Neat game. I included it in my 7DRL Challenge compilation video series, if you’d like to take a look. :)
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Duck Tape Hero's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #30 | 3.500 | 3.500 |
Innovation | #61 | 2.500 | 2.500 |
Scope | #71 | 2.500 | 2.500 |
Completeness | #86 | 2.500 | 2.500 |
Aesthethics | #86 | 2.500 | 2.500 |
Fun | #89 | 2.000 | 2.000 |
Overall | #89 | 2.583 | 2.583 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
The game has an interesting idea of crafting useful items from various ingredients, but, unfortunately, implementation failed to keep with the premise. First of all - the game often generates impossible combination of levels/items. You simply cannot progress any further with items given. Second - walls without any visuals is very strange solution. Player simply cannot distinguish an edge of the explored space from the wall! That's so annoying. This makes exploration very painful. And third - main thing of the game - crafting, is very bugged. And as a final nail into gameplay experience - you have to traverse quite big levels, but there is no autotravel of any kind. And press and hold direction button creates queue of commands that are processed slower than they are generated and as a result player might have to wait quite some time before he will be able to control the character again.
For a game with ASCII-like aesthetics, it's easy to catch on. Still has bugs that affect the experience, but overall a good execution.
Successful or Incomplete?
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