Very big world! I included it in my 7DRL Challenge compilation video series, if you’d like to take a look. :)
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P.A.P.A. roguelike's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #86 | 2.121 | 3.000 |
Roguelikeness | #99 | 2.121 | 3.000 |
Fun | #106 | 1.414 | 2.000 |
Scope | #106 | 1.414 | 2.000 |
Completeness | #107 | 1.414 | 2.000 |
Overall | #107 | 1.650 | 2.333 |
Aesthethics | #108 | 1.414 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
P.A.P.A. seems to be a ghost hunting roguelike, with the emphasis on hunting. I wasn't able to find a damn ghost anywhere. From the mission select screen I can see that there are only one or two ghosts on each level, but the levels are enormous!
There are some interesting ideas – a scanner (presumably for paranormal activity), a flashlight (presumably has an effect on your ability to find/see a ghost) and some kind of action point allocation system. None of these systems are explained, which is not always a deal breaker if the player is given ample chance to experiment, but in this case my experience was mainly walking around the huge city-blocks style maps.
Successful or Incomplete?
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