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A jam entry

P.A.P.A. roguelikeView game page »

7drl 2018 challenge entry
Submitted by Xecutor

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Visit P.A.P.A. roguelike's game page

Results

CriteriaRankScore*Raw Score
Innovation#862.1213.000
Roguelikeness#992.1213.000
Fun#1061.4142.000
Scope#1061.4142.000
Completeness#1071.4142.000
Overall#1071.6502.333
Aesthethics#1081.4142.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • P.A.P.A. seems to be a ghost hunting roguelike, with the emphasis on hunting. I wasn't able to find a damn ghost anywhere. From the mission select screen I can see that there are only one or two ghosts on each level, but the levels are enormous!

    There are some interesting ideas – a scanner (presumably for paranormal activity), a flashlight (presumably has an effect on your ability to find/see a ghost) and some kind of action point allocation system. None of these systems are explained, which is not always a deal breaker if the player is given ample chance to experiment, but in this case my experience was mainly walking around the huge city-blocks style maps.

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Comments

Very big world! I included it in my 7DRL Challenge compilation video series, if you’d like to take a look. :)