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Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
I wish Eosos played as well as it looks. There doesn't seem to be any depth here or much of a game. I don't understand how to really kill consistently or do much of anything. I have more questions playing this one than having fun. The music when enabled, works well and the game's tiles and overall design look and feel great. It also controls quite well with either the mouse or the numpad. However, that's the only good thing this 7DRL has. The game doesn't feel finished at all or balanced to me, but that's mostly because I couldn't figure out how to get a good run going.
A 'tower defense' roguelike in which you control multiple characters. A promising idea, though in its current incarnation it needs better balancing, pacing and variety to truly make the most of its concept.
Seems reasonably complete. No major bugs encountered.
The tileset looks great, and the controls are reasonable once you figure them out, but the game is in desperate need of better information on its core mechanics and switching between characters never feels entirely natural.
The gameplay is very poorly balanced and ultimately quite repetitive. Your units have very low HP and you will die over and over in the early game before you realise that you have to attack from behind to stay safe, but this feels like more of an AI exploit than a clever tactic. Peons take too long to gain XP to level up and controlling multiple characters later on mainly just slows down the pacing even more.
An interesting combination of roguelike and tower defense genres.
A fairly impressive scope for a 7DRL; multiple classes, levels, enemy types and bosses.
More of a turn-based tactics game, but with some roguelike elements.
Successful or Incomplete?
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