Play gameVisit Catalot's game page
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
Catalot excels in feeling feature-complete and being fun with decent controls that support a fluid feel to it. The aesthetic look to it is pixel-y and simple, but works well and looks cute with a cat being your character. Another thing to really enjoy is the variety and abundance of items, although those who don't care for inventory management may not like how there's so many to pick and choose from. Managing your items takes a few minutes to get used to since all you use to control this are numbers. It doesn't take too long to learn and go through the motions quite quickly though and because of this, I didn't mind the management at all and was quickly diving deeper in dungeons without the abundance of items feeling tedious. There's also an abundance of enemy types with ranged, healing, and respawning ones (damn Overseers!). Catalot's dungeons have multiple ways to go and forks to take, some ending up as dead-ends, which added to the depth and fun as well. The game feels very much feels your usual 7DRL and I didn't find anything too fresh or new besides the cat character. I would have liked to see better dungeon generation with more corridors too. I was going to recommend different classes in a post-challenge version as well, but there's actually enough variety in the weapons and items you pick up that each build still feels fairly unique. I can highly recommend anyone to check Catalot out for just simply being fun, and it's one of my favourites that I've reviewed in this jam.
Surprising variety of weapons and item abilities, and challenging enemies. Fun little hack and slash with some strategic options.
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