Neat game. I included it in my 7DRL Challenge compilation video series, if you’d like to take a look. :)
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Dungeon Sprint 7DRL 2018's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Scope | #18 | 3.000 | 3.000 |
Fun | #21 | 3.000 | 3.000 |
Roguelikeness | #30 | 3.500 | 3.500 |
Aesthethics | #47 | 3.000 | 3.000 |
Overall | #66 | 2.833 | 2.833 |
Completeness | #86 | 2.500 | 2.500 |
Innovation | #89 | 2.000 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
Dungeon Sprint 7DRL 2018 has good framework and a lot of potential, and more depth than your typical 7DRL. I enjoyed my time with this one and would like to see it further fleshed out. It didn't break any new grounds in terms of innovation but it felt well-tuned for being a roguelike and the controls worked pretty well after getting used to them. The multiple classes really added a lot of depth to my different playthroughs as well. I ran into the odd bug including being able to select blank spaces in character creation, and going up and down stairs when there was a monster nearby right as I descend. The inventory and random items are a nice addition, although I feel like the chests are too abundant and managing inventory can be tedious once you have a bunch of items. The game's style looks well done and had an indie feel to it, although I had trouble seeing which items were equipped in my inventory due to the highlighted square being not too easy to see. One thing I really liked seeing was how my character model would change depending on what armor and weapons I was equipping. The music and sound effects got the job done, but felt a little too repetitive after awhile. The dungeon generation was a little off at times with doors spawning in the middle of nowhere, but for the most part it created nice, big labyrinths with different sized rooms and long corridors. I didn't run into any dead ends or errors in that regard. The game feels very ambitious and has a lot of content and work for a 7DRL, but I do believe it was created upon an existing game so the rating for "scope" may be a little flawed with this game for that reason. With that being said though, there is a wealth of depth here with the extensive character creation, random items and mobs, hunger/thirst mechanics, and dungeon generation.
had some difficulty reviewing this entry because it was not clear what was part of the pre-existing game and what was accomplished during the jam period. I think the game has a lot of potential and I respect using 7DRL as a chance to iterate on an existing idea I just wish I had a better idea of what was worked on.
Successful or Incomplete?
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