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A jam entry

LaborindView game page »

Submitted by Vidsneezes (@Moraleszez) with 2 days, 19 hours before the deadline

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Results

CriteriaRankScore*Raw Score
Scope#183.0003.000
Completeness#363.3333.333
Aesthethics#373.3333.333
Roguelikeness#523.3333.333
Overall#572.9442.944
Innovation#832.3332.333
Fun#842.3332.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Observations:

    • Adjust the volume in combat
    • You can have more HP than the supposed Max, e.g. -> 9/6, 11/6, etc.
    • LOL I killed myself with a wrench!?
    • The item ratio in the exploding boxes must be close to zero though the enemy encounters are also scarce, add that to a streak of empty rooms and you found the player getting tired of just walking.

    Overall is a good base for improvement, pretty good for a Jam game.

  • An interesting and neat little idea for a roguelike. I think the base idea for the game is pretty sound, and would (like most things) benefit from more audio and perhaps a few more weapons. My kids enjoyed the game and we thought it also might help if there was a counter of some kind as to how deep we're going to get to the last stage. Hopefully you can chip away at this idea for a while longer...

  • The game is very basic prototype. A few enemies with the only difference in hp and dmg, two consumable items - one heals, one kills an enemy (or yourself). On every level you need to find a key and then a door to the next level. Killing enemies is entirely optional, but in most cases fights cannot be avoided due to size of the room and the need to backtrack. Backtracking is quite cumbersome because of blocking movement animation and room change animation. In general it's too little to do to even somewhat enjoy the game.

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Success

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Comments

Neat graphics! I included it in my 7DRL Challenge compilation video series, if you’d like to take a look. :)