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A jam entry

Dealing with DemonsView game page »

Make contracts with demons.
Submitted by whale cakes with 1 day, 3 hours before the deadline

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Visit Dealing with Demons's game page

Results

CriteriaRankScore*Raw Score
Completeness#14.0004.000
Aesthethics#14.0004.000
Scope#183.0003.000
Overall#183.3333.333
Fun#213.0003.000
Innovation#263.0003.000
Roguelikeness#633.0003.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Pretty nice, I liked the concept. Got too OP too quick but the weight of making the contracts is a nice addition to the roguelikeness of the game.

    Looking forward for further improvements after the Jam.

  • Dealing with Demons is action roguelite about wielding a huge sword and signing contracts with demonic characters. Most roguelites focus on ranged weapons, but interestingly your only attack here is swinging around your sword (which starts huge and can be swapped for an even bigger one). The combat feels pretty good after you get the hang of it, but there's not much there: two abilities and two types of enemies.

    The titular mechanic is an upgrade option every 5 levels, which also has a drawback. It's your choice whether to take the option (sign the contract) or not. Sometimes the upgrade and drawback cancel each other out, but usually the upgrades are absolutely worth taking. The balance is a little scattered. One upgrade let's you kill enemies in one hit and that makes things way easy.

    My favorite part of DWD is the art. It's low fi, but chock-full of character. The title and win screens are really well done. Looking at the colorful art, listening to the catchy music, and swinging around my colossal sword felt great. I just wish there was more.

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Comments

Lovely graphics! I included it in my 7DRL Challenge compilation video series, if you’d like to take a look. :)