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Neat story, well made game! I included it in my 7DRL Challenge compilation video series, if you’d like to take a look. :)
You read it out loud but then didn't press it! "Press ? for help"
I guess I should have put a mandatory controls splash screen in or something :(
2.0.1 and 1.0.6 Reduce the default font size so it should fit comfortable on a 1080p display. The previous font size was determined to be too large.
2.0.0 Has the ability to start a new game after dying. Otherwise it's the same (gameplay wise) as 1.0.5 but represents a decent amount more work to accomplish that. Definitely not within the scope of the 7DRL event.
1.0.5 Fixes a bug in my rendering library that reduces CPU usage by 50%. Should stop spinning the hell out of your fans now :(
If the game is too large for you display you can reduce the size by specifying a new font information on the command line. You can find all of the choices by listing the contents of the assets/font directory. The default is cp437_16x16.png.
On Linux you can pass the arguments to either delivery-rl or delivery-rl.sh, depending on how you run it:
./delivery-rl.sh -font-path=assets/font/cp437_12x12.png -font-width=12 -font-height=12
And on windows you'll need to supply them on the command line:
delivery-rl.exe -font-path=assets\font\cp437_12x12.png -font-width=12 -font-height=12
Controls are in game, hit ? to see them.
After you die you have to quit the game (Control-Q, Alt F4) and restart. I didn't have time to implement starting over :(
Windows users should be able to run the windows.exe
Linux users should be able to either run the delivery-rl binary, or delivery-rl.sh (which adds some bundled libraries to LD_LIBRARY_PATH).
OSX users should be able to run the windows binary with wine.
I pushed a few changes today to fix a minor bug, add some help text, and slightly tweak the balance.