Play gameVisit DeliveryRL's game page
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
I'm too used to and expect at this point, to wade into monsters and waste them. Not so here and it took me a while to come around to -not- laying waste to the environs and all that dwell within.
It took me longer than I'd admit to stop trying to smash through everything and actually start lobbing items to distract/confuse/slow mobs, but once I got into actually thinking about my moves I had a lot of fun with the game.
Still smashed every rat I saw, accidentally ran into numerous goblins and orcs accidentally and dying on low health. As of this review, I've got to floor 4 at most.
The scoring rubric says 4/5 is "polished, balanced, practically bug-free," which your game is.
It's an ASCII game with a fully realized UI. Pretty much as good as it gets for 7DRLs. Solid choices here. 4/5
Great theme, well chosen mechanics, appropriate item and enemy variety, well-tuned difficulty. I really had fun with it, over many runs. 4/5
Nothing earth-shaking here, just appropriate application of a theme to the genre. "A neat twist on the usual mechanics." 3/5
I was about to give you a 3/5, but then I thought back to the other 7DRLs I've played, and they all have smaller scope than this one. So you get a 4/5.
Obviously a roguelike. 4/5
Nice little game, but a little bit too random and too simple. And lack of the main menu with ability to start new game after the loss is a bit irritating. While it's nice to win the game once, replay value is very low. All runs are very samey. Roguelikes where fighting monsters gives you nothing and generally should be avoided were done before and pizza temperature, while thematically interesting, but not really original as a game mechanic.
Successful or Incomplete?
Leave a comment
Log in with your itch.io account to leave a comment.