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Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
As a concept, it's great - taking the two usual key movement controls and making it into two controllable characters aiming for one goal is a good twist, as is guiding the submarine.
I got very frustrated with the controls very quickly - the submarine moves too slowly for me in its current gameplay state, even with the speed option. If the movement system was changed to real time, and standing on an arrow kept it moving until moving off, I feel it would make a better, less frustrating time.
I did enjoy letting off torpedoes into the scenery and literally anything that moved. The sonar was a nice way of showing obstacles without standard vision.
Great concept, I sincerely hope that it gets built upon after the jam.
Aqua Cats is a fun little subaquatic management/navigation game. You have two cats who you need to assign to a variety of actions/vantage points on the vessel. As you descend the light fades and you must rely on your sonar to detect hazards, and use your torpedo to blow through the rock formations if necessary. The world is nicely rendered and the functions of your sub are intuitive and fun to use.
The game is not particularly challenging nor does it offer much replay value, but it's enjoyable to play to conclusion. I can see the premise being expanded into a more complex and rewarding experience. The potential for local cooperative multiplayer is novel and would work well if there were more time-based hazards to overcome.
Playing Aqua Cats is very pleasant experience. It's polished and mostly bug-free roguelike with nice set of tiles, and even simple animations. Gameplay feels fresh, combining turn-based gameplay with real-time cannon aiming. Definitely interesting mechanics, but game is slow paced and using 'jikl' control scheme is not intuitive at all. Still, it's very solid jam entry.
Successful or Incomplete?
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