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Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
There are a lot of half-baked ideas here.
- The way to start fights is by teleporting your opponent, which isn't explained in the manual
- The manual says you need cats to fight, but there are no capturable cats on the map
- You actually can start fights without having cats
- Because of that, charming animals is useless
- Magic Missile is just an immediate game-losing move
So I have to give you a 2/5 for all the confusing stuff that seems like it should do something but doesn't. This might be counterintuitive, but I would have scored you higher if you had cut unfinished features from the game.
The help screens are annoying to navigate, but contain a lot of really important information. The keys are somewhat easy to use but don't make a ton of sense. However, the main board game thing is pretty easy to use, and the aesthetic of the game is nice. 3/5
The core gameplay here is an enhanced version of Trouble, with a roguelike-ish overworld. There isn't much strategy to it. I played through a couple of games to try things out and it didn't really hold my attention. 2/5
I do like seeing unusual ideas in roguelike trappings, so 3/5 here. This would definitely have worked better if the overworld had stuff going on.
You clearly had a lot of ambitious ideas, and only got through a fraction of them. The world does feel alive, and the board game is definitely complete enough, so I've scored you 3/5 for scope.
This is a board game, not a roguelike, but it does have an overworld that could turn into a real roguelike. 3/5.
Defeat the elder mage to win. I beat it.
Instructions include "s in nonsensical spots.
"You kill you".
Going fullscreen or expanding the window glitches the graphics.
The instructions mention unimplemented card effects.
ASCII is fine.
Hard to tell how many periods "........." is, and that information is necessary to play properly.
Move with hjklyuNM rather than standard hjklyuBN.
Multi-keypress commands, especially annoying when teleporting (Shift+z+t+move+Enter+move+Enter).
In the board game it is possible for your home tiles to be the same color as the extraneous home tiles.
Figuring out how to get past all the instadeath gotchas and glitches when starting out is fun.
Board game segment is more time consuming than interesting.
Duels are fought by playing a board game similar to Sorry.
Board game with several special effects.
Animals/people are referred to by their scientific name
The majority of time is spent on the board game segment
Successful or Incomplete?
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