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Felines's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Scope | #18 | 3.000 | 3.000 |
Innovation | #26 | 3.000 | 3.000 |
Aesthethics | #47 | 3.000 | 3.000 |
Completeness | #54 | 3.000 | 3.000 |
Overall | #61 | 2.917 | 2.917 |
Roguelikeness | #63 | 3.000 | 3.000 |
Fun | #65 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
Defeat the elder mage to win. I beat it.
Completeness 3
Instructions include "s in nonsensical spots.
"You kill you".
Going fullscreen or expanding the window glitches the graphics.
The instructions mention unimplemented card effects.Aesthetics 3
ASCII is fine.
Hard to tell how many periods "........." is, and that information is necessary to play properly.
Move with hjklyuNM rather than standard hjklyuBN.
Multi-keypress commands, especially annoying when teleporting (Shift+z+t+move+Enter+move+Enter).
In the board game it is possible for your home tiles to be the same color as the extraneous home tiles.Fun 3
Figuring out how to get past all the instadeath gotchas and glitches when starting out is fun.
Board game segment is more time consuming than interesting.Innovation 3
Duels are fought by playing a board game similar to Sorry.Scope 3
Several spells.
Board game with several special effects.Roguelikeness 3
Turn/grid based
Randomness
Permafailure
RPG spells
Animals/people are referred to by their scientific name
The majority of time is spent on the board game segmentCompleteness
There are a lot of half-baked ideas here.
- The way to start fights is by teleporting your opponent, which isn't explained in the manual
- The manual says you need cats to fight, but there are no capturable cats on the map
- You actually can start fights without having cats
- Because of that, charming animals is useless
- Magic Missile is just an immediate game-losing move
So I have to give you a 2/5 for all the confusing stuff that seems like it should do something but doesn't. This might be counterintuitive, but I would have scored you higher if you had cut unfinished features from the game.
Aesthetics
The help screens are annoying to navigate, but contain a lot of really important information. The keys are somewhat easy to use but don't make a ton of sense. However, the main board game thing is pretty easy to use, and the aesthetic of the game is nice. 3/5
Fun
The core gameplay here is an enhanced version of Trouble, with a roguelike-ish overworld. There isn't much strategy to it. I played through a couple of games to try things out and it didn't really hold my attention. 2/5
Innovation
I do like seeing unusual ideas in roguelike trappings, so 3/5 here. This would definitely have worked better if the overworld had stuff going on.
Scope
You clearly had a lot of ambitious ideas, and only got through a fraction of them. The world does feel alive, and the board game is definitely complete enough, so I've scored you 3/5 for scope.
Roguelikeness
This is a board game, not a roguelike, but it does have an overworld that could turn into a real roguelike. 3/5.
Successful or Incomplete?
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Comments
I couldn't figure out how to duel... I included it in my 7DRL Challenge compilation video series, if you’d like to take a look. :)