okay, this game has an incredibly unusual "feel" to it, which is really cool. it almost feels like in an odd way the player isn't actually moving, rather the terrain itself shifts under them. it's a very interesting vibe indeed!
one thing i found is that it's pretty easy to farm points/kills if you just plant yourself inside the green zone - it provides you with everything you need to survive. having some mechanics that would challenge this would go a long way, i think. like maybe have the green zones be depleted, or even turn to red after being used for too long - just something to keep the player moving
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