introduce how to time your jumps in the 3rd stage
10/10 i luv speedrunning this game
Play game
Kavern's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Game Mechanics | #2 | 3.623 | 3.800 |
Theme | #4 | 3.719 | 3.900 |
Originality/Innovation | #5 | 3.432 | 3.600 |
Overall | #6 | 3.375 | 3.540 |
Audio | #9 | 2.860 | 3.000 |
Graphics | #10 | 3.242 | 3.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Name
PB&Jam
Comments
Kavern is a strategy based 2D platformer game that gives the players a new perspective to navigate the levels with inverted gravity
+ Polished game with proper graphics, textures and audio, there are no bugs that I can find which affects the gameplay despite its unique mechanics.
+ Options menu for customization, which allows the user to be able to interact and play the game at their own comfort
= This game is quite difficult as it does not only have gravity shifting to navigate levels, it also treats visibility as a resource. The player has to plan several steps ahead on order to solve a level and there are also quite some trial and error required, which the player might find cumbersome or engaging.
- I noticed that there are no checkpoints in levels, which might be a frustration for bigger levels where the player is sent back to the beginning of the level for a small mistake
Thanks for the feedback
To talk a bit about checkpoints,
In the original draft there was concepts for 8 levels, in a tutorial and application type of format.
The final level would've been a larger level as a test of everything you've learnt so far.
I didn't deem it necessary to add checkpoints to the earlier levels due to their length. However checkpoints on the final level would be a great idea.
Like the use of lighting related mechanics, and also the effects it has on the graphics!
Unfortunately I can't open the zip file :">>>>> But based on presented demo I think it's pretty cool ^^
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