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A jam submission

GeoffreyView game page

Submitted by Carter the Happiest — 8 days, 19 hours before the deadline

Play game

Geoffrey's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#33.7503.750
Story#43.2503.250
Theme#63.5003.500
Horror#71.5001.500
Gameplay#72.2502.250
Presentation#72.7502.750
Overall#72.8332.833

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you choose to implement the Theme: Fragmented Memories in your game?
The main character, Geoffrey, has lost his memories, and with the help of his friend Michael, he slowly starts piecing them back together.

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Comments

Host(+1)

So, I've played a good chunk of it:

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I like the mystery behind what is going on and the short video sequences. Also the dialogue and the scrolling text stories were well done. I was genuinely interested in what was going to happen next and what the story is about. And what all of it means.

However, the gameplay is a bit too repetitive. It's just rock pushing puzzles one after another, with no break from it. No other puzzle types too. The only time that changed was for that earthquake sequence, where you were pushing snowballs on ice and that was different because they went all the way until something stopped them instead of just 1 tile. But after that short sequence, it went back to normal. I wanted to finish it, but after the short snow sequence I saw those 5 doors, went into one and saw the old familiar setup and just couldn't make myself push through this at the time, especially through 5 more levels with however many maps each one has.

That's not to say that others might not enjoy it more, it comes down to how much the player likes rock pushing puzzles. I really don't like them much, but atleast it's still better than lever puzzles. Still, I'd suggest that it a lot more variability in tasks would be better. Different puzzle types aside from pushing rocks. Maybe also some more spins on the rock pushing puzzles. Maybe some "walking simulator" sequences between the different puzzles.

Anyway, good job :)

Developer(+2)

Yeah, that's okay. I noticed that myself while I was making it but sadly I was too far in to turn around and make something else. I can promise you my next game will have more variety in the puzzles.

Host(+1)

That's alright, looking forward to your next game :)