Some text wasn’t shown long enough to read it. That happened at the very end of the game, and it also happened in the house with the carrot. Maybe whenever you wanted to do something after the player finished reading something you should have had a “press enter to continue” or something like that. Other than that the game was pretty fun.
As for the art, I think it looks good, but I think you left on texture filtering. I know CRT screens could look a bit blurry, but you might want to turn off texture filtering if you enabled it by mistake. Or, maybe you were using an engine that has it on by default and you didn’t turn it off:
If you’re in Godot, there’s a filesystem in the bottom-left of the window, and if you select an image file there, then on the panel above there’s two tabs (Scene and Import), select the import tab and set “Import as” to “Texture” and “Preset” to “2D pixel”, then click the “Reimport” button in the bottom of the panel. If you have several image files, you might have to do this for each of them (but if you add more files to the game after having done it to some images, it might apply it automatically to images you add later.
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