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A jam submission

Scratch'em questView game page

Stealth top-down with illusions
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Scratch'em quest's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#132.5932.750
Graphics & Visuals#152.8283.000
Game Feel#162.4752.625
Overall#172.2202.354
Game Mechanics#172.3572.500
Theme Integration#181.8862.000
Sound & Music#241.1791.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Nice design but Enemy isn't killing ... and one suggestion , you should have a restart button in pause mode. Overall good game ... Keep up the nice work :)

Submitted

The stealth is working nicely!

Submitted

idk, about the lack of sounds but, the stealth part is great!

Submitted

kinda fun to dodge all the guard but i dont know if it normal they not killing and i get locked

Developer

It's not normal :D

Soon we'll do I hope.

Developer

Please consider this game as demo of most features we managed to do in time. Also I forgot to write that this is dynamical stealth game, so don't want you to stay still for too long. The idea of level is step-by-step education of them. Each guardian, each hideout has its purpose.

Here's the idea of level design, so I advice to try it yourself and don't read the following text before:


The first guardian looks only one direction, but the circle stretches across the entire width of the path, so you should to pass behind him. That's how you'll find out that the circle is not as dangerous as it seems to be.

The second behaves like typical guardian from most stealth games. As well you'll see the hideout on the way of patrol. There's no way other than this to go through him unnoticed. That's how you'll find out that guardians can't see through hideouts.

The third stage checks your understanding of previous rules. You just need to go through sectors of vision of 2 guards.

The fourth stage is the guardian between tables. There's just no way to avoid him, so thus begins "prescripted" chase.

The fifth stage is escape. Here you are to avoid the last guardian and get through the tables as quickly as possible (yeap, it's possible) and at last reach the end of level. That's how you'll find out that level-designer (me) is pretty evil person and that you can run the full course of the game (stealth - escape - stealth)

Submitted

yeah, I hope you make it to a full game, then we'd be talking

Submitted(+1)

If the aim of the game is just to practice stealth then I guess it's an alright game, nice work. The graphics are decent and the player's animation is good. The robots glide but I assume that's because they're on wheels? Maybe, to add a bit more motion to them, make them lean in the direction they're headed. You could add some music to build up the tension when sneaking around or SFX like an alarm when spotted by a robot. I'd say either have less robots or make the map bigger with more corners to hide around or places to seek cover. The robots seem to be inescapable when they find you, some way to outrun or hide from them might be a good feature to add. Making a feature to disable a robot if you successfully sneak up on it would be a good addition to the stealth feature as well as being rewarding for the player. It would also allow the player a brief moment to sneak past the robot undetected. Overall, nice game :)

Submitted(+1)

fully agree

Submitted(+1)

agreed