This game reminds me of a game I made years ago: https://thepenguininquisition.itch.io/slime-defender. Funny how we both ended up making "defend the pylon" type games. Must just be a common choice for game jams or something
I'm not really sure the charge mechanic really adds anything. I just kept my back to the pylon the whole time and never ran out of ammo. I ended up having to let myself die after 10ish minutes because the enemies were never in any danger of hurting me. That said, running around in circles is a bit monotonous. A minimap or some such to show me where enemies are coming from would be appreciated (then you could spawn enemies faster too, to help with the difficulty).
All that said, this seems like a pretty polished jam game (audio stutters aside :P). Well done!



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