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A jam submission

Emergency PowerView game page

Submitted by SweetFrontier — 5 hours, 27 minutes before the deadline
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Emergency Power's itch.io page

Results

CriteriaRankScore*Raw Score
Best Overall#43.8003.800
Best Sound#43.7003.700
Best Art#53.7003.700
Most Fun#63.3003.300
Most Innovative#122.7002.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

This game reminds me of a game I made years ago: https://thepenguininquisition.itch.io/slime-defender. Funny how we both ended up making "defend the pylon" type games. Must just be a common choice for game jams or something

I'm not really sure the charge mechanic really adds anything. I just kept my back to the pylon the whole time and never ran out of ammo. I ended up having to let myself die after 10ish minutes because the enemies were never in any danger of hurting me. That said, running around in circles is a bit monotonous. A minimap or some such to show me where enemies are coming from would be appreciated (then you could spawn enemies faster too, to help with the difficulty).

All that said, this seems like a pretty polished jam game (audio stutters aside :P). Well done!

Yeah, the charge mechanic was supposed to be tied to more systems which were unfortunately cut for time. And also there is, indeed, a minimap texture in the files, cut for time as well.

minimap
Here's the minimap btw

I didn't even get a chance to test if the enemy spawn rate was balanced, or if the pathfinding code worked (which is just if (stuck) jump; but I didn't get to check the jump height) before exporting. I crossed my fingers and hoped for the best and somehow it didn't turn out too bad.

I was hoping we wouldn't have to do too much work this jam, but there was a bit of a curveball that my team threw at me to scrap all the story based 3d platformer code we had and only carry over the pause menu. It's not out of a lack of 3d platformer ideas that fit the jam's theme, but just that they were basically unanimously vetoed lol. With however little we were able to start with, I'm glad we could accomplish at least this much in the two days, and now we have a first person shooter template for the next jam lol