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One Lap's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Best Sound | #3 | 3.581 | 4.182 |
Most Fun | #7 | 3.270 | 3.818 |
Best Overall | #7 | 3.192 | 3.727 |
Best Art | #8 | 3.036 | 3.545 |
Most Innovative | #10 | 2.725 | 3.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The physics on this one feel a bit like the car is made of styrofoam. The car doesn't seem to have much weight to it. That said, I loved the environment design. The art style is simple, but it works super well. I don't think this really maximizes the theme though. This feels like a normal racing game/walking sim combo that you just added a story to in order to fit the theme. It's generally more interesting when you directly reflect the theme in the core of the game. All things considered, well done! One final note: even for a game jam, you need to make preventing the camera from flipping uncontrollably your top priority. That's how you cause motion sickness
Yeah, in development we could have really tightened up the physics, but over time the team went a more lighthearted route with the theming, finding the janky physics rather charming and quaint as-is. If you're the kind of person to get sick from purple portal goo we will ignore your existence. Although, when debugging I always turned the gravity multiplier to 5 and doubled the acceleration rate lmao
As for the theme, in early development there were some more thematic elements related to the only once thing, about life and death, and how everything comes around only once, and there was a planned bonus round where you go again around the track, but the track is different this time, showing how you truly can only experience important things in your life once.
In the end, however, the story was rushed at the last minute with, uh, less than stellar communication, and more humor than the original concept. At least we still ended up with a mostly working final product tho lol
The physics were really fun to play around with! Sadly the game unexpectedly closed right after I finished the tunnel
Yeah... there was a glitch with the files when we exported where somehow one of the audio players faded from existence so that kinda broke a few things.
Hey no problem! There's always room to improve regardless of dev team, scale, or time so I'd say you did pretty good!