Very nice graphic and controlling character
Play game
Purple Arrows (GameJam Edition)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #17 | 2.446 | 2.538 |
| Audio | #17 | 2.001 | 2.077 |
| Visuals | #20 | 2.520 | 2.615 |
| Overall | #23 | 2.057 | 2.135 |
| Theme | #30 | 1.260 | 1.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I'd say adding a mouse sensitivity control would be really nice, but other than that nice game!
Thanks, I'm glad you enjoyed! Sadly however, out of a lot of things I could do to fix it, FPS Creator does not have a mouse sensitivity settings AFAIK. I've never seen one via external programs or deep in the code. I believe this was something that just never really got added. The best I've found is a mouse that allows you to change the sensitivity via a button. I will keep looking into it, but I don't think it's possible because of how primitive FPSC is.
A good shooter. I was playing with a laptop and couldn't shoot a couple of times, once the weapon was constantly changing. Change the enemy AI. The rest is very cool to play in such a short time.
It might be that my computer is laggy, but it nearly wouldn't load...so first off I wonder if that can be optimized? It seems it might have only been an issue for me though. I don't play fps, but the art reminded me of - whats the name, doom? I might be wrong, but those old 90s 3d games! So good job for retro feel!
Ok so the game should work on all computers XP or better. The oldest laptop I have with like 1MB of RAM is able to run it, so I'm not sure what the problem is. Did you happen to have multiple programs running? But thanks for the complement on the art style! I tried to make it feel like a bit more of a "stiff" game to give off an old school vibe!
I love this, the classic shooter vibe and everything.
good job ma dude.
Pretty good game in 10 days.
Maybe you can improve enemy AI somehow, when I was peering around corners with E or Q they weren't shooting at me, so I could kill them quite easily.
I love the mood you were able to set in this trilogy! The environments feel quite varied and interesting for the most part. One thing I want to point out is that the enemies didn't react at all if I hit them, so I wasn't always sure if I was hitting them or not. This was especially annoying for the fact that the enemies took so many hits before they died, so some kind of audio cue would have helped me understand that I'm actually dealing damage. Also, please don't map action to Enter, people don't have more than two hands :D But hey good job with the game, it was thrilling!








Leave a comment
Log in with itch.io to leave a comment.