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Free Shipping's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3 | 3.801 | 4.250 |
Enjoyment | #5 | 3.578 | 4.000 |
Overall | #5 | 3.429 | 3.833 |
Presentation | #9 | 2.907 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Was the majority of the art created during the jam?
Yes
Was the majority of the music created during the jam?
N/A (No Music)
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Comments
Amazing setting lmao
Great story, world building, and unique gameplay! Mad props for making a 3d game, it's not easy!
I loved the mechanic of climbing using the limitations of being a robot - it was so creative and that lightbulb moment was so satisfying! (I may have accidentally skipped Elle's dialogue so I didn't realize she told me how to do it) I also appreciated the social commentary of the game and its totally not condemnation of a very ethical megacorp, and the symbolism of the human player having to play as a robot and also figuratively/literally climb upwards. Awesome! I think the only thing I would have wished for is faster expand/retract motions for better mobility, as well as a more lenient radius for item pickup - I kept bashing into boxes and launching them away before I could ever pick them up with my clumsy robot hands. I would have also found launch paths for items helpful, but that's just because I'm not so good at the game. Everything else was cool!
I am Amaze (hehe). I enjoyed the gameplay mechanic of climbing up onto things by expanding and contracting - I wouldn't have thought to do that! Other than some minor bugs it was quite enjoyable and creative.
Two things not hinted towards in dialogue:
Note: if you want the story to continue, make sure to wait until the dialogue finishes before killing a boss or moving to the next area, that is to say speedrunning will break the dialogue system