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A jam submission

Deep BlueView game page

Help the little drone clean the ocean!
Submitted by Of Carbon — 10 hours, 49 minutes before the deadline
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Deep Blue's itch.io page

Team Name
Of Carbon

Gameplay Instructions
Help the little drone collect plastic at the bottom of the ocean and try to get the highest score. When the plastic pollution level becomes critical, the game is over..

Start and game over menu - use the mouse.
Gameplay - use arrow keys or WASD to move the drone.

If you're wondering why certain things aren't being collected:

Firstly, the collection happens at the top of the drone - in the opening.
Secondly, all trash and coin pieces spawn on your plane, but they might have been thrown in front or behind the drone through physics collision - I left it like this intentionally as I believe it creates more visual impact.

Something to note - the game file has an old project name - DeepSea! (I wasn't sure how to change it without breaking it ^^')

What platform is your game built for?

Windows

List any content that was created before the jam.
Everything not listed below was created by me during the jam (including game logic and music).

The sea rocks are Quixel megascans.

I'm using a free caustics texture downloaded from: https://opengameart.org/content/caustic-lighting

The pickup and menu sounds were downloaded form WeLoveIndies.

Link to Gameplay Footage
https://youtu.be/Tze9oNaQWac

Which Engine version did you use to create your entry?
UE5

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Comments

Submitted

Well made little game. In my opinion, fits the theme in 100%. Great job!

Submitted

The physics of the junk hits just right, love the way they bounce off you, and the player movement feels so nice. 511 was the best I could get!

Submitted

G G