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A jam submission

Top downView game page

Manipulate gravitation in this arcade platformer to get to the finish line as fast as you can!
Submitted by kngparadox — 1 day, 3 hours before the deadline
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Top down's itch.io page

Team Name
Kngparadox

Gameplay Instructions
WSAD - Control Movement keys
Spacebar - Jump
Left mouse button(LMB) - Change gravity vector
F - Interact

What platform is your game built for?

Windows

List any content that was created before the jam.
Ultra dynamic sky:
https://www.unrealengine.com/marketplace/en-US/product/ultra-dynamic-sky?sessionInvalidated=true

Blocking starter pack:
https://www.unrealengine.com/marketplace/en-US/product/blocking-starter-pack

Directional & Planet Gravity:
https://www.unrealengine.com/marketplace/en-US/product/directional-planet-gravity

Used epic leaderboard Plugin to send scores on their server and update it via api calls. Plugin is outdated (4.25 from what i remember) so i changed few lines in code to make it work.
http://epicleaderboard.com/

Link to Gameplay Footage
https://www.youtube.com/watch?v=fLCQ6F20vh8

Which Engine version did you use to create your entry?
5.0.3

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Comments

(+1)

The idea is pretty good, and I overall had fun trying your game. But I was never able to get past the laser grit in level 1. And in level 2 I for some reason got stopped by a laser grit, that just seemed to spawn right in front of me. I games music is really good and visuals is over pretty good. I will say the level design was a bit confusing, and it was not super easy to see where you was suppose to go. The gameplay idea was interesting, but it took some time to understand how to get past the obstacles. Overall a pretty good jam game, and with a bit of polishing I could see this become really fun to play.

Developer (1 edit) (+1)

Thank you for the kind words! Indeed the level 1 can be a bit confusing due to lack of information about a lever that disables the laser grid. Level 2 is really hard to pass since you have to look for “windows” between laser grids that are open for small amount of time. I will definitely polish the game after the review and will work on the level design.