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POWERGLOVE's itch.io pageTeam Name
Aerix Art Games
Gameplay Instructions
Controls, key-bindings and so on are listed in the game's options menu, accessible through the main menus and pause menus in game (Esc / P or Right Special on Gamepad). It is singleplayer, and loading screens with hints are also available in game for convenience. Mouse Wheel Up / Down toggles the player's combat state currently, so it would switch between unarmed / and the glove for now (this is also planned to be added as a key binding when Axis mappings are added).
Notes:
-The current inputs are standard movement and look keys, (WASD, Mouse X / Y, etc and defaults for controller as well).
-Audio settings currently only save per game session, but will be addressed in the near future with an update.
-Other notes are in the game options menu / gameplay settings tab.
What platform is your game built for?
List any content that was created before the jam.
***Resources Used:***
Robo-Sounds: https://freesound.org/people/Ionicsmusic/sounds/?page=1#sound
Kill Impact Sound: https://freesound.org/people/MadPanCake/sounds/567848/
Plasma Pistol Sound: https://freesound.org/people/Tycoh/sounds/450768/
Game Music from: https://machinimasound.com/royalty-free-music/genre/synthwave/#
Laser Impact Sound: https://freesound.org/people/SeanSecret/sounds/440668/
Impact #2: https://freesound.org/people/Deganoth/sounds/349131/
Robo-Death sound: https://freesound.org/people/psychedelic_hands/sounds/144470/
Cyber Expert Font: https://www.dafont.com/cyber-expert.font
Sunset Font: https://www.dafont.com/sunset.font
**Marketplace Assets as foundations and Art:**
***Game:***
ALS, as the Locomotion Foundation: https://www.unrealengine.com/marketplace/en-US/product/advanced-locomotion-system-v1?sessionInvalidated=true
Adv Space Shader, For Skybox: https://www.unrealengine.com/marketplace/en-US/product/advanced-space-shader
Modified AI BTK Coupled along ALS, to use with AI: https://www.unrealengine.com/marketplace/en-US/product/ai-behavior-toolkit
Chameleon for Post Process special effects: https://www.unrealengine.com/marketplace/en-US/product/chameleon
Advanced Decals, for the main decal and projectile FX: https://www.unrealengine.com/marketplace/en-US/product/advanced-laser-and-bullet-decals
**Art and Assets:**
Sicka's Scifi Interior assets: https://www.unrealengine.com/marketplace/en-US/product/sicka-scifi-interior
Luos's Particle TK Vol. 1, for main PFX: https://www.unrealengine.com/marketplace/en-US/product/luos-s-a-particle-a-day-volume
Polar Sci-Fi Facility: https://www.unrealengine.com/marketplace/en-US/product/polar-sci-fi-facility?sessionInvalidated=true
Scifi Kitbash Level Builder: https://www.unrealengine.com/marketplace/en-US/product/scifi-kitbash-level-builder
Megascans, for other materials.
Some starter content -- Unreal engine content sounds, and SC for FX bases, like fire.
Annnnd last but not least, Hackerman's Power Glove, over on Sketchfab: https://sketchfab.com/3d-models/hackermans-powerglove-307df31d7bf041d5a65d198d28ba607b
Link to Gameplay Footage
https://www.youtube.com/watch?v=03KUznCAbH4
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Comments
Great work! Looks like it took a lot of work and an extreme amount of time to make.