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A jam submission

Running Water Fill Out Of SpaceView game page

Project for Epic MegaJam 2021
Submitted by Vũ Phan (@vuphanart) — 1 day, 16 hours before the deadline
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Running Water Fill Out Of Space's itch.io page

Team Name
Vu Phan

Gameplay Instructions
Use one of these key-sets to control shape of water:

← / → / ↑ / ↓ : Cylinder / Sphere / Frustum Up / Frustum Down
A / D / W / S : Cylinder / Sphere / Frustum Up / Frustum Down
(Xbox) X / B / Y / A: Cylinder / Sphere / Frustum Up / Frustum Down
(Xbox) D-Pad: ← / → / ↑ / ↓ : Cylinder / Sphere / Frustum Up / Frustum Down
(Xbox) Left Thumb Stick: ← / → / ↑ / ↓ : Cylinder / Sphere / Frustum Up / Frustum Down

Combine shape in order to match with object on screen. In shape, you need to play and learn. Shape will chose random but at this stage of game, it have many object with same type of order. Shape combine follow order from bottom to top.

/// Sheet of Shapes Order for total 21 vase in current game:
+ Cylinder, Cylinder, Frustum Down, Cylinder (10) : A, A, S, A
+ Cylinder, Frustum Down, Cylinder, Cylinder (2): A, D, A, A
+ Frustum Up, Sphere, Frustum Down, Cylinder (2): W, D, S, A
+ Sphere, Frustum Down, Frustum Down, Cylinder (2): D, S, S, A
+ Frustum Down, Frustum Up, Frustum Down, Cylinder (2): S, W, S, D
+ Frustum Up, Frustum Up, Sphere, Cylinder (2): W, W, S, D
+ Sphere, Sphere, Sphere, Cylinder (1): D, D, D, A

SHORT STORY
Vase will running out of space and fill up with water.

For more information as concepts and long story, please go to https://vuphan.itch.io/running-water-fill-out-of-space

What platform is your game built for?

Windows

List any content that was created before the jam.
There is no use of any content that was created (by me) before the jam.

/// SOURCE LIST

------------------------------------------------------------------------------------
A. MATERIALS / TEXTURES
------------------------------------------------------------------------------------
1. Mega Scan
+ Modify of material from "Cracked_Mud_Ground"
+ Texture set "Clover_Patches_on_Grass" - exclude displacement

2. Epic Games
+ Modify of particles from "P_Explosion"
+ Modify of particles from "P_Smoke"

3. SpeedTree
+ Texture set of "LiveOak_leaf" from default sample

4. https://www.sketchuptexture.com
+ sky_photo6 from "FREE PANORAMIC SKY 360 part 1"


------------------------------------------------------------------------------------
B. SOUND / MUSIC
------------------------------------------------------------------------------------
1. https://www.chosic.com/

+ Chasing Daylight by Scott Buckley | www.scottbuckley.com.au
Music promoted by https://www.chosic.com/
Creative Commons Attribution 4.0 International (CC BY 4.0)
https://creativecommons.org/licenses/by/4.0/

+ Sweet Dreams by BatchBug | https://soundcloud.com/batchbug/
Music promoted by https://www.chosic.com
Creative Commons Attribution 3.0 Unported License
https://creativecommons.org/licenses/by/3.0/deed.en_US

2. http://freesoundeffect.net/
+ bad-answer-01-sound-effect
+ correct-answer-bling-1-sound-effect
+ Jumping-Mike_Koenig

3. https://www.epidemicsound.com/
+ ballon_pop
+ splash_bathtub
+ water_splash_throw


------------------------------------------------------------------------------------
E. FONT
------------------------------------------------------------------------------------
1. https://fonts.google.com/
+ DarkerGrotesque-Medium
+ BebasNeue-Regular


------------------------------------------------------------------------------------
D. REST OF ASSETS
------------------------------------------------------------------------------------
All other of assets (exclude any base on Engine itself) are create by me for this project, using these software:
1. SideFX Houdini
2. Autodesk Maya
3. Adobe Photoshop
4. Adobe Substance 3D Painter
5. Speedtree

Link to Gameplay Footage
https://youtu.be/HM9SZfJ7zns

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