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A jam submission

Bad CupidView game page

There is a war on love.
Submitted by Todd D. Vance — 1 day, 8 minutes before the deadline
Add to collection

Play game

Bad Cupid's itch.io page

Team Name
Deplorable Mountaineer

Gameplay Instructions
Movement: WASD+Mouse, Space to jump, C to crouch, LMB/RMB fire/alt fire, double-tap or V to dodge, E or O to operate, mouse wheel or 1,2,3,4 to switch weapon, esc/P menu, F6 quick save, F3 quick load, F7 Toggle 3P

Link to Gameplay Footage
https://youtu.be/1I3iMz5Dm8c

What platform is your game built for?

Windows

List any content that was created before the jam that was included in the final submission.
From the internet:

cloudsinthedesert.uasset sunsetintheswamp.uasset
coldmountain.uasset wizardtower.uasset

From Cloth Blueprint Examples (Epic):

ExampleContent/AnimationDemo:
Surface_Owen/

ExampleContent/AnimationDemo/Surface_Owen:
Textures/

ExampleContent/AnimationDemo/Surface_Owen/Textures:
T_Fabric_Weave.uasset

ExampleContent/Audio:
Textures/

ExampleContent/Audio/Textures:
T_Fabric_N.uasset

ExampleContent/Cloth:
CLOTH_SimpleCloth.uasset
CLOTH_SimpleCloth_Burlap.uasset
CLOTH_SimpleCloth_PhysicsAsset.uasset
CLOTH_SimpleCloth_Skeleton.uasset
M_ClothingMaterial.uasset
M_Silk.uasset
M_Silk_Inst.uasset

ExampleContent/Materials:
Flag/

ExampleContent/Materials/Flag:
Textures/

ExampleContent/Materials/Flag/Textures:
T_Flag_M.uasset


From Classic FPS Game Framework (mostly own material from before, includes some Epic and modified Epic content):

CSPFPS/Arch:
Doors_Walls_Windows/
Fixtures/
Materials/

CSPFPS/Arch/Doors_Walls_Windows:
SM_Door.uasset
SM_DoorFrame.uasset
SM_StairStep.uasset
SM_Window2.uasset

CSPFPS/Arch/Fixtures:
AS_Switch_Anim_Switch_Armature_Turn_Light_Off.uasset
AS_Switch_Anim_Switch_Armature_Turn_Light_On.uasset
SK_Switch_Wall_Toggle.uasset
SKEL_Switch_Skeleton.uasset
SM_Countertop_40.uasset
SM_Countertop_50.uasset
SM_Countertop_80.uasset
SM_Elbow.uasset
SM_ExitSign.uasset
SM_Lamp_Bar.uasset
SM_Lamp_Barn.uasset
SM_Lamp_Ceiling_Globe.uasset
SM_Lamp_Ceiling_Industrial.uasset
SM_Lamp_Desk.uasset
SM_Lamp_Panel.uasset
SM_Lamp_Sconce.uasset
SM_Outlet.uasset
SM_Pipe.uasset
SM_Pipe2.uasset
SM_Sink.uasset
SM_Toilet.uasset

CSPFPS/Arch/Materials:
M_Floor_Brown.uasset
M_Floor_Green.uasset
M_Floor_Neutral.uasset
M_Plaster.uasset
M_Wood_Painted_Brown.uasset
M_Wood_Painted_Gray.uasset
M_Wood_Painted_Green.uasset
M_Wood_Painted_White.uasset
MI_Glass_Frosted.uasset
MI_Paper.uasset
MI_Plaster_Blue.uasset
MI_Plaster_Blue2.uasset
Textures/

CSPFPS/Arch/Materials/Textures:
T_NewspaperPrice_D.uasset
T_OldeCityHighlights_D.uasset

CSPFPS/Base:
BP_EndOfLevel.uasset
BP_EndOfLevelCamera.uasset
BP_GameInstance.uasset
BP_GameState.uasset
BP_LevelScriptActor.uasset
BP_Minimap_Canvas.uasset
BP_Waypoint.uasset
BPFL_Utils.uasset
ClassicFPS_GameMode.uasset
Damage/
EGameState.uasset
ELevelType.uasset
EWaypointType.uasset
Interfaces/
M_RenderTargetMat.uasset
M_RenderTargetMat_InGame.uasset
Physmats/
SActionMapping.uasset
SaveGames/
SAxisMapping.uasset
SCharacter.uasset
SGameData.uasset
SKeySequence.uasset
SMatConfItem.uasset
SPhysicsActor.uasset
SPickup.uasset
STextMessage.uasset

CSPFPS/Base/Damage:
BP_Damage_Cheatcode.uasset
BP_Damage_Environmental_Asphyxiation.uasset
BP_Damage_Environmental_Heat.uasset
BP_Damage_Environmental_OutOfWorld.uasset
BP_Damage_Environmental_Poison.uasset
BP_Damage_Explosion.uasset
BP_Damage_Heat.uasset
BP_Damage_Impact.uasset
BP_Damage_Impact_World.uasset
BP_Damage_Penetration.uasset
BP_Damage_Penetration_heat.uasset
BP_Damage_Poison.uasset

CSPFPS/Base/Interfaces:
BPI_Actor.uasset
BPI_AIPawn.uasset
BPI_Character.uasset
BPI_Drone_AI.uasset
BPI_FSM.uasset
BPI_GameData.uasset
BPI_GameInstance.uasset
BPI_GameState.uasset
BPI_HUD.uasset
BPI_Hud_Widget.uasset
BPI_Mine.uasset
BPI_Operatable.uasset
BPI_PhysicsBody.uasset
BPI_Player.uasset
BPI_RenderTargetActor.uasset
BPI_Rocket.uasset
BPI_Secret.uasset
BPI_TextDisplay.uasset
BPI_TrainEngine.uasset
BPI_Turret.uasset
BPI_Vehicle.uasset
BPI_Vehicle_Train_Car.uasset
BPI_Waypoint.uasset
BPI_Yield_Notify.uasset

CSPFPS/Base/Physmats:
PM_Asphalt.uasset
PM_Base.uasset
PM_Brick.uasset
PM_Ceramic.uasset
PM_Concrete.uasset
PM_Dirt.uasset
PM_Energy.uasset
PM_Fabric.uasset
PM_Foam.uasset
PM_Glass.uasset
PM_Glass_Broken.uasset
PM_Grass.uasset
PM_Ice.uasset
PM_Lava.uasset
PM_Leather.uasset
PM_Metal.uasset
PM_Metal_Rough.uasset
PM_Mud.uasset
PM_Oil.uasset
PM_Paper.uasset
PM_Plaster.uasset
PM_Plastic.uasset
PM_Rock_Gravel.uasset
PM_Rock_Rough.uasset
PM_Rock_Sand.uasset
PM_Rock_Smooth.uasset
PM_Rubber.uasset
PM_Slime.uasset
PM_Snow.uasset
PM_Water.uasset
PM_Water_Shallow.uasset
PM_Wood.uasset

CSPFPS/Base/SaveGames:
SG_ActionMappings.uasset
SG_Character.uasset
SG_FloatArray.uasset
SG_Game.uasset
SG_PhysicsActor.uasset
SG_Pickup.uasset
SG_SaveGameSlots.uasset
SG_StringArray.uasset

CSPFPS/Characters:
AI/
Base/
BP_Bot_01_RentACop.uasset
BP_Player.uasset
UE4_Mannequin/

CSPFPS/Characters/AI:
AIC_Enemy.uasset
EMajorAIStates.uasset

CSPFPS/Characters/Base:
BP_Bot_Base.uasset
BP_Character.uasset

CSPFPS/Characters/UE4_Mannequin:
Animations/
Materials/
Mesh/
Textures/

CSPFPS/Characters/UE4_Mannequin/Animations:
FirstPerson/
ThirdPerson/

CSPFPS/Characters/UE4_Mannequin/Animations/FirstPerson:
FirstPerson_AnimBP.uasset
FirstPerson_Fire.uasset
FirstPerson_Idle.uasset
FirstPerson_JumpEnd.uasset
FirstPerson_JumpLoop.uasset
FirstPerson_JumpStart.uasset
FirstPerson_Melee.uasset
FirstPerson_Run.uasset
FirstPersonFire_Montage.uasset
FirstPersonMelee_Montage.uasset

CSPFPS/Characters/UE4_Mannequin/Animations/ThirdPerson:
ABP_Character.uasset
Aim_Space_Hip.uasset
Aim_Space_Ironsights.uasset
AimPoses/
AM_HitReact.uasset
AM_Melee_3P.uasset
AS_Melee_3P.uasset
BS_CrouchWalk.uasset
BS_Jog.uasset
Crouch_Idle_Rifle_Hip.uasset
Crouch_Idle_Rifle_Ironsights.uasset
Crouch_to_Stand_Rifle_Hip.uasset
Crouch_to_Stand_Rifle_Ironsights.uasset
Crouch_Walk_Bwd_Rifle_Hip.uasset
Crouch_Walk_Bwd_Rifle_Ironsights.uasset
Crouch_Walk_Fwd_Rifle_Hip.uasset
Crouch_Walk_Fwd_Rifle_Ironsights.uasset
Crouch_Walk_Lt_Rifle_Hip.uasset
Crouch_Walk_Lt_Rifle_Ironsights.uasset
Crouch_Walk_Rt_Rifle_Hip.uasset
Crouch_Walk_Rt_Rifle_Ironsights.uasset
Death_1.uasset
Death_2.uasset
Death_3.uasset
Death_Ironsights_1.uasset
Death_Ironsights_2.uasset
Equip_Pistol_Standing.uasset
Equip_Rifle_Standing.uasset
Fire_Rifle_Hip.uasset
Fire_Rifle_Ironsights.uasset
Fire_Shotgun_Hip.uasset
Fire_Shotgun_Ironsights.uasset
Hit_React_1.uasset
Hit_React_2.uasset
Hit_React_3.uasset
Hit_React_4.uasset
Idle_Pistol.uasset
Idle_Rifle_Hip.uasset
Idle_Rifle_Hip_Break1.uasset
Idle_Rifle_Hip_Break2.uasset
Idle_Rifle_Ironsights.uasset
Idle_Sit_In_Car.uasset
Jog_Bwd_Rifle.uasset
Jog_Fwd_Rifle.uasset
Jog_Lt_Rifle.uasset
Jog_Rt_Rifle.uasset
Jump_From_Jog.uasset
Jump_From_Stand.uasset
Jump_From_Stand_Ironsights.uasset
Prone_Death_1.uasset
Prone_Death_2.uasset
Prone_Fire_1.uasset
Prone_Fire_2.uasset
Prone_Idle.uasset
Prone_Reload_Rifle.uasset
Prone_Reload_Shotgun.uasset
Prone_To_Stand.uasset
Reload_Pistol.uasset
Reload_Rifle_Hip.uasset
Reload_Rifle_Ironsights.uasset
Reload_Shotgun_Hip.uasset
Reload_Shotgun_Ironsights.uasset
Sprint_Fwd_Rifle.uasset
Stand_to_Crouch_Rifle_Hip.uasset
Stand_to_Crouch_Rifle_Ironsights.uasset
Stand_To_Prone.uasset
Walk_Bwd_Rifle_Ironsights.uasset
Walk_Fwd_Rifle_Ironsights.uasset
Walk_Lt_Rifle_Ironsights.uasset
Walk_Rt_Rifle_Ironsights.uasset

CSPFPS/Characters/UE4_Mannequin/Animations/ThirdPerson/AimPoses:
Aim_Center.uasset
Aim_Down.uasset
Aim_Space_Hip_Copy.uasset
Aim_Up.uasset

CSPFPS/Characters/UE4_Mannequin/Materials:
M_UE4Man_Body.uasset
M_UE4Man_Body_Metal.uasset
M_UE4Man_ChestLogo.uasset
MaterialLayers/

CSPFPS/Characters/UE4_Mannequin/Materials/MaterialLayers:
ML_GlossyBlack_Latex_UE4.uasset
ML_Plastic_Shiny_Beige.uasset
ML_Plastic_Shiny_Beige_LOGO.uasset
ML_SoftMetal_UE4.uasset
T_ML_Aluminum01.uasset
T_ML_Aluminum01_N.uasset
T_ML_Rubber_Blue_01_D.uasset
T_ML_Rubber_Blue_01_N.uasset

CSPFPS/Characters/UE4_Mannequin/Mesh:
AO_Manniquin.uasset
SK_Mannequin.uasset
SK_Mannequin_Arms.uasset
SK_Mannequin_Arms_PhysicsAsset.uasset
SK_Mannequin_Arms_Skeleton.uasset
SK_Mannequin_PhysicsAsset.uasset
UE4_Mannequin_Skeleton.uasset

CSPFPS/Characters/UE4_Mannequin/Textures:
UE4_LOGO_CARD.uasset
UE4_Mannequin__normals.uasset
UE4_Mannequin_MAT_MASKA.uasset
UE4_Mannequin_occlusion_Mobile.uasset
UE4Man_Logo_N.uasset

CSPFPS/Dev:
Materials/

CSPFPS/Dev/Materials:
M_GridWA.uasset
Textures/

CSPFPS/Dev/Materials/Textures:
T_Grid_AO.uasset
T_Grid_D.uasset
T_Grid_Em.uasset
T_Grid_Met.uasset
T_Grid_N.uasset
T_Grid_R.uasset
T_Grid_SS.uasset

CSPFPS/Effects:
Debris/
Doors/
Escalator/
Explosions/
Fields/
FSM/
Hints/
Lifts/
Lights/
Particles/
Secrets/
Switches/

CSPFPS/Effects/Debris:
Base/
Blueprints/
BP_DebrisSpawner_Electronic.uasset
Meshes/

CSPFPS/Effects/Debris/Base:
BP_Debris_Spawner_Base.uasset

CSPFPS/Effects/Debris/Blueprints:
BP_Debris_Capacitor.uasset
BP_Debris_Chip.uasset
BP_Debris_Diode.uasset
BP_Debris_Resistor.uasset
BP_Debris_Transistor.uasset

CSPFPS/Effects/Debris/Meshes:
Capacitor.uasset
Chip.uasset
Diode.uasset
Materials/
Resistor.uasset
SM_Transistor.uasset

CSPFPS/Effects/Debris/Meshes/Materials:
M_Capacitor_Body.uasset
M_Resistor_Body.uasset
M_WhiteText.uasset
T_Resistor.uasset

CSPFPS/Effects/Doors:
BP_Door_Residential_Exterior.uasset
BP_Door_Residential_Interior.uasset

CSPFPS/Effects/Escalator:
BP_Escalator.uasset
Meshes/

CSPFPS/Effects/Escalator/Meshes:
SM_Escalator_Housing.uasset
SM_Escalator_Housing_Skeleton.uasset
SM_Escalator_Step.uasset

CSPFPS/Effects/Explosions:
Blueprint_Effect_Explosion.uasset

CSPFPS/Effects/Fields:
M_ConveyorBelt.uasset
M_FlowingWater.uasset

CSPFPS/Effects/FSM:
BP_FSM.uasset
BP_FSM_Lamp.uasset
BP_FSM_Lock.uasset
BP_FSM_Mover_2Way.uasset
BP_FSM_Switch_2way.uasset
EFSM_Actions.uasset
SFSM_Transition.uasset

CSPFPS/Effects/Hints:
BP_Hint_Trigger.uasset

CSPFPS/Effects/Lifts:
BP_Lift.uasset

CSPFPS/Effects/Lights:
BP_Lamp_Ceiling_Globe.uasset
BP_Lamp_Ceiling_Industrial.uasset
BP_Lamp_Sconce.uasset

CSPFPS/Effects/Particles:
Materials/
P_Beam_Laser.uasset
P_Blaster.uasset
P_Dust_Puff.uasset
P_Explosion.uasset
P_Explosion2.uasset
P_Field.uasset
P_Fire.uasset
P_FlameThrower.uasset
P_Fog_Plain.uasset
P_Smoke_Puff.uasset
P_Sparks_Momentary.uasset
P_Sparks2.uasset

CSPFPS/Effects/Particles/Materials:
M_Beam_Laser.uasset
M_Blackbody.uasset
M_BlackBodyParticle.uasset
M_Burst.uasset
M_Dust.uasset
M_Dust_Particle.uasset
M_explosion_subUV.uasset
M_Field.uasset
M_FireParticle.uasset
m_flare_01.uasset
M_ForceField.uasset
M_Radial_Gradient.uasset
M_radial_ramp.uasset
M_smoke_subUV.uasset
M_Spark.uasset
Textures/

CSPFPS/Effects/Particles/Materials/Textures:
T_Beam_Laser_D.uasset
T_FireParticle_D.uasset

CSPFPS/Effects/Secrets:
BP_Secret_Base.uasset
BP_Secret_Box.uasset

CSPFPS/Effects/Switches:
BP_Switch_Keycard_Blue.uasset
BP_Switch_Keycard_Copper.uasset
BP_Switch_Keycard_Gold.uasset
BP_Switch_Keycard_Green.uasset
BP_Switch_Keycard_Red.uasset
BP_Switch_Keycard_Silver.uasset
BP_Switch_Keycard_Yellow.uasset
BP_Switch_Toggle.uasset

CSPFPS/Foliage:
SM_Birch.uasset
SM_JapaneseMaple.uasset
SM_Tree.uasset

CSPFPS/Maps:
Demos/
Title.umap
Title_BuiltData.uasset

CSPFPS/Maps/Demos:
Crawler.umap
Crawler_BuiltData.uasset

CSPFPS/Materials:
Decals/
M_Brick_Clay_New.uasset
M_Ceramic_Tile_Checker.uasset
M_Concrete_Grime.uasset
M_Concrete_Panels.uasset
M_Concrete_Poured.uasset
M_Fog_Particle.uasset
M_GhostText.uasset
M_Glass.uasset
M_Leaf.uasset
M_Leaf_Red.uasset
M_Master.uasset
M_Metal_Brushed_Nickel.uasset
M_Metal_Burnished_Steel.uasset
M_Metal_Chrome.uasset
M_Metal_Copper.uasset
M_Metal_Gold.uasset
M_Metal_Steel.uasset
M_Metal_Steel_WSV.uasset
M_Mirror.uasset
M_Porcelain.uasset
M_Rock_Sandstone.uasset
M_ShieldGlow.uasset
M_Water_Lake.uasset
M_Wood_Floor_Walnut_Polished.uasset
M_Wood_Pine.uasset
M_Wood_Walnut.uasset
MI_Clock.uasset
MI_DiamondPlate_WA.uasset
MI_Hazard_WA.uasset
MI_LCD.uasset
MI_Leather.uasset
MI_Leather_Black.uasset
MI_Marble_Polished.uasset
MI_Metal_Brown.uasset
MI_Metal_FireExtinguisher.uasset
MI_Metal_Gray.uasset
MI_Metal_Hazard.uasset
MI_Metal_Spotty_Yellow.uasset
MI_Metal_White.uasset
MI_Monitor_Off.uasset
MI_Plastic.uasset
MI_Plastic_Black.uasset
MI_Plastic_Blue.uasset
MI_Plastic_Blue2.uasset
MI_Plastic_BlueGreen.uasset
MI_Plastic_Green_Dark.uasset
MI_Plastic_Orange.uasset
MI_Plastic_Red.uasset
MI_Plastic_Red_Dark.uasset
MI_Plastic_Yellow.uasset
MI_Plastic_Yellow_Dark.uasset
MI_Rubber_Black.uasset
MI_Rubber_Blue.uasset
MI_Slate.uasset
MI_Steel_DiamondPlate.uasset
MI_Steel_DiamondPlate_horiz_obs.uasset
MI_Steel_Galvanized.uasset
MI_Steel_Rust.uasset
Textures/

CSPFPS/Materials/Decals:
M_Bullethole_Master.uasset
M_Footprint.uasset
Textures/

CSPFPS/Materials/Decals/Textures:
T_Bullethole_Base_D.uasset
T_Bullethole_Brittle_D.uasset
T_Bullethole_Dent_D.uasset
T_Bullethole_Fiber_D.uasset
T_Footprint_D.uasset
T_Footprint_N.uasset

CSPFPS/Materials/Textures:
Moon_Photo_Credits.uasset
MoonSphereTextureCredits.uasset
NASA_Starmap_Credits.uasset
T_Basic_D.uasset
T_Beestripe_D.uasset
T_Brick_Clay_New_D.uasset
T_Brick_Clay_New_M.uasset
T_Brick_Clay_New_N.uasset
T_Burst_M.uasset
T_Ceramic_Tile_M.uasset
T_Ceramic_Tile_N.uasset
T_Checker_Noise_M.uasset
T_City_Night_HDR.uasset
T_Clock_M.uasset
T_Concrete_Grime_D.uasset
T_Concrete_Panels_D.uasset
T_Concrete_Panels_N.uasset
T_Concrete_Poured_D.uasset
T_Concrete_Poured_N.uasset
T_Concrete_Tiles_D.uasset
T_Concrete_Tiles_M.uasset
T_Concrete_Tiles_N.uasset
T_Concrete_Tiles_Variation_M.uasset
T_Detail_Rocky_N.uasset
T_DiamondPlate_N.uasset
T_Duct_H.uasset
T_Dust_Particle_D.uasset
T_Explosion_SubUV.uasset
T_FineGrain_D.uasset
T_FireExtinguisherLabel_D.uasset
T_FogParticle_D.uasset
T_Galvanized_D.uasset
T_LCD_D.uasset
T_Leather_D.uasset
T_Leather_N.uasset
T_MacroVariation.uasset
T_Marble_D.uasset
T_Metal_Aluminum_D.uasset
T_Metal_Copper_D.uasset
T_Metal_Gold_D.uasset
T_Metal_Gold_N.uasset
T_Metal_Rust_N.uasset
T_Metal_Steel_D.uasset
T_Metal_Steel_N.uasset
T_Monitor_Off_D.uasset
T_Moon_D.uasset
T_moon_map_mercator.uasset
T_Perlin_Noise_M.uasset
T_Rock_Marble_Polished_D.uasset
T_Rock_Sandstone_D.uasset
T_Rock_Sandstone_N.uasset
T_Rock_Slate_N.uasset
T_Rubber_D.uasset
T_Rubber_N.uasset
T_Rubber_R.uasset
T_Rust_D.uasset
T_Rust_N.uasset
T_Slate_D.uasset
T_Slate_N.uasset
T_Smoke_SubUV.uasset
T_Smoke_Tiled_D.uasset
T_Spark_Core.uasset
T_Starmap_8k_D.uasset
T_Tech_Hex_Tile_M.uasset
T_Water_N.uasset
T_Wood_Floor_Walnut_D.uasset
T_Wood_Floor_Walnut_M.uasset
T_Wood_Floor_Walnut_N.uasset
T_Wood_Pine_D.uasset
T_Wood_Pine_N.uasset
T_Wood_Walnut_D.uasset
T_Wood_Walnut_N.uasset

CSPFPS/OtherPawns:
AI/
BP_Drone.uasset
BP_DroneCharger.uasset
Meshes/

CSPFPS/OtherPawns/AI:
AIC_Drone.uasset
EDrone_State.uasset

CSPFPS/OtherPawns/Meshes:
SK_Drone.uasset
SK_Drone_Physics.uasset
SK_Drone_Skeleton.uasset
SM_DroneCharger.uasset

CSPFPS/Pickups:
Ammo/
Base/
Health/
Keys/
Powerups/
Shielding/
Spawners/
Textures/
Weapons/

CSPFPS/Pickups/Ammo:
BP_Pickup_Ammo_Base.uasset
Gun_Beam/
Gun_Hitscan/
Gun_Projectile/
Gun_Rocket/
Mines/

CSPFPS/Pickups/Ammo/Gun_Beam:
BP_Pickup_Ammo_Gun_Beam_100.uasset
BP_Pickup_Ammo_Gun_Beam_25.uasset
BP_Pickup_Ammo_Gun_Beam_50.uasset

CSPFPS/Pickups/Ammo/Gun_Hitscan:
BP_Pickup_Ammo_Gun_Hitscan_100.uasset
BP_Pickup_Ammo_Gun_Hitscan_25.uasset
BP_Pickup_Ammo_Gun_Hitscan_50.uasset

CSPFPS/Pickups/Ammo/Gun_Projectile:
BP_Pickup_Ammo_Gun_Projectile_100.uasset
BP_Pickup_Ammo_Gun_Projectile_25.uasset
BP_Pickup_Ammo_Gun_Projectile_50.uasset

CSPFPS/Pickups/Ammo/Gun_Rocket:
BP_Pickup_Ammo_Gun_Rocket_1.uasset
BP_Pickup_Ammo_Gun_Rocket_10.uasset
BP_Pickup_Ammo_Gun_Rocket_20.uasset

CSPFPS/Pickups/Ammo/Mines:
BP_Pickup_ProxMines.uasset

CSPFPS/Pickups/Base:
BP_Pickup_Base.uasset
BP_Pickup_Spawner.uasset

CSPFPS/Pickups/Health:
BP_Health_100_Super.uasset
BP_Health_30.uasset
BP_Health_50.uasset

CSPFPS/Pickups/Keys:
BP_Key_Blue.uasset
BP_Key_Copper.uasset
BP_Key_Gold.uasset
BP_Key_Green.uasset
BP_Key_Red.uasset
BP_Key_Silver.uasset
BP_Key_Yellow.uasset

CSPFPS/Pickups/Powerups:
Base/
BP_Invisibility_30.uasset
BP_Jetpack_60.uasset
BP_NVG_100.uasset
BP_PowerBoost_30.uasset

CSPFPS/Pickups/Powerups/Base:
BP_Powerup_Base.uasset

CSPFPS/Pickups/Shielding:
BP_Shield_100_Super.uasset
BP_Shield_25.uasset
BP_Shield_50.uasset

CSPFPS/Pickups/Spawners:
Ammo/
Guns/
Health/
Powerups/
Shield/

CSPFPS/Pickups/Spawners/Ammo:
BP_Ammo_Beam_Spawner_100.uasset
BP_Ammo_Beam_Spawner_25.uasset
BP_Ammo_Beam_Spawner_50.uasset
BP_Ammo_Hitscan_Spawner_100.uasset
BP_Ammo_Hitscan_Spawner_25.uasset
BP_Ammo_Hitscan_Spawner_50.uasset
BP_Ammo_Projectile_Spawner_100.uasset
BP_Ammo_Projectile_Spawner_25.uasset
BP_Ammo_Projectile_Spawner_50.uasset
BP_Ammo_Rocket_Spawner_1.uasset
BP_Ammo_Rocket_Spawner_10.uasset
BP_Ammo_Rocket_Spawner_20.uasset

CSPFPS/Pickups/Spawners/Guns:
BP_Gun_Beam_Spawner.uasset
BP_Gun_Hitscan_Spawner.uasset
BP_Gun_Projectile_Spawner.uasset
BP_Gun_Rocket_Spawner.uasset

CSPFPS/Pickups/Spawners/Health:
BP_Health_Spawner_100.uasset
BP_Health_Spawner_30.uasset
BP_Health_Spawner_50.uasset

CSPFPS/Pickups/Spawners/Powerups:
BP_Invisibility_Spawner.uasset
BP_Jetpack_Spawner.uasset
BP_NVG_Spawner.uasset
BP_PowerBoost_Spawner.uasset

CSPFPS/Pickups/Spawners/Shield:
BP_Shield_Spawner_100.uasset
BP_Shield_Spawner_25.uasset
BP_Shield_Spawner_50.uasset

CSPFPS/Pickups/Textures:
Clock000.uasset
Clock075.uasset
Clock1050.uasset
Clock1125.uasset
Clock1200.uasset
Clock1275.uasset
Clock1350.uasset
Clock1425.uasset
Clock150.uasset
Clock1500.uasset
Clock1575.uasset
Clock1650.uasset
Clock1725.uasset
Clock1800.uasset
Clock1875.uasset
Clock1950.uasset
Clock2025.uasset
Clock2100.uasset
Clock2175.uasset
Clock225.uasset
Clock2250.uasset
Clock2325.uasset
Clock2400.uasset
Clock2475.uasset
Clock2550.uasset
Clock2625.uasset
Clock2700.uasset
Clock2775.uasset
Clock2850.uasset
Clock2925.uasset
Clock300.uasset
Clock3000.uasset
Clock3075.uasset
Clock3150.uasset
Clock3225.uasset
Clock3300.uasset
Clock3375.uasset
Clock3450.uasset
Clock3525.uasset
Clock3600.uasset
Clock375.uasset
Clock450.uasset
Clock525.uasset
Clock600.uasset
Clock675.uasset
Clock750.uasset
Clock825.uasset
Clock900.uasset
Clock975.uasset
M_Clock_Pickup.uasset

CSPFPS/Pickups/Weapons:
BP_Pickup_Gun_Base.uasset
BP_Pickup_Gun_Beam.uasset
BP_Pickup_Gun_Hitscan.uasset
BP_Pickup_Gun_Projectile.uasset
BP_Pickup_Gun_Rocket.uasset

CSPFPS/Props:
Base/
BP_Barrel_Exploding.uasset
BP_Barrel_Rusted.uasset
BP_Bench.uasset
BP_Bench2.uasset
BP_Bottle.uasset
BP_BowlingBall.uasset
BP_Chair_Bar.uasset
BP_Chair_Office.uasset
BP_Chair2.uasset
BP_Clock.uasset
BP_Crate_Wood.uasset
BP_Desk.uasset
BP_FileCabinet.uasset
BP_FireExtinguisher.uasset
BP_Keyboard.uasset
BP_PaperBox.uasset
BP_Phone_Office.uasset
BP_StairBuilder.uasset
BP_Table.uasset
BP_TrashCan.uasset
BP_TrashCan2.uasset
Meshes/
Shapes/

CSPFPS/Props/Base:
_Internal/
BP_PhysicsBody.uasset
BP_PhysicsBody_Explodable.uasset

CSPFPS/Props/Base/_Internal:
BP_Exploder_InternalUse.uasset

CSPFPS/Props/Meshes:
Materials/
SK_Barrel_Toy.uasset
SK_Barrel_Toy_Physics.uasset
SK_Barrel_Toy_Skeleton.uasset
SK_Charge_Battery.uasset
SK_Charge_Battery_Physics.uasset
SK_Charge_Battery_Skeleton.uasset
SK_Health.uasset
SK_Health_Physics.uasset
SK_Health_Skeleton.uasset
SK_Jetpack.uasset
SK_Jetpack_Physics.uasset
SK_Jetpack_Skeleton.uasset
SK_Keycard.uasset
SK_Keycard_PhysicsAsset.uasset
SK_Keycard_Reader.uasset
SK_Keycard_Reader_Skeleton.uasset
SK_Keycard_Skeleton.uasset
SK_Shield.uasset
SK_Shield_PhysicsAsset.uasset
SK_Shield_Skeleton.uasset
SK_SpawnerBase.uasset
SK_SpawnerBase_Physics.uasset
SK_SpawnerBase_Skeleton.uasset
SK_Toy_Crate.uasset
SK_Toy_Crate_PhysicsAsset.uasset
SK_Toy_Crate_Skeleton.uasset
SK_ToyRocket.uasset
SK_ToyRocket_Physics.uasset
SK_ToyRocket_Skeleton.uasset
SM_AtomicBattery.uasset
SM_BarChair.uasset
SM_Barrel_Rusty.uasset
SM_Bench.uasset
SM_Bench2.uasset
SM_Bottle.uasset
SM_BowlingBall.uasset
SM_Capsule.uasset
SM_Chair_Office.uasset
SM_Chair2.uasset
SM_Clock.uasset
SM_Crate_Wood.uasset
SM_Desk.uasset
SM_DeskChair.uasset
SM_FileCabinet.uasset
SM_FireExtinguisher.uasset
SM_HourHand.uasset
SM_Keyboard.uasset
SM_Lift.uasset
SM_Lift_Base.uasset
SM_MinuteHand.uasset
SM_Monitor_Wall.uasset
SM_NewspaperBox.uasset
SM_NVG.uasset
SM_Pane_1M.uasset
SM_Pane_1M_DM.uasset
SM_Phone.uasset
SM_Router_Ceiling.uasset
SM_SecurityCamera.uasset
SM_SecurityCamera_Mount.uasset
SM_Sign.uasset
SM_SodaCup.uasset
SM_Table.uasset
SM_TrashCan.uasset
SM_Trashcan2.uasset

CSPFPS/Props/Meshes/Materials:
M_AccessCard_Blue.uasset
M_AccessCard_Copper.uasset
M_AccessCard_Gold.uasset
M_AccessCard_Green.uasset
M_AccessCard_Red.uasset
M_AccessCard_Silver.uasset
M_AccessCard_Yellow.uasset
M_Base.uasset
M_ClearCoatBlack.uasset
M_Editor_Arrow.uasset
M_Energy.uasset
M_Energy_2.uasset
M_Metal_Blue.uasset
M_Metal_Red.uasset
M_Metal_White.uasset
M_Red_Flashing.uasset
M_Toy.uasset
MaterialFunctions/
MI_AtomicBattery.uasset
MI_Glass_Dark.uasset
MI_Glass_Green_NearlyOpaque.uasset
MI_Glow_Bright.uasset
MI_Glow_Bright_Green.uasset
MI_Glow_Bright_Red.uasset
MI_Glow_Bright_Yellow.uasset
MI_Glow_Dim.uasset
MI_Glow_Dim_Green.uasset
MI_Glow_Dim_Yellow.uasset
MI_Keyboard.uasset
MI_Metal_Black.uasset
MI_Metal_Green.uasset
MI_Metal_Yellow.uasset
MI_Plaster.uasset
Textures/

CSPFPS/Props/Meshes/Materials/MaterialFunctions:
MF_Texture.uasset
MF_UV.uasset
ML_GlossyBlack_Latex_UE4.uasset
ML_Plastic_Shiny_Beige.uasset
ML_Screen.uasset
ML_SoftMetal_UE4.uasset

CSPFPS/Props/Meshes/Materials/Textures:
Metal/
Other/
Patterns/
T_AccessCard_Blue_D.uasset
T_AccessCard_Copper_D.uasset
T_AccessCard_Gold_D.uasset
T_AccessCard_Green_D.uasset
T_AccessCard_Red_D.uasset
T_AccessCard_Silver_D.uasset
T_AccessCard_Yellow_D.uasset
T_AtomicBattery_D.uasset
T_Keyboard_D.uasset
Wall/

CSPFPS/Props/Meshes/Materials/Textures/Metal:
T_Brushed_D.uasset
T_Brushed_N.uasset
T_Dimples_H.uasset
T_Dimples_N.uasset
T_FineGrain_D.uasset
T_Verdigris_D.uasset

CSPFPS/Props/Meshes/Materials/Textures/Other:
T_DecoderRing_D.uasset
T_Gradient_Energy_D.uasset
T_GW_WaterNormal_01_a.uasset
T_Jetpack_D.uasset
T_Spawner_M.uasset

CSPFPS/Props/Meshes/Materials/Textures/Patterns:
T_BeeStripe_D.uasset
T_Black_D.uasset
T_Cloud_1024_M.uasset
T_Clouds_Turbulent_D.uasset
T_TechWall_N.uasset
T_White_D.uasset

CSPFPS/Props/Meshes/Materials/Textures/Wall:
T_Dirt_D.uasset
T_Dirt_N.uasset
T_Plaster_D.uasset
T_Plaster_N.uasset

CSPFPS/Props/Shapes:
SM_Arrow.uasset
SM_Arrow_Curved.uasset
SM_Cube.uasset
SM_Cube_Chamfer.uasset
SM_Cube_Inset.uasset
SM_Platform.uasset
SM_Platform_Circular.uasset

CSPFPS/Sounds:
AttenuationSettings/
Cues/
Mixes/
Music/
SoundClasses/
SoundConcurrency/
Waves/

CSPFPS/Sounds/AttenuationSettings:
SA_Default.uasset
SA_Large.uasset
SA_Local.uasset
SA_Smaller.uasset

CSPFPS/Sounds/Cues:
A_AmbientWhitishNoise_Cue.uasset
A_Ball_Attack_Cue.uasset
A_Ball_Hum_Cue.uasset
A_Ball_Hum_Looping_Cue.uasset
A_Ball_Hurt_Cue.uasset
A_BrokenGlass_Cue.uasset
A_CarHorn_Cue.uasset
A_CountdownBeep_Cue.uasset
A_ErrorBeep_Cue.uasset
A_Explosion_Cue.uasset
A_Explosion2_Cue.uasset
A_Fly_Cue.uasset
A_Footstep_Cue.uasset
A_FPWeapon_Fire2_Cue.uasset
A_Grenade_Clink_Cue.uasset
A_Laser_Cue.uasset
A_Machine_Cue.uasset
A_MessageReceived_Cue.uasset
A_MetalStrike_Cue.uasset
A_PickupSound_Cue.uasset
A_PlayerRobotGrunt_Cue.uasset
A_PlayerRobotGruntContinuous_Cue.uasset
A_PlayerRobotGruntRepeating_Cue.uasset
A_RobotGrunt_Cue.uasset
A_Rocket_Travel_Cue.uasset
A_ShotHit_Cue.uasset
A_Target_Acquired_Cue.uasset
A_Target_Lost_Cue.uasset
A_TeleportIn_Cue.uasset
A_TeleportOut_Cue.uasset
A_Thud_Cue.uasset
Explosion_Cue.uasset
Laser_Hit_Cue.uasset
Light02_Cue.uasset
Starter_Background_Cue.uasset

CSPFPS/Sounds/Mixes:
Mix_Default.uasset

CSPFPS/Sounds/Music:
A_Barbershop_Cue.uasset
A_BlackIce_Cue.uasset

CSPFPS/Sounds/SoundClasses:
SC_InGameVideoPlayback.uasset
SC_Master.uasset
SC_Music.uasset
SC_SFX.uasset
SC_UI.uasset
SC_Weapon.uasset

CSPFPS/Sounds/SoundConcurrency:
SCC_Once.uasset
SCon_Always.uasset
SCon_Default.uasset

CSPFPS/Sounds/Waves:
A_AmbientWhitishNoise.uasset
A_Ball_Attack.uasset
A_Ball_Hum.uasset
A_Ball_Hurt.uasset
A_Barbershop.uasset
A_BlackIce.uasset
A_BrokenGlass.uasset
A_CarHorn.uasset
A_CarHorn.wav
A_ErrorBeep.uasset
A_Explosion.uasset
A_Explosion2.uasset
A_Fly.uasset
A_Footstep_Basic.uasset
A_FPWeapon_Fire.uasset
A_Gun.uasset
A_HollowSound.uasset
A_Laser.uasset
A_Machine.uasset
A_MessageReceived.uasset
A_MetalClink.uasset
A_MetalStrike.uasset
A_PickupSound.uasset
A_RobotGrunt.uasset
A_Target_Acquired.uasset
A_Target_Lost.uasset
A_TeleportIn.uasset
A_TeleportOut.uasset
A_Thud.uasset
Explosion01.uasset
Explosion02.uasset
Fire_Sparks01.uasset
Footstep_Basic.uasset
Light02.uasset
Starter_Birds01.uasset
Starter_Wind05.uasset
Starter_Wind06.uasset

CSPFPS/UI:
BP_Hud.uasset
EMinimap_Mode.uasset
Icons/
Menus/
WBP_Hud.uasset
WBP_MiniMap.uasset
WBP_Movie.uasset
WBP_TextMessage.uasset
WBP_Title.uasset

CSPFPS/UI/Icons:
T_Actor_Icon_M.uasset
T_Adapter_Icon_M.uasset
T_Ammo_D.uasset
T_Ammo_Icon_M.uasset
T_Arrow_Down_D.uasset
T_Arrow_Icon_M.uasset
T_Arrow_Up_Icon_M.uasset
T_BowlingBall_Icon_M.uasset
T_Box_Icon_D.uasset
T_Button_D.uasset
T_Carry_Icon_M.uasset
T_Checkerboard_Icon_M.uasset
T_Circle_Icon_D.uasset
T_ClassicFPS_Logo_D.uasset
T_Control_Icon_M.uasset
T_Controller_Icon_M.uasset
T_Delay_Icon_M.uasset
T_Dodge_D.uasset
T_Door_Icon_M.uasset
T_Dot_Icon_D.uasset
T_Fence_Icon_M.uasset
T_Flag_Icon_M.uasset
T_FSM_D.uasset
T_Gate_Icon_M.uasset
T_Gradient_D.uasset
T_Health_D.uasset
T_Health_Icon_M.uasset
T_Heart_Icon_M.uasset
T_Hiding_D.uasset
T_House_Icon_M.uasset
T_Jump_D.uasset
T_Jump_Double_D.uasset
T_Key_Icon_M.uasset
T_Keycard_D.uasset
T_Keycard_Ghost_D.uasset
T_Kills_D.uasset
T_Light_Icon_M.uasset
T_Logo_New_High-Res_Screenshot_Cropped_192x192_D.uasset
T_Man_Icon_M.uasset
T_Moon_Icon_M.uasset
T_Pawn_Icon_M.uasset
T_PushButton_Icon_D.uasset
T_Rotator_Icon_M.uasset
T_Ruler_Icon_M.uasset
T_Shield_D.uasset
T_Shield_Icon_M.uasset
T_Smile_Icon_M.uasset
T_Spiral_Icon_M.uasset
T_Stairs_Icon_M.uasset
T_Stripes_Icon_M.uasset
T_Switch_Icon_M.uasset
T_Switch_Knob_Icon_M.uasset
T_WallSwitch_Icon_D.uasset
T_Woman_Icon_M.uasset
T_X_Icon_D.uasset
T_Zoomed_D.uasset

CSPFPS/UI/Menus:
WBP_AudioSettings.uasset
WBP_CharacterSetup.uasset
WBP_ControlSettings.uasset
WBP_Episodes.uasset
WBP_Load.uasset
WBP_MainInGame.uasset
WBP_MainTitle.uasset
WBP_Save.uasset
WBP_VideoSettings.uasset

CSPFPS/Vehicles:
AI/
Base/
BP_Vehicle_Drivable.uasset
BP_Vehicle_FollowWaypoints.uasset
Sedan/

CSPFPS/Vehicles/AI:
AIC_Patrol_Vehicle.uasset
AIC_StoppedButDriveable.uasset
BP_Stoplight_Simple.uasset
BP_Yield_Volume.uasset
EVehicleState.uasset

CSPFPS/Vehicles/Base:
BP_Pulled_Car.uasset
BP_Train_Engine.uasset
BP_Vehicle_Base.uasset
Sedan_BackWheel.uasset
Sedan_FrontWheel.uasset

CSPFPS/Vehicles/Sedan:
ABP_Sedan.uasset
Materials/
Phat_Sedan.uasset
PM_Sedan.uasset
SK_Sedan.uasset
SKEL_Sedan.uasset

CSPFPS/Vehicles/Sedan/Materials:
M_Vehicle_Sedan.uasset
M_Vehicle_Sedan_Inst_Glass.uasset
M_Vehicle_Sedan_Inst_Headlights.uasset
M_Vehicle_Sedan_Inst_Paint_Blue.uasset
M_Vehicle_Sedan_Inst_Paint_Red.uasset
M_Vehicle_Sedan_Inst_Plastic.uasset
M_Vehicle_Sedan_Inst_TailLights.uasset
M_Vehicle_Sedan_Inst_Tires.uasset
M_Vehicle_Sedan_Inst_Wheels.uasset

CSPFPS/Vista:
Materials/
SM_Building1.uasset
SM_Building2.uasset
SM_Building3.uasset
SM_Building30.uasset
SM_Building4.uasset
SM_Building5.uasset
SM_Building6.uasset
SM_Building7.uasset
SM_Building8.uasset
SM_Buliding1x_5x30.uasset
SM_Buliding1x1x45.uasset
SM_GeoSphere.uasset
SM_SkySphere.uasset

CSPFPS/Vista/Materials:
M_City_Night_HDR.uasset
M_Moon.uasset
M_Moon_Map_Mercator_Full.uasset
M_Moon_Map_Mercator_Phases.uasset
M_NightSky.uasset

CSPFPS/Weapons:
Base/
Crosshairs/
Gun_Beam/
Gun_Hitscan/
Gun_Projectile/
Gun_Rocket/
Meshes/
Mines/
Projectiles/
Turrets/

CSPFPS/Weapons/Base:
BP_Weapon_Base.uasset

CSPFPS/Weapons/Crosshairs:
T_Crosshair_Box_D.uasset
T_Crosshair_Circle_D.uasset
T_Crosshair_CircleCross_D.uasset
T_Crosshair_CircleX_D.uasset
T_Crosshair_Cross_D.uasset
T_Crosshair_Dot_D.uasset
T_Crosshair_Hitscan.uasset
T_Crosshair_Projectile.uasset
T_Crosshair_X_D.uasset

CSPFPS/Weapons/Gun_Beam:
BP_Gun_Beam.uasset

CSPFPS/Weapons/Gun_Hitscan:
BP_Gun_Hitscan.uasset

CSPFPS/Weapons/Gun_Projectile:
BP_Gun_Projectile.uasset

CSPFPS/Weapons/Gun_Rocket:
BP_Gun_Rocket.uasset

CSPFPS/Weapons/Meshes:
Materials/
SK_AmmoPackFPGun.uasset
SK_AmmoPackFPGun_Physics.uasset
SK_AmmoPackFPGun_Skeleton.uasset
SK_AmmoPackLargeFPGun.uasset
SK_AmmoPackLargeFPGun_Physics.uasset
SK_AmmoPackLargeFPGun_Skeleton.uasset
SK_ClipFPGun.uasset
SK_ClipFPGun_Physics.uasset
SK_ClipFPGun_Skeleton.uasset
SK_FPGun.uasset
SK_FPGun_Physics.uasset
SK_FPGun_Skeleton.uasset
SK_Projectile.uasset
SK_Projectile_Physics.uasset
SK_Projectile_Skeleton.uasset

CSPFPS/Weapons/Meshes/Materials:
M_BoxFPGun.uasset
M_BoxFPGunLarge.uasset
M_FPGun.uasset
MI_FPProjectile.uasset
Textures/

CSPFPS/Weapons/Meshes/Materials/Textures:
T_FPGun_M.uasset
T_FPGun_N.uasset

CSPFPS/Weapons/Mines:
BP_ProxMine.uasset
BP_ProxMine_Carried.uasset
Meshes/

CSPFPS/Weapons/Mines/Meshes:
SK_ProxMine_Character.uasset
SK_ProxMine_Character_Skeleton.uasset
SM_ProxMine.uasset

CSPFPS/Weapons/Projectiles:
BP_Projectile_Base.uasset
BP_Projectile_Particle.uasset
BP_Rocket.uasset

CSPFPS/Weapons/Turrets:
BP_Turret.uasset
EHowToDie.uasset
Meshes/

CSPFPS/Weapons/Turrets/Meshes:
SM_TurretBase.uasset
SM_TurretGun.uasset

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