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Panic Room's itch.io pageTeam Name
Not The Dev
Gameplay Instructions
VR game, made with Oculus but should work on vive
What platform is your game built for?
List any content that was created before the jam that was included in the final submission.
Used Assets
Particle text plugin from Unreal Engine marketplace
Snake static mesh and Texture from free3d.com (personal use only)
Unreal Engine marketplace modular mansion for floor, wall, and ceiling meshes
Tubular bell notes are from Ableton’s orchestral mallet pack
The chrome material for the bells is from substance source
Plants are from Unreal Engine marketplace House Plant Pack
The commode and wardrobe are from the Unreal Engine marketplace Free Furniture pack
The sword is from VR expansion plugin (it was going to be a swinging blade as inspired by Poe’s The Pit and The Pendulum but I ran out of time to make the asset)
VR grip controls and interactions are from Monden Tral’s VR Expansion plug in (The greatest asset for VR in Unreal)
Snake hiss, fireplace crackling, and clock ticking, sound effects are from Soundly
Desk static mesh and texture is from Unreal Engine marketplace HQ residential house
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