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A jam submission

HexJumperView game page

You have to jump to magma. Because there may be a treasure.
Submitted by Hekira_Quu (@NekoMimiMofMof) — 5 hours, 46 minutes before the deadline
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HexJumper's itch.io page

Team Name
Pudding Factory

Gameplay Instructions
<<Instructions>>
This is jump action game. Press the button when you want to start jumping and upside down the terrain. When the fall and the terrain rise timing overlap, it jumps automatically in the player's face direction.

<<Controller>>
・This game needs Game Pad .
・Stick: Decide player direction.
・Buttons: Jump Or Inverse Terrain.
・Esc: quit game.

Link to Gameplay Footage
https://www.youtube.com/watch?v=zRZhZ0sq_h8

What platform is your game built for?

Windows

List any content that was created before the jam that was included in the final submission.
>Modular RPG Heroes Polyart
https://www.unrealengine.com/marketplace/ja/slug/modular-rpg-heroes-polyart
as player model
>Stylized Door
https://www.unrealengine.com/marketplace/ja/slug/stylized-door
as goal symbol
> Cardinal Gems
https://www.unrealengine.com/marketplace/ja/slug/cardinal-gems
as pickable item ・texture for hexagon's top surface
> Keys Mini Pack
https://www.unrealengine.com/marketplace/ja/slug/keys-mini-pack
mesh for pickable item
> Door/Treasure Chests Sound Effects Pack
https://www.unrealengine.com/marketplace/ja/slug/door-treasure-chests-sound-effe...
goal sound
> Pro Sound Collection
https://www.unrealengine.com/marketplace/ja/slug/pro-sound-collection
bgm, jump, item picking
> Stylized Rendering
http://api.unrealengine.com/JPN/Resources/Showcases/Stylized/
texture for hexagon's top surface
screen shot for background image
> Open World Demo Collection
https://www.unrealengine.com/marketplace/ja/slug/open-world-demo-collection
texture for hexagon's horizontal surface
>Infinity Blade: Fire Lands​
https://www.unrealengine.com/marketplace/ja/slug/infinity-blade-fire-lands​
texture for magma
> Ancient Treasures
https://www.unrealengine.com/marketplace/ja/slug/9efde82ef29746fcbb2cb0e45e714f4...
mesh for result scene
> PixelMplus
http://itouhiro.hatenablog.com/entry/20130602/font
for UI font

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