Play gameCoin Toss's itch.io page
WSAD - Movement
Space - Hop
Double click on CoinToss.exe to play.
Red Obstacles - Hazzard, AVOID THESE!
Blue Obstacles - Physics, Use to your advantage if needed.
Green/Tan Obstacles - May disappear depending on whether your chosen coin side was defeated in a game of chance. Ie. if you choose heads (green) and the results show tails (tan), all green platforms will disappear.
Link to Gameplay Footage
If you're submitting to "ingenious" - please describe your innovative use of an asset.
Advanced Cel Shader Lite is used for the game's post-process effects. Whenever the player loses a game of heads or tails, the parchement shader is used as they are forced to complete the game through an altered course of missing tiles. If the player wins, the forward shader is used instead, implying a bright chance of inspiration to make it count.
The 8-bit retro sounds are also used to indicate success or failure of the coin toss based on the choice of side, as well as for movement of the ball itself.
Any assets I do not need from the packs, I delete them all very thoroughly, leaving strictly on the content the game is using, as well as renaming them to work with the Unreal Way of naming conventions and work ethics.
What platform is your game built for?
List any content that was created before the jam that was included in the final submission.
Advanced Cel Shader Lite: https://www.unrealengine.com/marketplace/en-US/slug/ce2cda95e5f54180b2cf7df24566bdf7
Retro 8-Bit Sounds: https://www.unrealengine.com/marketplace/en-US/slug/retro-8bit-sounds
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