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A jam submission

Flit: Down to EarthView game page

Fly around an artistic landscape as a bird.
Submitted by Calwyne (@CalwynDirtharan)
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Flit: Down to Earth's itch.io page

Team Name
Team Merrill

Gameplay Instructions
Forward walk= w, Backwards walk = s, forwards run = shift + w, Take off for flight = space, land when near ground = space, speed up during flight = shift, close game = esc

What platform is your game built for?

Windows

List any content that was created before the jam that was included in the final submission.
Uses Pixel Perfects smart terrain, modified for landscape normals, different normal lerping and control, different masks and colorization etc. Details were painted over the landscape from height map - all snow is height map based etc etc. Uses True Sky for clouds (but was broken - no sky light or post processing). Uses 60FPSs beech trees from marketplace. Uses a modified version of Project Natures temperate foliage - ran out of time - some custom grasses with our own pivot painter textures baked and change in colorization/ our own foliage materials based off of quixels youtube tutorials. Uses wind control particles for snow on mountaintop by dragonmotion as well as some dandelions and leaf particles that are unlikely to be encountered/lost in level somewhere during the rush. Music sourced from Music from
https://www.bensound.com. Sound effects from Soundly app provided during jam. A couple rocks hiding bugs on peak are from rocks and boulders pack by MAWI United GmbH. All other blueprints for motion/audio/etc were done from scratch, referring to documentation and the forums mostly. Particle rings for boosts sourced from https://youtu.be/8XihVlM2v2U.

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