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A jam submission

Getting DownToEarth With ChozabuView game page

Submitted by chozabu (@chozabu) — 10 hours, 6 minutes before the deadline
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Getting DownToEarth With Chozabu's itch.io page

Team Name
Chozabu

Gameplay Instructions
Developed for and tested on Vive!

Motion controllers control sledgehammers - which you use to walk and climb

One of the controllers triggers will rewind personal time - use it to avoid falling off.

The other trigger will activate the rocket booster - once you pick it up at the end of the climb.

What platform is your game built for?

Windows

List any content that was created before the jam that was included in the final submission.
Noise texture from unreal engine used in planet material
Rocket booster smoke based on ue4 tutorial particle system

Music - Light Awash Kevin MacLeod
all other sound from soundly (with some tweaks in audacity)

Voxelplugin used to sculpt much of the terrain

blueprint functions to "get local position/rotation" copied from another project.

Link to Gameplay Footage
https://www.youtube.com/watch?v=o7Fk0hcygOo

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