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A jam submission

SFD: Skyscraper fuel deliveryView game page

Robot should go down to earth from the top of a skyscraper
Submitted by weeklock — 1 day, 12 hours before the deadline
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SFD: Skyscraper fuel delivery's itch.io page

Team Name
Mystic cat

Gameplay Instructions
SFD is a single-player sci-fi top-down adventure/puzzle with stealth elements with 8 levels and a story about a robot as a worker.
Your mission is simple - go down to earth from the top of a skyscraper to the first floor to take fuel for nuclear generators from old warehouses and save the "General robotics" corporation.

Unzip and execute the "SFD Skyscraper fuel delivery.exe" file
Windows 64Bit, mouse required, keyboard suggested for quick skills usage.
Single-player.
Controls are like in most top-down real-time games: click to move, interact or use a skill.
Use ESC for Pause, F11 toggles fullscreen


Please, note that all missions were tested multiple times both in the story and non-story modes and could be completed successfully.
But ​​I suggest you play in a story mode firstly. It could be selected in the main menu and makes the game simpler.

What platform is your game built for?

Windows

List any content that was created before the jam that was included in the final submission.
3DModels, materials and art:
"Mystic cat" logo was created by myself a couple of years before Jam
GameTextures Material Pack ( https://www.unrealengine.com/marketplace/en-US/slug/gametextures-material-pack ) - materials for walls, doors, floors and elevator
Unreal Engine Logo ( https://www.unrealengine.com/en-US/branding ) for the Main menu
Tree for the last level is used from the Infinity Blade: Grass Lands (https://www.unrealengine.com/marketplace/en-US/slug/infinity-blade-plain-lands )
Rock on the 2nd level is used from the Infinity Blade: Fire Lands (https://www.unrealengine.com/marketplace/en-US/slug/infinity-blade-fire-lands )
Normal Damage Decals (https://www.unrealengine.com/marketplace/en-US/slug/normal-damage-decals ) is used to add some damage to floor in levels
SciFi 'Populate' Pack (https://www.unrealengine.com/marketplace/en-US/slug/scifi-populate-pack ) is used for props to fill space in rooms
Top-Down Sci Fi (https://www.unrealengine.com/marketplace/en-US/slug/top-down-sci-fi ) is used for props to fill space in rooms
SciFi 'Props' Pack (https://www.unrealengine.com/marketplace/en-US/slug/scifi-props-pack ) is used for props to fill space in rooms
Default Unreal Engine fonts were used for all UI

Music and sounds:
Mega Game Music Collection (https://www.unrealengine.com/marketplace/en-US/slug/mega-game-music-collection ) - all music
Text2Speech.org (https://www.text2speech.org/ ) - for robot speech (This service is a free online service, speech files could be used for any purpose, including commercial uses.)
Retro 8Bit Sounds (https://www.unrealengine.com/marketplace/en-US/slug/retro-8bit-sounds ) - all other sounds

Plugins used:
Prefabricator (https://www.unrealengine.com/marketplace/en-US/slug/prefabricator ) to finish game on time and to simplify levels creation
Dungeon Architect (https://www.unrealengine.com/marketplace/en-US/slug/dungeon-architect ) to create base (only floors, walls and doors) versions of levels layout, but after that made a lot of manual changes to finish levels.
Apex destruction activated to make main robot destructible by rebel's lasers

Used software:
Blender (https://www.blender.org/ ) - 3D modeling
Substance Painter (https://www.substance3d.com/products/substance-painter/ ) - Texturing models created in Blender
Text2Speech.org (https://www.text2speech.org/ ) - for robot speech (This service is a free online service, speech files could be used for any purpose, including commercial uses)
Inkscape (https://inkscape.org/) and Gimp (https://www.gimp.org/ ) - UI and fx images creation
Movavi video suite (https://www.movavi.com/ ) - video footage creation


All used software was bought and used legally.
All used assets were created by myself, bought or legally redeemed for free.
I am allowed to use all used assets in any project created by me, including commercial without required attribution.


==========================================================================
P.S. What was created specially for Jam during the "Epic MegaJam 2019" from scratch:
Story, texts, gameplay, game logic, blueprints, animation blueprints, particle systems, main menu, maps
2D and 3D cursors
Main robot model
Rebel robot model
Elevator model
All UI images
All Prefabs for Prefabricator
All dungeon themes and related blueprints for Dungeon Architect usage
Walls, doors, floors were modelled in Blender but for Materials "GameTextures Material Pack" is used
Robots voice sounds

Link to Gameplay Footage
https://youtu.be/29_O9B5wUHg

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