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NoName Game's itch.io pageTeam Name
Yanki.jp
Gameplay Instructions
Standard FPS controls. F or Mouse scroll wheel to transform weapon. Tutorial level will explain. Only tested with Mouse and Keyboard.
List any content that was created before the jam that was included in the final submission.
Particle FX + some sound effects from Ballistic FX (Marketplace), stones/rocks from Epics Soul Cave. Some sound effects from developer content. Some audio assets from Primeloops used to make music tracks in FLStudio during the jam. A weapon kitbash kit from Gumroad was used as the base for the weapon models but all animation/texturing/additional modeling/UVs done on Jam time. Used FPS template as the base but all other code, assets, animation, characters (sculpts, textures, etc), weapons, music, lookdev, lighting, all done during Jam time. I also used a proprietary rigging tool (similar to ART but allows FACs based facial rigging) of mine.
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