I like the idea that you have to remember where which shell is loaded and which button you need to press in order for the right gun to fire!
But I’m afraid that the rules of the game in the game itself are shown very poorly; I didn’t immediately figure out what to do and just clicked the mouse buttons in the hope of some kind of feedback.
The graphics are nice and I would spend more time in the game if it was more responsive and the guns didn't explode on their own if you don't press a button for too long.
I would also like the game to run in the browser. I also made a Godot game for this Jam and also encountered same problem. It can be fixed as follows - in the project settings you need to select the "SharedArrayBuffer support" checkbox
Comments
I like the idea that you have to remember where which shell is loaded and which button you need to press in order for the right gun to fire!
But I’m afraid that the rules of the game in the game itself are shown very poorly; I didn’t immediately figure out what to do and just clicked the mouse buttons in the hope of some kind of feedback.
The graphics are nice and I would spend more time in the game if it was more responsive and the guns didn't explode on their own if you don't press a button for too long.
I would also like the game to run in the browser. I also made a Godot game for this Jam and also encountered same problem. It can be fixed as follows - in the project settings you need to select the "SharedArrayBuffer support" checkbox