Beautiful game! Visuals are beautiful, the gameplay is fun, good job)
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Loose Ends's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Level Design | #6 | 2.282 | 2.500 |
Art | #7 | 2.647 | 2.900 |
Sound Design | #8 | 2.191 | 2.400 |
Overall | #9 | 2.157 | 2.362 |
Innovation | #12 | 1.917 | 2.100 |
Fun | #13 | 2.008 | 2.200 |
Use of theme | #14 | 2.191 | 2.400 |
Clean | #14 | 2.191 | 2.400 |
Creative or Effective use of Tutorial? Add 1 for GTA Radio | #21 | 1.826 | 2.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did this game use the theme?
The game has no visible violence as it is mostly a "find the key" type of game, but other than the gameplay perspective, the story itself is embedded with the theme of "No Violence", only ever hinting on what he could've done.
/ SPOILER (not explicitly explained in game): Main character is a ghost and is trying help his friends move on in order for them to not suffer the same fate as he did, to which was a form of violence (self-harm, but it was never explicitly mentioned - only subtle hints), hence the theme being "No Violence".
IMPORTANT NOTE:
Please use the Demo Build 1.2 if you want to experience the game as intended! Demo Build 1 was submitted before deadline but I forgot to toggle some of the things off (especially the Ending TT). Please only use the Demo Build 1 in evaluating, but if you want to experience the game itself, use Demo Build 1.2, thank you for understanding!! <3
How did this game use the tutorial? (Did you use the radio tutorial? How?)
I didn't use the radio tutorial but I used the Interact tutorial for about 90% of the game itself, the main idea of the game revolves around that tutorial! It was really helpful, thank you!
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