Tool Major Update Devlogs From Those You Follow Page 10
Dear Play by the Writing players, After many hours of work I am super glad to release (FINALLY!!!) an updated version of Play by the Writing. Here the changes...
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SIDFreq catch table bugs in System6581, Kenneth Arnold and Barry Leitch players Add data relocation table reference (base+destination) Fix <,> verse in instruct...
5 files
New: Tribute System for monster attack, monster field standby, ability execution and on card placement. New: Tribute UI Setup (Child parameter of Duel Scene UI...
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Release
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"Tiny Pubs" is my submission for PROCJAM 2023 . It's a very simple generator (probably the simplest I've ever made for the jam!) that creates small images of pu...
We have a minor update even though it includes many fixes and additions, we hope this improves the usability of one of our favorite plugins. Bug Fixes 🐛 fix...
1 file — v1.1.0
Version 3.0.0 - 12/10/2023 The changes made to the pause image are now stored on the save file. Improved plugin parameters Added a new plugin parameter that let...
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A new version for the Simple and Easy Localization Tool has just released with one big change. Now all languages are read from a single file instead of multiple...
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In this version we have updated all plugins to adapt them to the latest engine and web browser updates. We also fixed problems with multiple plugins running at...
Change since release candidate 10 Recoloring junction now update the color instantaneously. [PCX] Fix evaluation error when unary minus sign after the comma sym...
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Version 2.0.0 - 12/07/2023 Now you can show more than one picture per item/skill! You can choose positions for each picture number! Added a parameter to let you...
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* Autodelays have their own class now! They can have distinct rules, and be applied to characters and quads. They do not require the name of the ScriptableObjec...
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Pog online poggers! VTS P.O.G. 2.0.0 is here! New features! New ui! Let's start! New UI We have a new pretty and more functional UI! Yay! It was designed by the...
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Official release for rTexPacker v3.0 . Some NEW features on this release: ADDED : Support export of missing font codepoints ADDED : Support macOS builds (x86_...
New Update New color interpolation modes (Linear, Constant, Cubic) Generated colors include various values You can save the generated palette as a PNG file to u...
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Fixed a bug when using conditional branches that compare Self Variables against Regular Variables. When the left variable was a Self Variable, the plugin was al...
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Alright, it has been way too long but after months of smashing my keyboard and literally 8 models later, I have a somewhat decent model that will actually liste...
Hello everyone! I hope you are all doing well. I come to you with a muchly needed update for The Tween Machine. This update includes major bug fixes that seemed...
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Demo: Set active card to show when a card selection is required Employed use of the duel variable New: Cards from card template by JardsonJean Main Parameters...
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Godot 4.2 arrives with hundreds of improvements to rendering, scripting, navigation, and everything else! Earlier this year we stepped into the future of Godot...
5 files — 4.2-stable
This feature was very difficult. Lua Carousel launched without the ability to save to and load from files because I struggled to juggle two constraints: Reliabi...
2 files
Theres now a dedicated documentation page, for guide and tutorials. So, the main page is can be used for more interractive live preview. I should’ve look more...
It's been 7 months since latest raylib release and 10 years since raylib 1.0 was officially released... what an adventure! In the last 10 years raylib has impro...
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Added new parameter which allows game designers to fully customize the tactical battle system UI. Known Issue: Auto battlers do not respond properly when attack...
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We’re incredibly excited to present Yarn Spinner 2.4 for Unity! Added A new sample (Shot Reverse Shot) showing how you can use Cinemachine virtual cameras and...
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Extension Fixed "Request scene information" issue. "Set shared string" action Improved handling of character limit. Added "Change to blank after sending" parame...
I'm happy to announce that I've finally reworked the documentation page for Better Rule Tiles, which is a huge step up from the previous one in both form and fu...
Join our Patreon to support us! Hi everyone, here is the 20th devlog of Rakugo Project . I’m happy to announce that we add huge new features in RakuScript thi...
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Vol. 3 has been published! I've revised, improved, and compiled several more tutorials from my Patreon into a single downloadable volume. HAPPY HALLOWEEN! No tr...
Vol. 3 has been published! I've revised, improved, and compiled several more tutorials from my Patreon into a single downloadable volume. HAPPY HALLOWEEN! No tr...
Surprise! After a quiet period of not releasing a new engine version since January 2022, we proudly present LITIENGINE 0.6.0. This is a release packed mostly wi...
Extension Transmission interval shortened to 0.1 seconds. (Previously it was 0.2 seconds.) Improved "Request scene information". Optimized sending data. Added v...
Fellow Character Enthusiasts, the long awaited 3.0 update just launched and it includes A LOT - here's the changelog: Added Skeleton Base and Head Added Tattere...
4 files — 3.0.0
Hey everybody! SpriteMancer v0.3.3.0 is here and brings lots of new features and QoL changes! Text Element Create texts fast and easily with the new <Text> elem...
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Version 0.5 is out! It has been in production for months and it involves heavy refactoring of most of the code in NAW. There's a lot of new features and improve...
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https://warmplace.ru/soft/sunvox What is new: iOS 11 support has been dropped; now the minimum is 12; now you can also load samples in the following formats (on...
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Optimize miniature scrollbars Fix real time theme change Fix access outside memory for relative address that can occurs with copy/paste Add syntax highlight the...
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Hi, new updates and fixes! The most notable update is the fix for links breaking in iframes (you may notice this sometimes when clicking a link in the player on...
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Circle extension to time attack added. Set time attack type to 'circle' in configuration parameters. New parameter in Skill/Item Configuration: "Execute On Vali...
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Narrat 3.4.0 has been released Mastodon thread Twitter thread Narrat is a game engine for making all sorts of interactive fiction games, visual novels and more...
Version 1.15 of ugBASIC and its development environment UGBASIC-IDE has been released. The IDE has been enhanced, with auto-completion, contextual online help a...
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Retro Diffusion Update Hello folks! I hope you are all enjoying your Octobers so far. It gets cold here in the mountains, but fortunately, we haven't had snow y...
It's been a very long time since our last release, but finally here it is: we're thrilled to announce a major update for DMHelper that's set to elevate your gam...
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WhiteBox v0.122.0 (fullscreen viewing recommended) New Features Add watch expressions for the timeline, with feedback messages and underlines for parse errors A...
2 files — v0.122.0
hi again, long time no see. i was inspired once again to make some updates to opti! Added significantly improved file loading performance. this makes use of dat...
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Want voice acting in your visual novel ? New plugin Speech, Adds text reading functionality synthesized voices. It can be activated in the "Add-on" section of t...
I've been working on this for AGES but here is a very, very early beta of what will evolve over the next few months. There are two new models: - Maestro-3.0-L -...
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Hey everyone, This is Neel writing. Hope you've been doing well. I'm pleased to announce the release version of a brand new plugin: Souls Status Bars ! I've bee...
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SpritePalettizer is made using Godot game engine. After Godot 4 release I started to rewrite is from ground up. I wanted to keep HTML5 version free for everyone...
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The wait is over! Godot 4.1 version is ready! What´s new? - Doom clone template or may I say Goom ? - New enemy: imp that can shoot fireballs - Pause menu with...
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New Features/Changes: Added initial implementation of ranged enemy projectiles in free movement (i.e. projectiles will no longer track the player when fired in...
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