Physical game Devlogs About Game Design From Those You Follow Page 5
Depuis quelques semaines, la Faim me trotte dans la tête, probablement parce que j'en ai enfin fini avec "Glorieuses !". Finaliser et publier un projet a toujo...
Last month I promised myself I'd start using the devlog feature as a way to share my thoughts on design 7 tabletop gaming, as a companion to twitter threads. A...
The core rules for Fast Action Wrestling will have the rules for running tag team matches. The flow for tag matches is similar to singles matches with a few sma...
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Hi there! So, here is the first finalised draft of the Character sheet for Micro Blades . The Specific Sheets will come soon (Sellsword/Rogue/Sage etc.). Backs...
This started out as a thread on Twitter, but I thought it would be useful to also have it documented here. Spectres of Brocken: Full Cover is the expanded versi...
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[Update 18-04-2020] This class has been renamed Warrior to better reflect it's unique nature in comparison to the classic D&D-ish Fighter . [/End Of Lin...
[Update 18-04-2020] This class has been renamed Knight to better reflect it's unique nature in comparison to the classic D&D-ish Paladin . [/End Of Line] TL:DR...
Hi all! Just to say, AfterGlow has received a rules clarification update based on some feedback - the digital files have been updated accordingly! Thanks to Ale...
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After a bird’s eye look at some of the main differences between Fantasy World and other PbtA games such as Dungeon World, the next step is to give a deep look...
I blogged about diversity, bodies, skin colors, backgrounds, queerness, disability, and stock photography challenges in #iHunt. You should go read it at Machine...
Hello there! Star Wars Betrayal line has been paused a long time due to my other responsabilities and projects, but there we go: a brief summary of the core mec...
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Designing a Weird Fantasy game requires a special approach towards presentation. A TTRPG's text purpose is to explain the game. So how do you explain Weirdness?...
On part 1 , I mentioned how "unexpected" is distinctly different from "mystery", and although both service the Weird, I think that mystery usually gets underrep...
I have been thinking hard about the prompt section of Gadgets and Gizmos Aplenty, and today I was struck by a little idea. My issue is that, for a game that use...
This started out as a thread on Twitter, but I thought it would be useful to also have it documented here. The Outer Whorls is a GMless story game about worlds...
I have updated and renamed the file for Wreck: It no longer has the "Box set" cover before the game cover. Changed the cover art. Gave Wreck a unique back cover...
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As the Kickstarter campaign for Fantasy World progresses towards higher and higher peaks, many supporters have expressed hopes and wishes for what could become...
I was on the Geeks With Shields podcast talking about my game design process, DOOM, and minis-games in general. Check it out here: Direct Link: https://open.spo...
Since it has been a little over 5 months since the last update (one of, if not the longest period of time this game has gone update-less) and there's no update...
After a design comparison between Fantasy World and Dungeon World and an in depth analysis of the Priest class , here comes what the community asked for with vo...
Nell'approcciarmi alla scrittura di War in molti casi ho deciso di cavalcare il solco di quanto già ben esplorato in altri giochi del framework PbtA. Ma in alc...
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This started out as a thread on Twitter, but I thought it would be useful to also have it documented here. Noble Flame Xi-Rho: Buyer Friends is a hack of Mobile...
Art in the TTRPG industry is oftentimes relegated merely to decoration, it's main purpose drawing attention to the text inside a book. It makes sense: just by t...
As I've been sharing the project around the internet, I've been collecting suggestions from folks on different maps I could work on in the future. My plan is t...
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This started out as a thread on Twitter, but I thought it would be useful to also have it documented here. Student Protectors of Malaysia, was designed specific...
Originally published at sidneyicarus.wordpress.com on same date. A game that I've been affectionately calling INTCOM has released, and while I'm never much for...
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Part of my writing process for SPINE was to write exploratory essays and conduct interviews on design ideas that informed the project. In SPINE, its book is par...
🇮🇹 All’inizio avevo deciso che la femme fatale fosse onnisciente, ovvero che sapesse sempre di quali segreti su di lei il detective fosse a conoscenza...
Hello folks, First off I want to thank everyone who downloaded this game from the Bundle for Racial Justice and Equality. As a hobbyist creator who saw their do...
Part of my writing process for SPINE was to write exploratory essays and conduct interviews on ideas that informed the project. The first interview in this seri...
Part of my writing process for SPINE was to write exploratory essays and conduct interviews on ideas that informed the project. The second essay in this series...
Part of my writing process for SPINE was to write exploratory essays and conduct interviews on ideas that informed the project. In my final exploratory essay in...
I'm so happy with the reception Tea With Demons has received. It was my second best selling game at Session Zero, and I could see how the themes of gentle self-...
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🇮🇹 Nell’ultimo articolo, ho provato a definire cosa sia un gioco di ruolo . Oggi vorrei parlare di alcuni aspetti che compongono concretamente un gioco...
Thanks to everyone for their support of this project! In going back today to update the title and cover (and leave this project open to new materials), I noted...
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I've blogged a bit about how #iHunt's a dark game that focuses a lot on the pain the characters experience. How do we make that fun? Basically, with context, co...
Not so long a chase as I thought before the next update (this is always the way with me, I talk about doing something in a backburner sort of way because other...
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Part of my writing process for SPINE was to write exploratory essays and conduct interviews on ideas that informed the project. The final interview in this seri...
Schema remains in development - this is in a fairly relaxed, prolonged way, with spikes of activity now and again. Given the scattering of the community it gre...
You and I both know that ‘A Greeblin’s Journey’ is a solo journaling game about leaving home without a name to go on a journey to a place very unlike wher...
Uno dei punti di attenzione che ho dedicato allo sviluppo di WAR è stato sulle regole che sono preposte alla sicurezza dei giocatori nel trattare i temi. Non c...
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Hello! It's been quite a long time since I updated this page and figured now would be a good time for a small announcement. This IS a small announcement too. D...
I'm happy to announce that my first game jam baby is now all grown up! Become One is still a small scale game, and plays best in one session. But it's incredibl...
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I am going to do a series of Post-Mortems on this game, kind of laying out all the different stuff I did and where I drew inspirations from. The design of this...
This game was a bit of a challenge to write, if only because I found myself blushing from what I was implying in text. Waiting for feedback to see if it needs...
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If I'm being a 100% honest, I genuinely believe the vast majority of TTRPGs are overwritten. Specially if we talk about traditional TTRPGs, and specially specia...
Perché l’uso di due impulsi di categoria Amore conduce sempre a un pareggio? Non sarebbe più appropriato far sì che uno “scontro” del genere produca pi...
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