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Devlogs About Game Design From Those You Follow Page 7

Configuring Things Out pt 1
1
Game Design
This is one of those devlog entries that seems kind of dull because there’s been a lot of ‘under the hood’ type goings on and not a lot of eye-candy to sh...
Mavis and Stitch
2
Game Design
Hello! We’ve been adding new characters to Growbot. This is Mavis the psychic squid! Mavis believes she has prophetic dreams, wherein she converses with peeps...
Haxor Devlog 3: Adding Color
1
Game Design
Earlier we looked at adding character to our game by increasing resolution from 8x8 to 16x16. With the increase in resolution, we had the opportunity to bring...
Dragon shore 1.2.0 is out!
1
Game Design
Good day bounty seekers! We are proud to introduce you Dragon Shore 1.2.0! Last year was quite hard for us to make some quality updates in case of many complica...
1 file
Resource Limiting Design
1
Game Design
In my next release I’m changing something that might feel pretty limiting for those who have played the previous version so I want to take some time to talk a...
Devlog #10 Terrain transition
Game Design
Dynamic turn-based strategy game, where the player as a chief man of his tribe.
Cari Annur is the first of The Unbound Seven Towers, a former Governor's seat of power captured by the Warlock Lord Romakar.
Game Design
#PC/#Steam: https://tinyurl.com/y5azhy9t #NintendoSwitch: https://tinyurl.com/yywlj5oj...
Die and Try Again (and Again, and Again)
1
Game Design
This blog should really have been Configuring Things Out pt. 2 but I thought ‘Die and Try Again’ was more appropriate really. Now all the enemies and weap...
Splitting Up
1
Game Design
Bit fed up with parameter tweaking, so before I finish the final first round of config by going through the treasure chamber guardians and bosses I thought I’...
A Broader Palette
1
Game Design
Well, I reckon this has been the longest break between devlog updates so far. I’ve had two contract jobs on, one of which turned into a bit of a never-ending...
In-Game beatmap downloader
Game Design
Well, I think about beatmaps I have seen several people who don't know what is "osu!", While I am programming the beatmap editor, there will be a beatmap downlo...
Hive Quest - game dev log June 19
3
Game Design
Hi everyone A big part of Hive Quest game play involves competing with other hives deep within the woods. There are several ways this works - right now I'm work...
Character movement demo
Game Design
Showing off the character movements. So far, everything is completed but does require more polishing especially for the climbing animation. I am not using root...
Evolution of the Story
5
Game Design
*** Spoilers ahead. Play The Year here first. *** The original story for The Year After was complicated: it was one part Day of the Tentacle by LucasArts and on...
Bug Daze
1
Game Design
Yup, it’s been a while (again). I’ve really had my head down trawling through a list of bugs and small(ish) improvements that I’ve been noting down in Tre...
Hidden Tunes Version 1.03
2
Game Design
I think this will probably be the last update to this game for now. I fixed some misspelling issues and change typography to something more fun. I still don't...
2 files
Return Devlog 02 - Creating Visual Depth in a 2D Pixel World
2
Game Design
Introduction Developing depth in a 2 dimensional plane can be daunting, the goal of this devlog is to hopefully give you some ideas on how to overcome this hurt...
Return Devlog 01 - Creating Effective Pixel Art UI/GUI
3
Game Design
Introduction Designing UI/GUI in pixel art is quite the challenge, especially when using a limited resolution and color palette. In this devlog I'm going to dis...
RINGER's First Open Playtest
1
Game Design
Yesterday evening I brought "RINGER" to a "Blind RPG Night" I organize. For those who don't know, I am the founder of a event format called "GDR al Buio", liter...
The Foundations of Life
3
4
Game Design
Why Ecology Matters: The Turks and Mongols developed a nomadic culture atop the sprawling grasslands of the Steppe, their horses nourished by the sea of grass...
22 Weird Procedurally Generated Fantasy Races Reimagined by u/parapteryx
2
4
Game Design
Recently I posted the top image on r/worldbuilding a community of fantasy worldbuilders on reddit, the image contains 22 leaders of some of the stranger races I...
Warsim Cheat and Debug Codes Masterlist
3
Game Design
CHEAT AND DEBUG CODES for the unethical warsim player CHEAT CODES These codes are entered in the standard cheats menu found in extr...
Chapter 2 Sneak Peek #32: First New Enemies!
Game Design
Hello and welcome to this week's sneak peek of Alchemica - Chapter 2! In last week's post, we said that we are moving to the next development task: adding new m...
Awards and decorations
1
Game Design
Today we'll take a look at the awards a legionary can acquire in the game. Awards are worth a lot of points, especially the most important ones, and points will...
Developer Notes
4
Game Design
Thanks for playing my 2018 #procjam entry! This is a short post explaining more about Nothing Beside Remains . It's designed to be read after playing the game...
Devlog #8 - Companion Combat Revamp
Game Design
Let's talk combat for a second before continuing our Character design series with Part 2 (focusing on the conceptual phase of character design, like using moodb...
§16 - Deeper Dungeons, Deeper Insights
2
Game Design
Just one more hero... My goal with Eidolons is to achieve a streamlined experience - with open-world adventure, turn-based combat and dungeon crawling - with...
Devlog #6 - Narrative Design for Vagrus
Game Design
Vagrus - The Riven Realms is a game rich in storylines and quests, and most of these appear in the form of what we call Events : text based interactions where y...
Chapter 2 Sneak Peek #19: New Town Updates, Part 3
1
Game Design
After a week of absence, we are back with another sneak peek! This time around, almost all of the cliff town's assets are transferred into the game, and we are...
Inclusiveness Maintenance!
3
Game Design
Hey, hello there! With all the great feedback you guys gave me through the issue tracker we added lots of fixes and also a new approach to the tutorial session...
4 files — 1.0.4
Chapter 2 Sneak Peek #24: The Great Library (Part 2)
3
Game Design
Welcome to another sneak peek for Alchemica: Chapter 2! We spent the entire week working on the assets for the library and transferring them to the game, and no...
Devlog #10 - Character Design - Part 3
1
Game Design
In the last part of our character design series, we talked about what goes into conceptualizing and designing characters and touched upon how Bazsó came up wit...
week 6 - new bird, new UI, and an exhibition!
1
Game Design
What a week. Honestly, I was planning for this week to be a relaxed one, where I would focus on other uni projects and let Pigeon Game take the back burner for...
Chapter 2 Sneak Peek #44: New Status Effect!
1
Game Design
Hello and welcome to another new sneak peek for Alchemica - Chapter 2. After skipping last week's sneak peek, we are back again to introduce a new status effect...
Fireheart - Devlog #2
1
Game Design
Hello everyone! This is my second Devlog for the game Fireheart. I would like to thank everyone who shows interest in the development of this game. I am glad th...
Devlog #7 - Character Design - Part 1
Game Design
There's been a lot of character reveals for Vagrus - The Riven Realms on our website and our social media since we began posting about a year ago. We figured i...
MEANINGLESS Development Update #01 - Future Plans
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Game Design
(UPDATE 31/03/20) The Game has changed art directions drastically since this post was made. This does not reflect the current state of MEANINGLESS. This post ha...
[04] Playtest feedback, working on narrative
1
Game Design
It's been a busy week! On playtesting With the December thesis milestone approaching we've been playtesting when we can. We started adding a kind of paper prot...
Fireheart - Devlog #5 - Companions and Ranks
2
Game Design
Hello everyone! It is quite some time since my last devlog and a few changes happened during this time. Last time I talked about Companions and Rarity. I wante...
Twelve Days Later, The World Is Still Trash
Game Design
Hi all! You may know Caveware Digital / SCREAM CATALOGUE as hosts of the SCREAM horror game jam series, the most recent jam being SCREAM SEASON ! On the 22nd of...
week 3 - bird book... again (and a new friend)
Game Design
Week 3! Woo hoo!! I spent last week thinking about how I wanted to make the bird book, so this week was all about actually making the book. If you missed last...
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Mahou Go news
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3
Game Design
Hey! Long time (again) without posting here! How are you, guys? Even without posting so much devlogs, things are going well here. I used to post it more on Tumb...
Embroidered Text
3
Game Design
I wrote the story of Ritual of the Moon in the first half of 2015. A few months later I hand embroidered all the witch's inner dialogue. It took about 5 of thos...
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