Devlogs About Game Design From Those You Follow Page 36
Balancing new content versus adding features can be a very difficult thing to achieve. With the new milestone underway, it is important to focus on the aspects...
In this entry: Building Luma, Light of the Locked World's first city area, a high-level hub. Click here to read more >>...
Sometimes an idea seizes you and won't let you go. The Bonsai Diary is one of those ideas. It started as a reply tweet: It was just a stray daydream about somet...
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The most frequently expressed wish is the integration of a real single-player mode including at least one computer opponent. In the last few days I have been th...
The farms in my development version are slowly getting finished. Some help texts are still missing and not everything has been tested through yet...but things a...
After going back and forth on various price points, keeping in mind the low fi look and the length of the gameplay, I finally settled on 5.99$ USD as the final...
In this entry: Spore demons, making western settlements: Siw, Western Trilith. Click here to read >>...
BIGGEST ANNOUNCEMENT! MODS! Yes, mods, according to Wikipedia A mod (short for "modification") is a change made to one or more features of a video game by playe...
Hello, all! It's been a good handful of months since the last devlog, so I figure I'll let everyone know that progress is still being made in the development of...
I'm SirTartarus, the game developer behind After The Curtain Call! If you are reading this, you either follow me because I know you (Hello there!) or because yo...
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In this entry: Adding 100+ new items. Click here to read more >>...
I needed some monsters to include in the next big update and these are the ones I came up with. Not going to say what exactly they will be doing in the game whe...
Some images from a new title screen. The title screen will be fully animated!...
Hey there! Here's the uncut stream from February. It starts with Tsushi, Cammie and I being asked a few dev questions by Shannon, and then there's a preview of...
Hello all! This dev log's subject will cover the biggest development issue I've come across so far... rain! Intro With a weather system in place, I needed to ha...
In this entry: Finishing Luma and starting the next task: Adding 50+ new items to the game. Click here to read the entry >>...
In the early days, when development was mostly just sitting around talking and making paper prototypes, we were of course imagining a very different game. The f...
--------------------------------------------------------------------------- There was no doubt in the minds of Ardian philosophers: the “Goat Goblins” of Ke...
Hi everyone, it's Calandiel. I'd like to talk about some of the work we've done this month. As some of you may know, we decided to push back the release of...
Hello again! We hope you’re all staying healthy amidst all this air quality nonsense, we down at Guhuhu HQ are staying inside to escape the air and work on fi...
What are you talking about? Ok, lets roll back a little, before talking about "playing in PDFs", let's talk about PDFs. As it turns out PDFs do a lot and someti...
Just a little passionate about this one. Included some music I listened to while writing at the top! (Yes drama informs 100% of my creative process and this dev...
Welcome to the first devlog for Courier - Repacked edition! To start off the devlogs I've chosen to discuss the changes to the factions system and how they impr...
In my current development version of Settle the World, pathfinding has been reworked at last. Since I couldn't find any BlitzBasic 2 example code for pathfindin...
When creating a game about legacy, and building that legacy, children are an essential part of that gameplay. Children be as rewarding as they can be tedious, a...
Hello and welcome to another new sneak peek for Alchemica: Chapter 2! After having several sneak peeks filled with goblins, this time we are moving on to anothe...
[DEVLOG] Week 2 Status Currently, this is a basic incremental clicker game template. Current Goal Working on recreating a similar experience to the classic " a...
One of the last features I implemented for The Salt Keep was the achievements. It's one I went back and forth on for a long time, because something about it fee...
Welcome to another sneak peek for Alchemica's Chapter 2. This week's post will be short and brief, since the majority of work was focused on creating assets fo...
Currently working on the main menu, which will be the entry point for both Puzzle and Quest modes. Kinda cool this all runs on real Game Boy Color hardware!...
Hello and welcome to another sneak peek of Alchemica - Chapter 2. Today we will be showing to you guys some added features that will be implemented when Chapte...
We reached the table book stretch goal! You wanted tables? You got 'em—all organized, all separated. And yeah, the cover art's done too. Right here. From toda...
Welcome to another sneak peek of Alchemica - Chapter 2. After a delay last week, we finally have a new image to share to you guys. Here is a new monster that i...
In this entry: Making Adventurer class. Click here to read >>...
GET READY The Imposition Dice System has been in development for a while now. One of the first things we nailed down was the dice resolution mechanic during per...
In my development version, it continues in very small steps in the direction of a simple AI for Settle the World . - Focus on food production if too less food i...
In this entry: Eir Meadows overworld area and overworld events. Click here to read more >>...
In this entry: Finishing work on Luma and resuming work on story quest chain. Click here to read more >>...
There's a fairly-popular song of the 20s titled "Has Anybody Seen My Girl?". I wouldn't call it a lyrical masterpiece, per se, but the lyrics are a good point t...
The Veep Neep tribe do not live a life of plenty. The high, sloped mountains they call home are sandy, dry, and not well suited for conventional agriculture...
I hadn't really checked the top sellers page, and I'm pretty sure it was much higher yesterday when it was getting more sales. But I followed a link today, and...
In this post, we want to delve deeper into the gameplay. As we explained in our last post, our game has clear roots in Rust and Kingdoms. Our goal is to take th...
Eae! As classes agora são: Assassino, Ladrão, Espião e Maníaco. O passivo do espião, que pode olhar a carta no topo do deck do oponente, tá em teste. Apli...
One of the eternal questions of racing, "why not drift", has pervaded the culture ever since the drifting trend started in the 70s. But you never see racecars d...
Sooo... brain stopped working and my concept of time is dwindling at an alarmingly rapid pace! Because of this, I'm going to not take the whole "this devlog nee...
Click here to read the entry on Steam >>...
A fantasy RPG about a young world
Now, and then... When I started this project, I knew I had to do something about the level structure compared to the brick-breaker games I grew up with. In Arka...
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So for this devlog, I wanted to go back to early days of SOAR. The pdf you're able to read is VERY different from how SOAR worked earlier. SOAR came to be aroun...
Another weekly update! PROGRESS I’ve been working away again on content, which for all the time it takes for me to work on it, it gives me very little to shar...
In the next game version, there is a small improvement in the units that come to your city as immigrants. Experts who work in the squares around the city (lumbe...
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