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Devlogs About Game Design From Those You Follow Page 36

Devlog 5 - Creating Object Meshes
Game Design
Balancing new content versus adding features can be a very difficult thing to achieve. With the new milestone underway, it is important to focus on the aspects...
LOTLW Devblog #28: Luma
Game Design
In this entry: Building Luma, Light of the Locked World's first city area, a high-level hub. Click here to read more >>...
The Bonsai Diary: meditative brushstrokes
1
Game Design
Sometimes an idea seizes you and won't let you go. The Bonsai Diary is one of those ideas. It started as a reply tweet: It was just a stray daydream about somet...
1 file
First tiny step in direction of a computer controlled opponent
1
Game Design
The most frequently expressed wish is the integration of a real single-player mode including at least one computer opponent. In the last few days I have been th...
Current development status of the farms
3
Game Design
The farms in my development version are slowly getting finished. Some help texts are still missing and not everything has been tested through yet...but things a...
Price points...
1
Game Design
After going back and forth on various price points, keeping in mind the low fi look and the length of the gameplay, I finally settled on 5.99$ USD as the final...
LOTLW Devblog #33: Western settlements
Game Design
In this entry: Spore demons, making western settlements: Siw, Western Trilith. Click here to read >>...
Among Ourselves Devlog 1
7
4
Game Design
BIGGEST ANNOUNCEMENT! MODS! Yes, mods, according to Wikipedia A mod (short for "modification") is a change made to one or more features of a video game by playe...
Devlog 10/3/22: On the way there!
9
4
Game Design
Hello, all! It's been a good handful of months since the last devlog, so I figure I'll let everyone know that progress is still being made in the development of...
About After The Curtain Call...
2
Game Design
I'm SirTartarus, the game developer behind After The Curtain Call! If you are reading this, you either follow me because I know you (Hello there!) or because yo...
1 file
LOTLW Devblog #30: New items
Game Design
In this entry: Adding 100+ new items. Click here to read more >>...
Wild Delusions( some monster artwork)
Game Design
I needed some monsters to include in the next big update and these are the ones I came up with. Not going to say what exactly they will be doing in the game whe...
New title screen (WIP)
Game Design
Some images from a new title screen. The title screen will be fully animated!...
Dev Chat and How to Get all the Endings
11
Game Design
Hey there! Here's the uncut stream from February. It starts with Tsushi, Cammie and I being asked a few dev questions by Shannon, and then there's a preview of...
Precipipatience
4
3
Game Design
Hello all! This dev log's subject will cover the biggest development issue I've come across so far... rain! Intro With a weather system in place, I needed to ha...
LOTLW Devblog #29: Items and interiors
Game Design
In this entry: Finishing Luma and starting the next task: Adding 50+ new items to the game. Click here to read the entry >>...
New levels - River
2
8
Game Design
In the early days, when development was mostly just sitting around talking and making paper prototypes, we were of course imagining a very different game. The f...
Rocks, Part 1: The Curious Case of the Ardians and Kemrac
4
Game Design
--------------------------------------------------------------------------- There was no doubt in the minds of Ardian philosophers: the “Goat Goblins” of Ke...
(January 2022)
1
6
Game Design
Hi everyone, it's Calandiel. I'd like to talk about some of the work we've done this month. As some of you may know, we decided to push back the release of...
Music: Making (and Breaking) Historical Rules
8
Game Design
Hello again! We hope you’re all staying healthy amidst all this air quality nonsense, we down at Guhuhu HQ are staying inside to escape the air and work on fi...
Playing in the PDF
Game Design
What are you talking about? Ok, lets roll back a little, before talking about "playing in PDFs", let's talk about PDFs. As it turns out PDFs do a lot and someti...
DEVLOG - Quality Writing Techniques (My Beloved)
14
Game Design
Just a little passionate about this one. Included some music I listened to while writing at the top! (Yes drama informs 100% of my creative process and this dev...
Factions, Tensions, and The Wasteland
3
8
Game Design
Welcome to the first devlog for Courier - Repacked edition! To start off the devlogs I've chosen to discuss the changes to the factions system and how they impr...
Improved pathfinding
3
Game Design
In my current development version of Settle the World, pathfinding has been reworked at last. Since I couldn't find any BlitzBasic 2 example code for pathfindin...
Devlog 6 - Designing Children
Game Design
When creating a game about legacy, and building that legacy, children are an essential part of that gameplay. Children be as rewarding as they can be tedious, a...
Chapter 2 Sneak Peek #42: Giant Bug!
1
Game Design
Hello and welcome to another new sneak peek for Alchemica: Chapter 2! After having several sneak peeks filled with goblins, this time we are moving on to anothe...
The Best Game Ever - WEEK 2 : Project Architecture Design
Game Design
[DEVLOG] Week 2 Status Currently, this is a basic incremental clicker game template. Current Goal Working on recreating a similar experience to the classic " a...
Feature Design: Achievements
3
3
Game Design
One of the last features I implemented for The Salt Keep was the achievements. It's one I went back and forth on for a long time, because something about it fee...
Chapter 2 Sneak Peek #21: Mountain Top House Interior (Part 1)
1
Game Design
Welcome to another sneak peek for Alchemica's Chapter 2. This week's post will be short and brief, since the majority of work was focused on creating assets fo...
Main Menu sneak peek!
7
Game Design
Currently working on the main menu, which will be the entry point for both Puzzle and Quest modes. Kinda cool this all runs on real Game Boy Color hardware!...
Chapter 2 Sneak Peek #51: Added Features
Game Design
Hello and welcome to another sneak peek of Alchemica - Chapter 2. Today we will be showing to you guys some added features that will be implemented when Chapte...
Table Book Stretch Goal!!!
6
Game Design
We reached the table book stretch goal! You wanted tables? You got 'em—all organized, all separated. And yeah, the cover art's done too. Right here. From toda...
Chapter 2 Sneak Peek #33: Last update of 2018!
Game Design
Welcome to another sneak peek of Alchemica - Chapter 2. After a delay last week, we finally have a new image to share to you guys. Here is a new monster that i...
LOTLW Devblog #34: Adventurer class
1
Game Design
In this entry: Making Adventurer class. Click here to read >>...
Big Changes
2
Game Design
GET READY The Imposition Dice System has been in development for a while now. One of the first things we nailed down was the dice resolution mechanic during per...
Basic city management of the computer opponent (a small start)
2
Game Design
In my development version, it continues in very small steps in the direction of a simple AI for Settle the World . - Focus on food production if too less food i...
LOTLW Devblog #27: In the meadows
Game Design
In this entry: Eir Meadows overworld area and overworld events. Click here to read more >>...
LOTLW Devblog #31: Story continues
Game Design
In this entry: Finishing work on Luma and resuming work on story quest chain. Click here to read more >>...
Five Foot Two, Eyes of Blue—LM! Devlog #3
15
Game Design
There's a fairly-popular song of the 20s titled "Has Anybody Seen My Girl?". I wouldn't call it a lyrical masterpiece, per se, but the lyrics are a good point t...
Rocks, Part 2: Plutonic Rocks, The Stuff of Mountains
3
Game Design
The Veep Neep tribe do not live a life of plenty. The high, sloped mountains they call home are sandy, dry, and not well suited for conventional agriculture...
Bad Writer is a top seller!
Game Design
I hadn't really checked the top sellers page, and I'm pretty sure it was much higher yesterday when it was getting more sales. But I followed a link today, and...
RTF DevLog: Game Design
2
Game Design
In this post, we want to delve deeper into the gameplay. As we explained in our last post, our game has clear roots in Rust and Kingdoms. Our goal is to take th...
Mercenários CCG Devlog #3
Game Design
Eae! As classes agora são: Assassino, Ladrão, Espião e Maníaco. O passivo do espião, que pode olhar a carta no topo do deck do oponente, tá em teste. Apli...
Drift Mechanics Deep Dive
Game Design
One of the eternal questions of racing, "why not drift", has pervaded the culture ever since the drifting trend started in the 70s. But you never see racecars d...
Chronology has been Harpooned!
5
2
Game Design
Sooo... brain stopped working and my concept of time is dwindling at an alarmingly rapid pace! Because of this, I'm going to not take the whole "this devlog nee...
LOTLW Devblog #20: The Fortification
Game Design
Click here to read the entry on Steam >>...
A fantasy RPG about a young world
Level overview: Lost Arcade
2
3
Game Design
Now, and then... When I started this project, I knew I had to do something about the level structure compared to the brick-breaker games I grew up with. In Arka...
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SOAR: Dev Log #3
1
Game Design
So for this devlog, I wanted to go back to early days of SOAR. The pdf you're able to read is VERY different from how SOAR worked earlier. SOAR came to be aroun...
Weekly Update #2
2
4
Game Design
Another weekly update! PROGRESS I’ve been working away again on content, which for all the time it takes for me to work on it, it gives me very little to shar...
Automatic job assignment for newly arrived skilled workers
2
Game Design
In the next game version, there is a small improvement in the units that come to your city as immigrants. Experts who work in the squares around the city (lumbe...
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