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Devlogs About Game Design From Those You Follow Page 25

How Do You Design a Game Based on a True Story?
Game Design
In recent years it really fells like documentaries suddenly became really mainstream. Once considered the domain of niche channels and gravely-voiced dads who s...
Working on a new boss...
Game Design
Might take a few days to maybe a week to get this exactly right. Right now it's in the planning stages, and I hope I can pull this idea off. So, the basic plan...
More work is being done on the next minigame
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3
Game Design
More work is being done on the next minigame. In this next one you get to sort all sorts of great fruit. I am so grateful for all the support I've been getting...
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100+ Downloads, What Inspired The Game of Fourtune?
1
Game Design
Good Day, The Game of Fourtune has reached more than 100 downloads! It's been quite the journey and I feel extremely proud to hit this benchmark! I'd like to th...
Maps and enemies and new items
Game Design
So, I was up late last night and then woke up crazy early this morning, and while I was unable to sleep I worked on adding some new enemies, a few new maps (the...
Crafting Rogue Summoner's Story
Game Design
When we first started to develop Rogue Summoner, we weren't sure about its story. We knew it would be mostly a rogue-like dungeon crawler, so the most obvious s...
From a game's ashes, rises... an asset pack??
3
Game Design
I have a lot of incomplete projects. Like a lot A LOT. My hard drive is filled with game dev projects that I've spent anywhere between a day to six months on bu...
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Vibe's Views: Friday Night Flights of Fancy
4
Game Design
(The following is a partial retrospective of our team's work on Somnipathy for LD50.) The week leading into Ludum Dare 50 was filled with anticipation for the g...
Somnipathys: Art in a Gamejam - whiskeybadger
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Game Design
Intro Howdy. whiskeybadger here. I was on the art team for Tearcell’s Ludum 50 Submission, “Somnipathy”. I was brought on a few months ago on Cosmic Canid...
We just replaced the chopping animation
Game Design
The old one looks like he is from some action RPG while the new one makes me worry about his waist...
Quentin DevLog01: UI Concept Work - Ghost Knight
Game Design
UI Concept and UI Asset Development I am working on Currently for Ghost Knight...
Expressions and Layer Systems
Game Design
Sketched New Expressions to Add in the Project! I was looking for references and was actually pretty surprised to discover that Yoshida-Sensei doesn't actually...
Design Diary: Math Wrath
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12
Game Design
Figuring out the “best” way to handle arithmetic in a game is my least favorite part of playtesting. I obsess over it anyway because I want to save myself...
What do YOU want from a Twin Stick Shooter?
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Game Design
WHAT'S IMPORTANT IN A TWIN STICK SHOOTER? This is an important question and when you think of popular classic twinstick shooters (depending on your age) you mig...
Added healing spas...
Game Design
I decided to add two healing spas in the game, they work kind of like the faerie ponds in the first Zelda game, where you're healed completely. Consider these m...
It Will Find You - Devlog 7: Static and Attached Items
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Game Design
So the final devlog on interactivity, and it’s time to focus on the two that manage to single handedly break the project whenever I even look at the system, S...
Version 3.0
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4
Game Design
- Online mode, playable via Port Forwarding/Hamachi - Singleplayer mode - Animations are now an hybrid of Boyfriend's code with the Opponent's, works pretty goo...
The process of making words appear on screen...
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Game Design
If you've been following along with this weekly series of blog posts, you've learned enough about Somnipathy to know our game has a lot of text. If you haven't...
25 mai !
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Game Design
25 mai : jour de la serviette ! En ce jour de la serviette , tou·tes les voyageurs galactiques célèbrent l’œuvre de Douglas Adams. Prenez cet outil indisp...
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Building cutscenes? Yeah, we do that too.
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Game Design
This week, we are thinking about storytelling. No. Wait. We are ALWAYS thinking about storytelling... this week we are thinking about... CUTSCENES. As we close...
A quick chat about some of the invisible work that happens to make a game...
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Game Design
Do you know who I am? It seems like a million years ago now that the members of Tearcell Game Studio sat together in a Discord call and discussed moving forward...
The art of visual storytelling and subtle gameplay instruction
2
Game Design
One of the things I wanted to do with this game was go for an extreme minimalism, or as the director of Ico called it: game design by subtraction. There were s...
Inducing Alina
1
Game Design
We were brainstorming new ideas for our next game project and we were actually thinking of a completely different type of a game, when we started talking about...
Standalone System incoming
1
Game Design
Core Mechanics The Weapon FX module can be plugged in into any d20 OSR game, but it also has a standalone component that I want to talk about. It is a mix of Po...
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Lessons learned about making an open-world driving game’s world scenes
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Game Design
Hey folks, The game is still pottering along here & there. Albeit with some slowdown due to the recent news (from which I hope you're all able to find a moment...
The Thirteenth Floor - DevLog #00
Game Design
This first dev log will cover what’s happening, where I’m up to with the project and a few details surrounding it. Firstly, the setup. For this game I’ll...
#17 To level 2 and beyond!
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Game Design
Welcome to the seventeenth devlog! Last devlog, we finished level 1. I wrote that devlog a week ago, and this week … I realized I needed to create a different...
Next update in the works
Game Design
First I simply want to acknowledge how awesome the charity bundle is doing. From starting with a humble goal of $5,000 to fast approaching $420k, it’s been in...
Meet the Team
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Game Design
Dive into the world of heelys and murder.
Demo got an update!
Game Design
Hello. so we decided to update to update our demo to make player experience even better. So this are the changes: -Dialogue with NPC no longer starts on touch...
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A day of tweaking little things
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Game Design
I was originally going to work on a few new maps today, as well as do art for some ruins and some of the other new areas/sections/biomes/what have you, but afte...
working on the final part of this alpha/Not implemented yet
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Game Design
I'm working on having a slightly better ending than just ending abruptly is not yet implemented...
A day fixing gamepad issues...
Game Design
I got a few new controllers today to test some stuff out. I've already tested it out on a PS3 controller, and now I was able to check it out on a 8BitDo Genesis...
#15 A game for 1-4 players, or is it?
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Game Design
Welcome to the fifteenth devlog! Ever since I first had the idea for this project, I knew it was going to be a game for 1-4 players. I also knew that I wanted a...
Devlog #2 - From idea to game
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Game Design
Hello everyone, This week for devlog #2 we'll be talking about how Signals came to be, early ideas, prototypes, terrible sketch and other artifacts. In the begi...
Big Fish - Showcasing the Worm Boss
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Game Design
Today's video is short, but shows the player defeating the Worm Boss. Some more testing is needed, but an update with will be out soon. New things in upcoming u...
Soundtrack introduction, More Character Art & How to build a living breathing city
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Game Design
Hey there everyone, It has been a busy month of January but I’m happy to show off some new things, so it seems like the right time for a new devlog. For mysel...
More mapping and adding some atmospheric details...
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Game Design
Most of the last few days were just making maps, laying down enemies and items, and not much else. I did a little bit of coding, mostly tweaking some of the con...
Random thoughts on level design, maps, and art (and artiface)
Game Design
Something I noticed and learned while working on Emberglass... About halfway through development, I noticed that I was starting to approach maps and level build...
Demo Release and Development Retrospective
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Game Design
Hi Everyone Swirl W@tch is now feature complete and you can play a new demo build here on Steam, just in time for the October Steam Next Fest. If you want to su...
Question
Game Design
Hi, I've a little question: I'll make HitCircles with movements like this video: It works with an algorithm like this: HitObject hits at Millisecond: 1384 1 = d...
Messing around with how flying plays
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Game Design
My first idea was more like a hover kind of thing, so that it would be easier to cross larger areas that you couldn't jump/make a platform/vine across. But, tha...
#09 - I Missed a Table!
Game Design
I somehow deleted it out in the edits, but I just added it back: the Background Generator Table. a screenshot of the Background generation table. It can be foun...
Whispering Tracks Devlog #3 - The sounds of the world
Game Design
Progress is made, finally! Writing music is a long process. Especially when you do it on a side project, along another big project, and you're frequently interr...
Behind the Scenes
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Game Design
Inspiration We're sure you can see how pivotal a role the 2D Pokemon games played in the making of Karisvale. In fact, the classic Lavender Town creepy pasta we...
Too lazy for Vibration ASMR?! (ft. ItemEffects, and forgot the Tiled)
Game Design
Oh man, I was trying to make this game on Android feels like Nintendo Switch controller by making the vibration. I am too lazy, because this is Unity. why would...
SHanpe
Game Design
Look at these 3 shapes of SHanpe! Circle. This one rolls. great for curvy platform, run along the curve! The quad circle represents OpenCX action button! Box. T...
Hey guys,Demo version 2 is here!!!
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Game Design
Hey guys,Demo version 2 is here!!! I have updated the demo to version 2. Added a gameplay trailer Added a new skill - Lightning Step Added controller support in...
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Designing the second level Boss!
Game Design
An important part of building a game is the design of all its elements. That includes the history, the backgrounds, the attacks and of course its characters, am...
Rodent Warriors - Dialogue system update
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Game Design
Hello everyone! We don't have a new version to give you guys yet but I didn't want to go for too long without giving an update on the Quest / Dialogue system pr...
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