Game Devlogs About Game Design From Those You Follow Page 9
I am creating the features of each part of my game, now monsters and places. Then I'll connect my illustrations to them, and continue with other things as I exp...
Hello, I'm Tsuneko, a Japanese blue cat who loves ‘free games’ I'd like to introduce and acknowledge the Special Thanks people here. First of all, Bobo The...
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I found an old demo of Iridescent Crown I released in June 2014, back when it was called Multimirror! It's surprisingly close to the final product I released tw...
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This is a post I have made on Zinnia Game's blog: https://zinniagames.com/polish-and-problems/ Work continues on Project Petunia as I slowly march the game towa...
What's up everyone? We have made a BIG decision. Thanks to our new private local AI image generator, we are re-designing all the backgrounds in a realistic-anim...
To make development easier, we've added a console hud. It can be activated by pressing the tab key. These used to feature in old FPS games, and we can print var...
Hello! In this dev log, I'll be taking a look at some of the features available in Synthaar's build mode, and what kind of creative control you have over the cr...
Votado en el Concurso de ZX Spectrum Game Maker como mejor juego por la audiencia, mejor juego por el jurado y mejor pantalla de carga, gracias a todos por resp...
This is a post from the Zinnia Games Blog I released the first playable demo for Project Petunia on September 12th. Despite the relative lack of advertising I m...
Hi, hello, hey! Because I have a lot of followers here not following me on my other accounts, I wanted to officially announce here that YES. I have now finally...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Si te gusta mi juego votalo en este enlace: https://strawpoll.com/61gD963aVZw If you like my game, vote for it at this link: https://strawpoll.com/61gD963aVZw...
Dialogue layout crisis of faith Every so often, I'll run into something in development that eats away at me until it pushes me to a crisis of faith and I have a...
I've added a world map to the game, and included some visual effects. To read what it implies in the gameplay, read my blog here: http://www.beautifulfantasy.ar...
Hey guys, Donald here. Over the last two months, Comet has made some incredible progress in both game design & tech. In this dev log I want to finally talk to y...
Añadidas las versiones de 48 y 128K en Ingles, en breve, mas idiomas disponibles. Added the 48 and 128K versions in English, more languages available soon. Agg...
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Hi everyone, as 0.4.0 release is getting closer, I will now tell you everything that I make and plan to do in a certain amount of time. I am currently trying to...
Versión 128k en español lista para su descarga. Saludos...
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Why does it look like that?: I'm doing Nuclear Lizard Island Rampage mostly in a PSX style with a SEGA twist. If you have five minutes, you should absolutely go...
The stein.world roadmap got an overall update, to give an up to date overview of whats planned next. Be aware, this roadmap still only shows our current plan an...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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What Inspired NLIR? The Beastie Boys, Austin Powers, and Fighting Baseball for the Super Nintendo. I used to go to a bar that constantly projected old MTV and V...
Hello, fellow gamers and adventurers! Welcome to the devlog of my very first game, Beyond The Illusions . Buckle up as I take you through my journey of creating...
Because it's fun... Next! Kidding aside, in these devlogs, I'm trying to answer the most interesting questions that get sent to me by people who have tried the...
Designing a game is hard. Let's take a look back at some very early concept designs for Harper and Ian. Harper was originally going to have two cisgender design...
Die neueste Version von Swiss Alone bringt eine Vielzahl an Verbesserungen und neuen Features mit sich: Zufällige Regeneffekte im Spiel, die die Atmosphäre no...
I don't know how you would be on this page without a little bit of knowledge, but just in case, I am working on a game called Nuclear Lizard Island Rampage. It...
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Let's talk fashion. And I mean the weird stuff. About three hours of my week was spent confirming bizarre vocabulary for historical cuts of fabric and spending...
In my latest devlog on my patreon I wrote about how everyone has their own handwriting so every game should have it's own font, but as I have been working on cr...
After though, I remove the "management tool" and merge it into cards. And add some game juicy. But apparently it's still not enough. Any advice would be great!...
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Black and white draft for capsule art, we're going to go with option 2 as the base...
ESPAÑOL (ENGLISH Below) Nuestro amigo, Maximiliano Piedra, es un estudiante de parapsicología, que ha acabado la carrera y quiere hacer un master en ciencias...
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Early playtests of of my city-builder indie game, Dawnfolk, revealed it needed more excitement, so I came up with a unique solution that challenges traditional...
With the release of HITM3, there has been a few places, that trough questions, lead me to think about what I've been doing. One of these occasions was being par...
INTRODUCTION Since Super Dassalo Lands release three weeks ago, the amount of positive feedback that Tommy and I have received has been immense. We have had the...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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I have added some really enjoyable and unique game modes to my Strategy game, like Battle Royale where the map dissolves slowly over time (hex tiles vanish afte...
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No. The short answer is no. Our existence as a species will go on without the existence of such a thing and so will the tabletop RPG scene. So why make one? It'...
When creating a game about legacy, and building that legacy, children are an essential part of that gameplay. Children be as rewarding as they can be tedious, a...
Hello! I took a break from development during July and August this summer. During this time, my perspective on the game changed, and I started noticing flaws an...
"Insight," the storyline feature is more than just a narrative thread—it's the heart of the game, driving players through a rich, immersive experience. Here's...
It has been nearly 30 days since we at Sacred Arrow Workshop released the playable demo for our project, Jumara. This milestone represents a significant achieve...
I just published the third official update to TIC TACTIC. It's a smaller update, but I'll provide a quick rundown of the changes below. This is a much more desi...
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Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Hello everyone, the game will soon have a system of crafting and researching weapons, here is a sketch that I made in figma...
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Hello guys, long time no see! Me and the squad are working on 0.4.0 that is going to be a major update with new features, a new lore, new sprites, new character...
They say developer logs raise awareness so here we go! Instead of talking forward, I thought I'd make the first devlog about looking back. It's been over a year...
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Hello again, strangers! I thought it was about time to add another devlog again! This time I'm trying out a more in-depth approach to this, to somewhat make up...
Local LLM hosting support is coming in the next update, allowing you to have private chat conversations with your bot using your own hardware. Additionally you...
Balancing new content versus adding features can be a very difficult thing to achieve. With the new milestone underway, it is important to focus on the aspects...
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