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Game Devlogs About Game Design From Those You Follow Page 2

Two Septillion Stars in the Sky, Not nearly so many in Flowrate
Game Design
Hello! I will admit it has been a long time since I have posted something so sorry... But with no marketing comes lots of progress! Little sneak peak of a lot o...
Devlog #5 — Two weeks to meet, a lifetime to decide
Game Design
Hey everyone! This week, I’ve been working on mechanics and character introduction quests. My goal is to make the first two weeks of the game mostly about mee...
Q&A Thread
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4
Game Design
This is a question and answer thread for That New Diner. I have been answering questions related to the game and my characters on Tumblr , but it gets a bit clu...
Level Of Detail (LOD) and Performance Optimisation
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Game Design
Nailing performance optimisation is fundamental for a calculations heavy game like Power Network Tycoon. There is so much running in the background, combine tha...
It's almost ready!
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Game Design
Hi adventurers! This week I finished the art for the game update of the new quest. The programming and story parts are ready, so now I'm going to give it all a...
The House of Seclusion released! (+ a glossary)
Game Design
Hi everyone! Phew, I managed to publish this just in time. Honestly, I've had such a chaotic week that I wasn't sure I'd finish on time! The House of Seclusion...
Update v1.4.8
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5
Game Design
Hello retrogamers! A new update is available for download. We've added a bunch of features and hope you enjoy it and give us feedback. Changelog: New feature: R...
2 files
New Hangar UI/UX
2
Game Design
Hello again! Here's a little bit of progress I made since last time. Unfortunately, it's like an iceberg - most of the work done remain unseen, there's little t...
Hotfix v0.4.1
1
Game Design
Hey everyone! Thank you again for all your support and feedback—it truly means a lot. This quick hotfix smooths out a few rough edges from the last update and...
1 file
Dev Log Update v0.27
Game Design
Final Update: The End of Go Deep Or Go Home , and the Rise of Crown of Kings It’s been about a year since Go Deep Or Go Home launched on Steam, and I haven’...
1 file
​Devlog #1 – Thank You for Playing the Early Prototype!
1
Game Design
Devlog #1 – Thank You for Playing the Early Prototype! Hey everyone, First of all, thank you so much to everyone who played the prototype of The Quiet Days of...
New Logo
1
Game Design
Nothing changed, just new logo to look a bit better...
"Theo the hooman got transported into another world as he finds himself a wolfman boyfriend"
Jumara Devlog Update: Redesign, Purpose, and What Comes Next
Game Design
It’s been quite a while since my last public update, but I want to reassure you that development on Jumara is still ongoing. While there have been delays and...
Massive Endgame Update: Conquering the Legacy Save File Challenge
Game Design
Just released a major endgame update for Power Network Tycoon, and from a gamedev perspective, it was a real beast ensuring old player save files would seamless...
New Public Demo Release (Devlog)
42
Game Design
Hello everybody, and welcome to the official launch of the Twine public demo for Shepherds of Haven ! I'll be using this space to take note of the more technica...
6 July 2025 - Belle Automata DevLogs Announcement!
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24
Game Design
Hello, hello - owl. here! I've decided to share some of the updates I make on Kickstarter here so there can be more visibility to those who could not support th...
Hotfix v0.3.2
3
Game Design
Hey everyone! Thanks again for all your support and feedback—it really means a lot. This quick hotfix focuses on tightening up a few rough spots from the last...
1 file
The Negative Edge v0.3.0-dev
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Game Design
Hi everyone! We’re back and this time with an IMPORTANT update! In the new version 0.3.0, you’ll finally find the Argus Core BOSS map. The boss features thr...
1 file
Devlog #3 — Writing is almost done, now the scariest part
Game Design
Hi everyone, This past week, I’ve almost finished writing all the scenes for the next release. Initially, I planned for the first in-game week to introduce al...
COMEBACK UPDATE
2
Game Design
COMEBACK UPDATE In this update we added: 1. A brand new studio logo on startup. 2. A new desert escape minigame. 3. The opposire dimension. (the spider web)...
2 files
Graphical upgrade
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1
Game Design
Huge upgrade to the graphics in the game. Replaced Monsters, battlebacks, busts for Nathalie and Brenda and added the almost completed Combo Attacks as can be s...
Hotfix v0.3.1
3
Game Design
Hey everyone! Thank you so much for playing Phantomware 0! I’ve been carefully going through all your feedback, and this update is all about polishing the exp...
2 files
🎉 Demo Now Live! Let the Bush Mayhem Begin!
Game Design
Dear players, testers, bush hiders and banana-throwers... After weeks of wild debugging , mysterious disappearing players, laser-precise minification, and one s...
1 file
The Underpass Devlog Process(first 8 development days)
Game Design
Day 1 / 21.05.2025: I created the project as a 3D URP (Universal Render Pipeline). I almost created a file for every element in the GDD. I started by implementi...
Hotfix v0.3.0
5
Game Design
Hey everyone! Thank you so much for checking out Phantomware 0. We’ve been hard at work fixing bugs, improving performance, and listening to your feedback. Th...
1 file
The Process
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Game Design
Hey! Hope you’ve been well. Thanks for checking in with this devblog. Sadly there is nothing to play as of yet but I am here to let you know that progress has...
Perish Parade Devlog #1
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Game Design
A little more than half a year ago, there was a guy fresh out of graduation eager to prove himself a capable illustrator and artist. He applied for internships...
Devlog #10: Tools for Run Builds
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Game Design
It's time for another devlog so you can read more about what I'm cooking at the moment. Quality of Life Both of these things are ongoing tasks that I sneak in b...
Devlog #2 — A quick update and a bit of the core
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2
Game Design
Hi everyone! The next part of the story is coming together — and there’s more to explore. To be honest, I seriously underestimated how much time some things...
Presenting Dimitria, the first oligarch designed
Game Design
Hi there, friends and foes of democracy! How you all doing? For the last 18 months, I have dedicated my work on the game to develop the scenarios and the city a...
1 file
Coming soon: Secondary quest and boss battle!
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Game Design
Hi adventurers! :) I am still working on the main quest chapters of the game, but they may take a long time. So I am adding a shorter quest in this moment , a s...
[FEEDBACK] What would you like to see in a 2025 content update?
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2
Game Design
Thank you guys for playing "...Vincent: Mansion of The Dead"! The game released back in 2024, I noted a lot of players asking about a "full release". I plan on...
Introducing oil to Power Network Tycoon
Game Design
I’ve been really happy with where the game has been going, but wanted to add a few more resource management elements to the game to increase the challenge. Un...
What's it all about?
Game Design
As a solo indie gamedev and professional power engineer, I plan to provide players with a glimpse of the power industry with Power Network Tycoon. This game isn...
The updated demo will be released on Steam soon!
2
Game Design
A lot of time has passed since the last post, and many changes have happened in my VN "Super Natural Dorm"! It has received updated graphics, numerous technical...
Need suggestion
Game Design
🔄 Game Update Coming Soon – Need Your Suggestions! Hi everyone! 👋 I'm new to game development and working hard on my first horror game: "Ceiling Fan Gho...
Game Demo Update Now Live!
Game Design
Hey everyone! We’ve just released a fresh update to the The Face Horror Game Demo , and we’re excited to share what’s new: ✨ Improved Animation Fidelity...
1 file
My first new game :)
Game Design
Hi :)...
1 file
The Negative Edge v0.2.1-dev
5
Game Design
Hi everyone! We're finally back with a new patch! We disappeared for about a month to focus on some major changes that we decided to implement after three days...
2 files — v0.2.1-dev
6/8/2025: Chapter 1 Updated to Chapbook (Twine)
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Game Design
BIG ANNOUNCEMENT: Mind Games: Trepidation is officially in Chapbook by Twine! The first chapter is available, and I am working on the second's rewrite as we spe...
1 file
Mind Games Trepidation: Talk
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Game Design
hi hello, im back on my soap box. so i'll be honest, the revamp? im not happy with. something about chapter 2 is really bugging the shit out of me, so i took li...
Scale Space Early Access v1.7 is Now Available on itch.io for $4.20!
Game Design
itch.io link: https://setzstone.itch.io/scale-space Thank you to everyone who encouraged me to keep going to get to this point! It was really hard to pull the t...
1 file
​Levelling Up DEI: How Empathy Shapes Better Games and Teams
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Game Design
Creating a game is not just all about coding and design - equally as important is forming an inclusive team that values each and every person. We have found tha...
2 files
Thursday 29th of May
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Game Design
Small patch today fixing a few issues since last monday! :) Gameplay You can now reach relation level 3 with Stecchi. , Relation experience has been reduced acr...
Terralora Development Progress Update!
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Game Design
Remember to join our Discord to talk more about the game, give feedback, and make suggestions for what direction I should take it in or what to add to the game!...
Added an Input Log feature to track player input.
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Game Design
Your inputs will now be displayed on the right side of the screen. Now there's no way you would not know what input you have placed...
1 file
Devlog #9: A Little Bit of Polish
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Game Design
Hi, wonderful humans! It's time for another devlog. The Creature Collector Fest is over but the Next Fest is right around the corner! Juggling priorities gets h...
Difficulty balancing and new interaction animations
Game Design
Extra Juice and better game economy and balance...
1 file
Defend the past, protect the future: Save Grandma’s legacy from the flames of war!
Scenario Test
Game Design
Hi there, friends and foes of democracy, I have been working on putting the pieces together for the game and thus created a lil playable test. This test shows t...
1 file
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