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Michael Fewkes Game Development Portfolio

a collection by mdfewkes · last updated 2024-09-17 20:30:15

This is a list of games I've worked on that are available on Itch. This excludes most games I've worked on as jams, personal prototypes, private contract work, and commercial games on Steam (Ark: Survival Ascended and Narcalid).

I've been making games since 2001. Tools used include Unity, Unreal, Basic, Game Maker, Python, Java, and HTML 5 JavaScript. 

I specialize in audio programming and music.  I am especially passionate about interactive music systems.

Isometric adventure
Role Playing
Play in browser
Survival
Play in browser
Play this narrative driven puzzle adventure RPG as Amánü to decide human's and Eden's fate.
Role Playing
A more browser compatible version of Final Entropy (Potentially at the cost of performance)
Play in browser
Arena Shooter with weapon modifications. A collaborative project for HomeTeam GameDev.
Shooter
Play in browser
A multiplayer adventure from HomeTeam GameDev
Adventure
Retro glitch action adventure
Action
Play in browser

Programmed the audio engine using the WebAudioAPI, including voice management, 2d panning, and different audio busses
Various SFX
Created a bit crusher effect

Play in browser

Wrote a 5 piece "Space Exploration" sound track


Coded and implemented the music engine

Racing
Play in browser

Programmed a 3D sound engine, including positional planning and a stylized doppler effect

Designed the engine sounds

An arcade themed cow collection game as aliens!
Play in browser

Released Jan 9, 2022
9 week project, 4 collaborators

• Composed a country inspired music track
• Sourced and edited cow sounds

This is a cozy game of crafting little homes for your faerie friends!
Puzzle

Released Nov 21, 2021
2 week game jam, 10 collaborators

• Developed a robust audio manager
• Created an "Animalese" character voice system to accompany dialog
• Developed tools and systems for audio integration
• Created a dynamic "stem based" music system
• Designed and coded the "Home builder" section of gameplay

A student life plus dungeon exploration narrative inspired by Persona and Harry Potter.
Role Playing

Released Sep 26, 2021
16 week project, 16 collaborators

• Designed, programmed, and integrated unique dungeon generators for all 6 of the games dungeons
• Handled FMOD integration
• Designed and implemented an interactive music system
• Composed nearly 2 hours of music over 27 tracks

Puzzle
Play in browser

Released Sep 5, 2021
7 week project, 13 collaborators

• Composed "dark dungeon" version of the upbeat "retro" music I had written for a previous installment

An adventure RPG which lets you choose the story you tell in 1612 Japan.
Adventure
Play in browser

Released May 23, 2021
16 week project, 14 collaborators

• Coded a dynamic music system
• Composed a light and dark version of the sames soundtrack

Make Tough Choices as a Game Director
Interactive Fiction
Play in browser

Released May 2, 2021
10 week project, 9 collaborators

• Coded audio playback
• Performed, recorded, and designed audio barks
• Audio integration
• Composed chill retro business music

Adventure
Play in browser

Released April 4, 2021
6 week project, 10 collaborators

• Project lead and core engineer
• Designed core gameplay
• Created map generator
• Audio integration
• Wrote dynamic music engine

Local multiplayer scooter delivery
Racing
Play in browser

Released March 28, 2021

17 week project, 10 collaborators

• Audio Lead
• Programmed a multi-listener audio solution for local multiplayer
• Wrote sample-accurate music manager the matches music phrases together
• Composed an indie-rock soundtrack

Rhythm game. Just vibes!
Rhythm
Play in browser

Released April 18, 2021
9 week project, 9 collaborators

• Built the timing engine to match events with the music

Control time! Stop an invasion!
Puzzle
Play in browser

Released December 20, 2020
22 week project, 21 collaborators

• Designed and coded advanced audio playback for time dilation; including time slow down, speed up, and reversal for both sound effects and music

An Epic MegaJam 2020 entry
Educational

Released Dec 11, 2020
1 week game jam, 4 person team

• Designed sound for a VR puzzler

Platformer
Play in browser

Released November 29, 2020
12 week project, 15 collaborators

• Coded an advanced music system
• Designed the robotic player sounds
• Integrated the sound and music

80s Arcade Action! Dodge dinosaurs, collect duckets and survive meteor showers.
Action
Play in browser

Released November 22, 2020
8 week project, 16 collaborators

• Wrote the underlying audio code
• Wrote some upbeat gameplay music
• Sound mixing

Platformer
Play in browser

Released September 3, 2020
5 day jam, 4 person team

• Music composition
• Designed and implemented the dynamic music system

Slime climb uses a vertical/layered approach to the music.  Layers are taken out and brought in as the game progresses to give a feeling of progression while maintaining coherency
Technical Demonstration

Simulation
Play in browser

Released July 19, 2020
12 week project, 10 collaborators

• Project lead and main engineer
• Art direction
• Gameplay
• AI
• Music Integration
• Sound design

Raycaster JS game inspired by Doom.
Action
Play in browser

Released June 28, 2020
16 week project, 11 collaborators

• Programmed the 3d audio engine.  Features include 3D panning, dynamic reverb, sound propagation, occlusion, and dynamic reverb

Play in browser

Released March 8, 2020
6 week project, 14 collaborators

• Project lead and main engineer
• Gameplay code
• Physics
• AI
• Audio integration
• Terrain generation
• Most UI and weapons code

Metroidvania Labs
Platformer
Play in browser

Released April 5, 2020
13 weeks, 15 collaborators

• Programmed the audio engine using the WebAudioAPI.  Features including 2D positional audio and synced music track crossfading
• All of the sound integration

Puzzle
Play in browser

Released July 12, 2020
5 months, 12 contributors

• Developed 4 "experimental" "instrument toy machines" using WebAudioAPI.  Drums, Trumpet, Trombone, and Flute

In keeping with the games theme, these instruments were intended to be cryptic, but ultimately functional.  If you can figure out how they work, you should be able to play any tune on them you could with the real instrument.

Learn language skills with many games!
Educational
Play in browser

Released March 11, 2020
5 month project, 12 collaborators

• Programmed the audio engine.  Features including music transitions, multiple audio buses, automated music ducking, and dynamic asset loading
• UI and player feedback sounds
• 6 background music tracks and 2 transition music tracks

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