This is a list of games I've worked on that are available on Itch. This excludes most games I've worked on as jams, personal prototypes, private contract work, and commercial games on Steam (Melody and Overclocked: The Aclockalypse).
I've been making games since 2001. Tools used include Unity, Unreal, Basic, Game Maker, Python, Java, and HTML 5 JavaScript.
I specialize in audio programming and music. I am especially passionate about interactive music systems.
Released August 5, 2018
15 week project, 24 collaborators
• Programmed the HTML5 audio engine. Features include dynamically mixed audio loops, a robust music manager, and multiple audio group volumes
• Music integration
• Most of the sound integration
• Some UI design and relevant integration for the option menus
• Ambience and UI sound design
• Wrote a "Harvest Moon/Stardew Valley" style music track
Released December 16, 2018
11 week project, 11 collaborators
• Programmed the dynamic music engine. Adds and subtracts music layers depending on in game parameters.
Technical Demonstration
Released July 5, 2020
2 month project, 13 collaborators
• Programmed the audio engine
• Wrote a spacy retro adventure track
Released October 14, 2018
21 week project, 31 collaborators
• Co-managed the FMOD project used for the audio middleware
• Sound and music for the Word Wall section
Released December 17, 2017
20 week project, 18 collaborators
• Managed the Wwise project
• Audio middleware integration
• Involved in much of the UI integration
• All sound design
Released February 9, 2020
9 week project, 11 collaborators.
• Responsible for the FMOD project and integration
• Wrote the actiony synthwave track used for level 2
Released April 22, 2018
10 week project, 18 collaborators
• Audio lead
• Wrote the HTML5 audio engine, features included synced music crossfades
• All music and sound integration
Released July 29, 2018
11 weeks, 23 collaborators
• Wrote the HTML5 audio engine. Includes layer blended sound mixing based on in game parameters
• Designed and integrated the dynamic car sounds. Features include RPM accurate engine sounds and speed based brake sounds.
Released September 30, 2018
17 week project, 13 collaborators
• Wrote and integrated the audio engine.
The project lead requested I come integrate the audio engine I had designed and already integrated into Ghosts of Neo Tokyo and Dream Racer.
Released July 9, 2017
18 week project, 13 week project
• Maintained the Wwise project used as the audio middleware
• Wrote one of the 2 metal music tracks used in the game
Released January 12, 2020
13 week project, 14 collaborators
• UI debugging and fixes for sliders and the pause menu
• Wrote the action orchestra piece used during the deck management section
Released May 21, 2017
20 week project, 13 collaborators
• Composed a sci-fi western track for the gameplay music
Released February 11 2018
10 week project, 9 collaborators
• Composed an upbeat 8-bit/16-bit style racing music track
Released February 4, 2018
9 week project, 9 collaborators
• Composed music for the boss fight
Released May 27, 2018
16 week project, 13 collaborators
• Designed all of the metal impact sounds
• A member of the stadium crowd
Released May 6, 2018
6 week project, 8 collaborators
• Sound design for the ball
When the game was nearing release I joined with this last hour contribution that was important for player feedback.