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libGDX Jam Submissions (2022-present)

My more recent libGDX jam submissions. Things took a bit of a dive after 2022, I wonder why.

Can you guess if these railway stations are London Underground or London Overground? I can't.
Educational
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Submission to libGDX Jam 20. The theme was "UNDERGROUND".

This game has the most lines of code of any game ever written. Except possibly Yandere Simulator. It's very challenging and fragile.

Quack quack quack quack quack!
Action
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Submission to libGDX Jam 21. The theme was "Sinking Cities".

This was an enjoyable little game to make. Nothing too groundbreaking, yet had its challenges all the same. That duck on a 3D plane... it was a bug, but now I consider it a feature.

Never have I ever seen anything quite so hideous in all my life!
Rhythm
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Submission to libGDX Jam 22. The theme was "Post Apocalyptic".

I haven't seen a rhythm game with physics before, but it seems to work well enough. The timings need refinement (it's basically just a recording of my keystrokes done in a single take) but even as it is I'm quite happy with it.

A knight without a knout.
Platformer
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Submission to libGDX Jam 26. The theme was "A Terrifying (K)Night!"

Unfinished, very bad. The in-game clock can represent the forever-looming jam submission deadline.

Not last or least, except it is last.
Simulation

Submission to libGDX Jam 22. The theme was "Post Apocalyptic".

I tried to make a game using LiquidFun but it didn't really work out. I don't know why liquids travel through dynamic bodies.