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Standard Playing Card Based TTRPGs

a collection by Rosewoodhag · last updated 2023-11-10 03:16:46
An Improv Comedy Smackdown
A dangerous game of goblin high society.
A 1-4 player TTRPG about friendship across time
A Shifting Memory card game (Inspired by a song)
A roleplaying fighting game of selves-discovery.
A poetry-prompting game about being at sea that uses a standard deck of cards!
Will you collect all the ingredients to make a magic brew before the other apprentices do?
A Cyberpunk Strategy-TTRPG
How to survive Undead, Aliens, Monsters and Myths. End of the world survival.
A Surreal Role Playing Hangout
A Solitary Game of Exploration, Wonder, and Peril
You are Hungry. You are immortal. The rest is up to you.
A short RPG about secret agent penguins and blackjack
A cozy game about rediscovering the past.
A dangerous, unique fantasy RPG that uses a regular 52-card deck for its mechanics!
A narrative game about sending one last message before you fade away.
An intimacy-building RPG separated only by candles and the dark
A competitive TTRPG about an unknowing champion and their patrons.
A 2-player TTRPG about former friends
A card-prompt storytelling game about mecha pilots caught in the shadow of their legendary squadron leader.

Chasing the Ace is a GMless, card-based storytelling game of mecha drama. a Descended From the Queen game for 3-5 players. To play it, you just need a deck of regular playing cards and this book.

Experience the conclusion of a racing year on the Circuit during the last race in this GM-less RPG.

Final Lap is a role-playing game for 2 or more players (although it is possible to play it alone). Based on Alex Roberts' game For the Queen, and therefore Descended from the Queen, it takes the form of a deck of card

A storytelling game about drawing constellations and creating mythology

Told by Starlight is a no prep, GM-less game for 2-6 players. It is about drawing constellations and telling the tales behind them. Using a standard deck of playing cards to generate themes and prompts, you will create an entire mythology, and all the characters within.

A Game about Community, Loss, and Rebuilding

Supports 2-6 players and requires writing/drawing implements, paper, cue cards, and a deck of standard playing cards (Jokers removed.).

Two people explore a mysterious land for a place rumored to make any dream come true

The game is for two players and will take around 2-4 hours to play. Players will need a deck of cards, a sheet of paper, and some pens or pencils.

A game that starts when you order pizza and ends when you take your first bite

With a deck of cards and some imaginative friends you tell the story of your Pizza Hero, destined to deliver your pizza despite hardships they run into along the way.

A game about body horror using paper dolls.

involves cutting up and taping back together paper dolls.  Requires paper, drawing utensils, scissors, tape, a 4-sided die, a deck of 52 cards (jokers removed), and a bag.

  • Gmless
  • 3+ Players
Win or Lose Together. Touchstones: Firefly, The Dark Tower.

Dirty Aces is a tabletop roleplaying game about a group of wanderers, vagabonds, ne'er-do-wells, and unlikely heroes who are bound together by fate/Karma/ka—whatever you call it.

Inside you'll find

  • A diceless engine utilising regular playing cards to resolve conflicts,
  • A simple character creation system so you can make your party and play all in a single session,
  • Fiction-first, success-with-consequences mechanics, so there's never a question about what comes next,
  • Tables for campaign creation seeds for you to create your own unique setting in the style of its many Touchstones.

Game Information

  • Number of Players: 5 (4 + 1 Dealer)
  • Length: 2-6 hours
  •  Pages: 19
  • Requires 2 decks of regular playing cards
A Cooperative Pentolan Card Game for 3-7 Players

Gondola is a cooperative card game using a subset of a standard deck of playing cards using only the ace, 2-7, Jack, King, and Queen.

A short zine about the miracles that happen when the monstrous figures go through town.

Every year the citizens of Edmund Valley are witness to the Procession, a march of fantastic and monstrous beings that pass through the town, and as they do, they perform miracles. Discover the miracles of the Procession and decide how they change your version of Edmund Valley.

This is a one or more player game that requires a deck of cards to play.

A blackjack-driven story game of doomed travelers

You are fellow travelers on a perilous journey trying to make your way home. The goal of the game is to make it back safely. On your journey, you will encounter various challenges using a blackjack-driven card system, and reflect on what drives you on your journey home.

This is a GM-less/GM-lite collaborative story game for 2-5 players. A game should take about 1-2 hours, and you will need a standard deck of playing cards, writing implements and paper or index cards to play.

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