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Standard Playing Card Based TTRPGsPage 2

a collection by Rosewoodhag · last updated 2023-11-10 03:16:46
2-Player RPG where you can save either your relationship or the world.

"Our Love Can’t Save The World is a two-player role-playing game using a standard deck of playing cards. Together you play as two people in a loving, but failing, relationship. Meanwhile, the world is ending.

It's Not About Winning. It's About Making Everyone Else Lose.

Scratch's Sc0re is a Rummy game in the style of Three Thirteen and Five Crowns. Make groups of cards called Talons out of your hand, while keeping more chips than your opponents. Clear first in a round and you can force the player you think did worst to pay up. Or wait for someone else to end the round and try to nab the ever-growing Score by bringing Old Scratch the card he most wants. Just be careful - every time someone claims The Score, it grows exponentially!

Everything you need to play is included, besides up to five other people and a way to keep score (such as poker chips or tokens). Contains fronts and backs for all 100 cards in the base set (which you'll need to cut out and sleeve in clear sleeves).

More Damned Cards for Old Scratch's Favorite Game
Card Game

Hellish Descent is an expansion to the Old Scratch's own Scratch's Sc0re from 2019. Grab yourself three brand new suits of cards, More copies of both kinds of Jokers, cheat cards for each player that explain what the new symbols mean, and a Legacy-style tutorial to help you get the most out of the deeper mechanics.

Recreating the myth of Shamhat and Enkidu, players must reconcile politics, consent, and intimacy.

18+ 2 player game, safety tools not provided but advised.

This is a game where two players recreate the folkloric story of Shamhat and Enkidu. It is a game of power, consent, knowledge, loyalty, and love. It uses a deck of cards to help narration.

In the game one person will play Shamhat - the sacred prostitute, and the other will play Enkidu, the wildling. The game takes place over a series of interactions where Shmahat attempts to seduce Enkidu to lie with them. Mechanically, Save/Serve is played with a deck of cards, which serve as conversation prompts. You play by talking and describing, and ultimately by following or diverting from the route the game expects you to travel.

A 2-player game for a single moment

The Sailor and the Siren is a card-based roleplaying game for two players taking place over the course of a single scene, progressing through playbills to weave a story of love, hunger, and the depths of the ocean.

the goddess loves you, save her!

he River features:

  • Galaxy-spanning science fantasy! 
  • Diceless, non-random resolution for non-magickal tasks
  • Two completely different core magick systems!
  • Card based resolution mechanics for magick! Both magic systems use the same deck of ordinary playing cards (plus jokers) -- mages just use their hand and the Cosmic River very differently
  • Four Charts (playbooks), two for each type of magic, which further twist the way you control the universe: Weavers, Touched, Slicers, and Talented
  • Ordinary people empowered by a twin disaster echoing backward through time!
  • Playable with 1 GM and 2 or more additional players
Personal Horror Roleplaying game.

Locus is ideally played with 2-5 people, with one taking the role of Director (GM)

It requires a Standard Deck of Cards and 3D6 to play.

It is typically designed for 1-5 sessions of a few hours each.

A deck based character creation game.

Session Zero is a deck based, character creation game. Using a standard deck of cards or the deck of Session Zero cards, draw a hand and answer the prompts to create the story of your character from before your story with them began. Each unique prompt has a set of follow up questions to really get to the root of who this character is as well as the events and people who shaped their lives.

Designed as a solo game, it can easily be adapted to be played in groups within the same setting.

A solo roleplaying game about exploring an archive of websites

A tabletop game about exploring the archive of a defunct network of webpages from decades ago.

1+ players

a 6 sided dice and a deck of playing cards

Life in Simple Moments

sweet*peony is a two-player game about telling the story of a person or an object through the lenses of Joy or Sorrow using a regular deck of cards. Whether your story encompasses a day, a week, a year, or a lifetime, joy and sorrow are natural parts of life, and what that looks like is up to you.

20 minutes to save the world

2-4 Players 20 minutes.

The world is under siege. As members of a global security council,  you must work together to save the planet from invasion.

Played remotely via video chat (in person is ok too). Using a deck of cards,  players take on the roles of security council members with different skills to secure sectors of the world and cancel the apocalypse in 20 minutes or less.

A mysterious monument. An ill-fated expedition. A storytelling game for 1-3 explorers.

All you need is a deck of ordinary playing cards, a journal to record each day's setbacks and breakthroughs, and (optionally) one or two other players.

a game about a house.

for 2+ players, using pen, paper, and a regular deck of cards.

A dark Western poetry RPG for 1+

1-3 players

  • Writing implements of your choice
  • A well-shuffled deck of 54 playing cards, Jokers loaded
  • One six-sided die (optional)
A card game of discovery and improvisational storytelling for 1-4 players

The download includes a printable PDF guidebook, and JPG images of the cards and card backs for you to add to your digital tabletop of choice. You can always use a standard deck of playing cards to play the game as well.

‘What is Here?’ is a game about building a myth around a being through a community’s eyes.

By using a deck of cards and answering questions in short role play scenes, this game gives you the opportunity to build an organic story through a community, and shape their history forever.

Weird and Wonderful cyberpunk.

NETWORK 23 is a cyberpunk RPG that uses playing cards instead of dice. There are 52 THOUGHTS, which provide a PC's background and starting equipment.

A Tabletop Role-Playing Game regarding Orchid Hunting during the Reign of Queen Victoria

A Tabletop Role-Playing Game regarding Orchid Hunting 

during the Reign of Queen Victoria

-

for 2 to 6 Persons of Fine Repute Inclusive of a Games Master 

Requiring a Deck of Playing Cards,  2 Six-Sided Dice, & 6 Pennies

A card-drawing game for 1+ players. Create a world, a menace to threaten it, heroes to fight it, and then do battle.

The Creature Comes for Us is a game that can be played solo or multiplayer which uses a standard deck of cards, two six-sided dice, and the players' imagination.

A tabletop game for 1-3 players about exploring an ancient forest.

into the Forest is a tabletop game for 1-3 players. Using a standard six-sided die, a deck of 52 playing cards, this guide, and your imagination, you go on a journey to discover what lies in the depths of the forest - and try to make it back out alive. One play session takes approximately 30 minutes.

A one-page, one-move #pbta #ttrpg without an MC!

Hardship River is a one-page, one-move Powered by the Apocalypse Role-Playing Game with no MC! In it, you and your traveling companions sail in the Little Tail boat down a very dangerous river, hoping to reach the great Unconquered City by the seashore. As you overcome each stretch of wild rapids, you discover why you're traveling, what's your cargo or why do you really care for your companions.

Hardship River is a one-page trpg (or two pages, including the cover) about sailing with uncertain companions into a potentially dangerous unknown.

It's card-based, using the cards for blind-bids that help position the characters in the story. It works as a setup to a campaign or one-shot as well, especially if you're playing something with kind of a wild west feel.

A tabletop roleplaying game where YOU are the hero.

Mythic Mortals is a tabletop role-playing game where you and your friends play as your real-world selves suddenly granted incredible powers.

  • 2-3 Hours
  • The Rules and Setting make an easy, comfortable introduction to new players.
  • Cards Required: your cards switch out every few turns, constantly providing new combinations of powers, weapons and flaws.
  • Players start out strong, no need for levels or grinding. All the cool abilities and powers are at your disposal from the beginning!
A world-building game about places over time

The Ground Itself is a one-session storytelling game for 2-5 players, played with household materials (a coin, a six-sided die, and a deck of cards). Focusing on place- one specific place, chosen by the group - The Ground Itself unfolds over radically disparate time periods that may range from 4 days to 18,000 years. By casting wildly into time, it considers how places both change and remember themselves. Fundamentally, The Ground Itself is about the echoes and traces we leave for others after we are gone.

A storytelling RPG where you generate a city and its freedom fighters with a deck of cards

need 1-2 hours, 2-4 players, a deck of playing cards, a conductive space, index cards, writing materials and a copy of this game (digital or printed). One of the players is the Facilitator, who has read this document beforehand.

A one page RPG: Gather a crew, assemble a ship, and KOBOLDLY GO! where no lizard has gone before!
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