Galatea is a solo role-playing game about the divine nature of creation and our ridiculous aspirations. Play as a Bookmaker attempting to make the Perfect Book, journey through the process of making, and contemplate what it means to create.
"Sorcery and Slip-ups" is a whimsical solo tabletop RPG that casts you as the endearingly clumsy apprentice of a powerful wizard. In this unique twist on fantasy role-playing, you aren't the hero embarking on epic quests; instead, you're learning the ropes of magic, dealing with the everyday mishaps that come from potion spills, misfired spells, and the occasional magical mishap. As you navigate your daily tasks, your actions - both successful and blunderous - ripple out to unwittingly shape the journey of a distant hero. It’s a game of chance, skill, and unintended consequences, where your slip-ups and successes have a mysterious way of becoming part of a larger story unfolding in a world filled with enchantment and adventure. Dive into a narrative where every task is an adventure, and every mistake is a story waiting to be told!
Toy Shop Adventures, is a one-page, 24-word TTRPG where the players are stuffed animals in a toy shop trying to rescue their friend who fell down the shelf before the store opens again.
You know it for sure. That child needs you! Sadly, their parents left without buying you. You know what you have to do: Leave the shop. Find the child. Help them.
A tiny solo mapping TTRPG about dungeon-crawling in an endless labyrinth,
In Take Flight, Little Bee you try to survive long enough to reach a place of comfort so that you can breed and pass on your legacy. What will happen to you, until you reach that point?
A solo game where you are reborn as a Goddess seeking revenge on those who wronged her.
You are a government wonk sent home for the length of the furlough. This is a great chance to get all those things done that you want to get done. But first you have to get out of bed....
Showtime! is lyric, solo-RPG about hunting monsters, being glorious and earning coins!
being a visibly inhuman child of a visibly inhuman superhero or villain.
more french :(
You Scout the Job by drawing cards and consulting tables to determine what job you pull, how you gain access to the building, what security is inside, and how difficult it is to open the safe. Once Scouting is complete, you reshuffle, then draw more cards to Pull the Job, while dealing with any Complications that may arise.
You are stuck somewhere, metaphorically or literally, and you need out. Maybe this is a rut, or maybe it's the world around you. This is a very light, one-page meditative, contemplative piece to let you sit with the discomfort.
uses the act of building a House of Cards to tell the story of just that, a house.
in french
A solo journaling game about mentoring your younger self and being mentored by your older self.
getting home at night in a town with cults, monsters and ghosts you didnt know about
Labyrinth of Night is a noir solo journaling game where you are a private detective who's stuck in purgatory, wandering the city as you try to either wake up in your hospital bed or move on to your soul’s rest.
The Bureau of Investigation, Registration and Capture of Objects of Power has opened a case to address the new appearances of the Evil Eye curse. It has risen from the deep wells of dream energy found on several capital cities all over the world. If you are reading this, congratulations. You have been assigned to this case as a control agent.
Detailing the origins and meaning of mysterious land markings, this game guides you through making your own divinatory oracle (which you can use for general solo TTRPG play). But, a secret lies at the heart of the thing which will lead the most intrepid solo players on a dark trip through a deceptive and cruel landscape.
As the cat you will travel across town, using your stealth and wiles to listen in on the most intimate conversations and encounters. At the end of the day you return to your human to relay to them all the town’s salacious gossip for the society page. The goal is to prepare 6-8 items for the newspaper before your human sends them to the presses for the week.
You are a Replicant and a Blade Runner, hunting down your own kind when they go rogue. But what does it mean to go rogue as a Replicant? Emotions! And that's what scares human. If Replicants have emotions, how can we distinguish between them and us?