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Gamkedo ClubPage 2

These projects have all been created by members of Gamkedo Club practicing team game development together online.

GIF
Point and click 3d adventure. Viva la cube!
Adventure

Developed Nov 6, 2016 - Jan 29, 2017

Project lead, player motion programming, puzzle and level design, writing: Chris Markle

Dialog and choice system programming: Reid Alford

Models (trash can, lamp, rug, frosted windows): Caspar Dunant

Models (toys, doors, salt & pepper shakers, food tray cart, table, stool, chairs), main menu UI programming, QA, audio integration: Oasis Rim

Models (signs), QA: Jeremy Kenyon

Sound effects and music: Micky Turner

Sound effects, funky guitar licks, QA: Christer Kaitila

Models (Security camera, keypad, kitchen cabinets and sink, tissue box), inventory system and item use programming, scene lighting: Chris DeLeon

GIF
Simulation

Developed Nov 12 - Dec 15, 2017

Team Lead, Programmer, People: Chris DeLeon

Dialog Design, Hats Cabinet, Game Design and Pixel Art for 6 games: Henry Shotwell

3D Cabinet Model: Eric Andrade

Cabinet Textures for 3 Games: Sasha Reneau

Prizes art (Dice, Eyes): Charlie Volpe

Toy Gun Prize: Dan Lazer

Reagan Runner Concept, Boot Art: David Yoon

Music: Nate Chambers

Atmosphere SFX: Andy Hofle (found, non-member)

Music Producer: Mario Bueno (Creative Commons)

GIF
Co-op puzzle solving adventure rats
Adventure

Developed Jan 21 - Feb 25, 2016

Project Lead, Gameplay, Story, Character Model, Layouts, Environment Models, Puzzle Models, Logo: Leiah Fournier

Core Programming, Network Co-Op, Camera Movement, Player Controls, Audio: Jeremy Kenyon

Puzzle Animations, Environment and Puzzle Models: Tim Waskett

Player Ability Code, Puzzle Mechanics, Debugging: Nicholas Polchies

Textures, Shaders, Lighting, Environment Models: Dan Lazar

Addl. Models: Sponge, Closed Book, Dishsoap, Can: Charlie Volpe

Cooking Pot Model: JL Evans

Puzzle Mechanics, Debugging, Spoon & Spool Models: Chris DeLeon

Original Composition of Theme and Level Music: Thomas Kresge

GIF
Delivering pizza in the wasteland of society
Action
Play in browser

Developed Apr 21 - June 9, 2016

Project Lead, Programmer, Game Designer: Jeremy Kenyon

Two neighborhoods, rifle and ammo code, enemy hit animations and health, menu mouseover, main menu colors, hud improvement, character model adjustments, enemy attacks, armor, addl. game design: Chris Karpyszyn

Created sound effects and music for game, created different building types: c: Games

Created model for main character, start screen image, ending level, oven: Angelo Gazzia

Developed the level editor (originally made for ANTventure, adapted for this game): Charlie Volpe


GIF
An arcade combat flight-sim with procedurally generated terrain and missions.
Action

Developed May 19 - Jul 17, 2016

Lead Design, Gameplay Programming: Tim Waskett

HUD Design and Programming: Patrick Nugent

3D Modeling: Tim Waskett, Caspar Dunant, Chris DeLeon, Jeremy Kenyon

Sound Design: James C. Hoffman

Special Thanks: Sebastian Lague

GIF
Match 3 game with anti big-brother themes
Play in browser

Developed Oct 8 - Nov 6, 2015

Project Lead, Main Programming: Jeremy Kenyon

Art: Sasha Reneau

Game Programming: Marcus Silva, Sam Tobia

Music: Calix Reneau


GIF
God game tech demo for the Vive
Simulation

Developed Aug 14 - Dec 4, 2016

Project Lead, Level Design, Game Design, Main Programming: Jeremy Kenyon

Tree Models: Christer "McFunkypants" Kaitila

Music and Sound Effects: Micky Turner

Huts, Totem, and Meteor Models: Retrophil

Fire System, Hand Models/Animation: Reid Alford

Real-Time Terrain Deformation: Tim Waskett

Level Design, Little People Image: Chris DeLeon

GIF
Shoot bubbles with a bouncing cannon and color mixing!
Puzzle
Play in browser

Developed Jun 2 - Jul 17, 2017

Lead, Core Game Code, Grid Logic: Nicholas Polchies

Particle Effects, Cannon Powerup, Sound/BG Code, Code Cleanup: Caspar Dunant

Bubble, BG Art, Music, Color Mix Concept: c:games

Dashed Aimer: Chris Markle

Menu Code: Jeremy Kenyon

GIF
Be the best at packing picnics
Puzzle

Developed Dec 15, 2015 - Feb 4, 2016

Co-Lead, Concept, Models, Design, Writing, UI Design: Sasha Reneau

Co-Lead, Production, Concept, Design, Level Design: Steve Palley

Music: Thomas Kresge

Models, Code, Lighting, Audio/VO: Chris DeLeon

Writing: Jeremy Kenyon

Furniture, Addl. Models: Dan Lazar

GIF
Help Dr. Wendy B. Loon deliver the zombie cure in her hot air balloon
Play in browser

Created Dec 18, 2016 - Feb 19, 2017

Lead, Tilt Effect, 3 Levels, Cutscene Anims: Chris DeLeon

Zombies, Twister, Sound Hooks, London: Sergio Solorzano

Temperature Spoil Code, Cooling Building: Eric Andrade

2 Monuments (NYC, Pisa), Menu Code: Matthew Ko

2 Monuments (Eiffel Tower, Temple of Heaven): c:games

Particle Effects for Wind, Fire, and Twister: Andreas Lathe

Sound Effects: Micky Turner

Gameplay Music: Thomas Kresge

Tutorial Level, Golden Gate Bridge Art: Ashleigh Morris

Warning Airplane Model & Flyover Code: Caspar Dunant

Mute Feature: William DiFruscio

Building Art (Main/Background in NYC, Pisa): Tyler Hays

VO, Level Select, Sound Code, 4 Levels: Christer Kaitila

Canvas Scale (As Coded for APC5): Nicholas Polchies

GIF
Ranged tag online with toys in an office.
Shooter

Developed Feb 18 - May 19, 2017

Project Lead, Concept, Networking, Gameplay Programming, Combo Plays, Scoring, Player UI, Lighting, Level Dressing, 3rd Person, Dart Gun Code: Dan Lazar

Water Cooler Station Art, Cubicles Art, Addl. Combo Plays Design: JL Evans

Event System, Level Design, Telepresence Robots and Terminal, Photocopiers, Ceiling Lights: Tim Waskett

Tripwire Weapon Code: Andreas Lathe

Combo System, Water Cooler Station Code: Nicholas Polchies

Tripwire Weapon Art: Sasha Reneau

Posters, Addl. Combo Plays Design: Jeremy Kenyon

Art for Player, Dart Gun, Soda, Vending, Filing Cabinet, Cubicle Decor, Trees, Carpet, Ceiling: Angelo Gazzia

Tooltips, Camera Tuning, Water Cooler Effects, Dart Nuke, Ammo Stations, Misc. Polish: Chris DeLeon

GIF
Find the pizza and drag it home. Don't get squashed!

Developer Oct 29 - Dec 3, 2015

Lead, Concept, Design, Coding, Music: Steve Palley

Models (All Except Boot), Addl. AI Script: Dan Lazar

Boot Model, Sounds: David Yoon

Addl. Design & Code, Wall & Floor Art: Chris DeLeon

GIF
Blast flying viruses with your face laser!
Shooter

Developed Jan 14 - Feb 18, 2016

Design, Pitch, VFX, Concept by: Calix Reneau

Writing: Leiah Fournier

Code, Art, Sound, VO: Chris DeLeon

Music: Nate Chambers

GIF
Use foam darts to defeat hidden office zombies. Online co-op.
Shooter

Developed Oct 19 - Dec 3, 2015

Lead, Main Programming, Concept, Character and Environ Models, Networking, Lighting, Game Modes, AI: Dan Lazar

Git Setup, Cursorlock, Tuning: Marcus Silva

Speed and Health Powerups: Jeremy Kenyon

Music: Nate Chambers

Prop Placement, Watergun Art, Title Screen: Chris DeLeon

Addl. Concepts: Calix Reneau

Testers: Allen Wan, Patrick Nugent

GIF
Jump between clouds! Discover fantastic treasures!

Developed Aug 7 - Sept 18, 2016

Pitch, Concept, Main Code: Chris DeLeon

Monster Model, Sound: Micky Turner

Original Music, FMOD: Thomas Kresge

Writing, Menu UI: Chris Markle

Game Title: Lou Herard

Trail Shaders, Sky/Ground Fade: Nicholas Polchies

Addl. Early Story Input: Chris Karpyszyn

Cabinet Model from Arcade 88: Eric Andrade

Castle Model from Pirate Moon: Jeremy Kenyon

Cloud Spawn and Terrain Code from Critical Alpha: Tim Waskett

Special Thanks: Sebastian Lague (not a club member)

GIF
Cat adoption game show
Action

Developed Dec 10 - Mar 17, 2017

Project Lead: Jeremy Kenyon

Cat Modeling and Animation: Dan Lazar

Environmental Modeling: JL Evans, Leiah Fournier

Game Show Music: Thomas Kresge

Programming: Patrick Nugent, JL Evans, Jeremy Kenyon

Crowd Chant/Cheer: Leiah Fournier, Erik Verlage, Steve Palley, Sasha Reneau, Charlie Volpe, Henry Shotwell, Chris DeLeon

Main Menu Music: Kevin MacLeod ("Hep Cats" - non-member, Creative Commons, incompetech.com)

GIF
Overhead pick-up soccer on the moon
Sports
Play in browser

Developed Nov 23 - Jan 7, 2016

Concept, Pitched by: Joe Spradley

Player+Score Code: Charlie Volpe

AI Code: Marcus Silva

Art, Ball Code: Chris DeLeon

Sound Effects: Patrick Nugent

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