The core dice mechanic from HyperMall: Unlimited Violence, stripped down to its simplest components. It's 1 page.
In here, you will find links to the Songs and Sagas Creator Kit, which includes a System Reference Document (or SRD), design notes, license information and even logos to identify your game as a game Carried in Songs and Sagas.
With a wider community acceptance of the idea that games provide players with benefits to skill development, many publishers are releasing "educational" TTRPGs.
However, for these games to be widely accepted in a classroom setting and to actually be accessible to educators who are stretched on time and resources, it’s important to make sure that your game is not just educational but that it’s also going to work in a typical educational setting.
Medley is a no-prep TTRPG. You just need regular dice and means to take notes.
If you don't want: long planning, lots of things to keeping tab and dragging character creation, tis is for you
You create EVERYTHING you need at the table in a direct manner.
It's mostly suited for one-shots but adaptable for short campaigns. Also recommend using the deck of Recall if you want a deck word oracle
Less is More is a light, fast paced ttrpg that takes a lot of what makes the OSR tick but with twists that take a modern look at how to make those things work. A d20 roll under system that borrows a lot from both the Black Hack and Knave, but also looks to games like Call of Cthulhu, Shadowrun, and Mage: the Awakening for inspiration.
Rapture offers players a compromise between rules-light, exciting action, and conceptually crunchier story-centric games, with deeper characters without resorting to hundreds of pages of rules, overly complex mechanics, and dozen-page character sheets. While this game does offer a system for tabletop roleplaying, Rapture also offers several specific gameplay opportunities: Sandbox philosophies, balanced roleplaying opportunities, and collaboration between players and their referee.
This exists inside my head in the event that a group wants to play a game but doesn’t know what/doesn’t have another book or setting in mind.
Go is tiny tabletop roleplaying engine built for low- or no-prep single session games. It runs on a very simple 1d6 system, requires no character sheets (though we made them in case you wish to use them), and includes rules for four genres: fantasy, mystery, sci-fi, and western. It is made for groups of 2-5 people, one of whom runs the game (the Guide).
The YASS SRD (Yet Another Single Sheet SRD) is a diceless narrative framework designed to be extremely light weight but yet still offer tactical decision-making. It does this by giving each player a pre-set number of outcomes that they have to then decide when is the best time to use them to overcome the obstacles in their way.
The 50/50 System is a coin-based, system neutral supplement that can be utilized in any tabletop role-playing game. This is not meant to be a standalone item but could work in a pinch or, at best, a one-shot if you wanted to use this for a full game of something.
M.A.G is a rules-lite adventure game that can be used for most genres as-is. The game uses step die for the attributes and everything is an opposed roll. It is very flexible making it very simple to change to fit your style of game.
The game is very easy to play making it a great game for first time players. It works very well for solo thanks to the opposed roll resolution mechanics, and it uses almost all of the polyhedral die.
Since the game is so minimal and uses a simple difficulty die for opposed rolls, it is very simple to convert existing modules to use it, even on the fly. Simply assign a difficulty to the test and roll. Enemies work the same way, except they need hits. The rules include tips for creating enemies, which will be useful when converting modules.