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Setting Agnostic Systems & SRD

Open TTRPG Engine
A one-page summary of the Black Sword Hack rules.
A setting-neutral tabletop RPG system that emphasizes the power of deals made between players and Storyteller.
The Official License and Guide for Spindlewheel hacks
Kodi Gonzaga's One Page Mechanics Guide to the Belonging Outside Belonging / No Dice No Masters System
A guidebook for utilizing the MAIL system
Where destiny is in constant flux.
A narrative roleplaying framework!
Be inspired and make a game that is Crafted in a Shell
A TTRPG Tech Pack for a GMless Opposed Dice Pool System
rules light, quick, casual, 2d6 sword & sorcery rpg
A strategic racing game for two players
A simple, narrative focused d6 dice pool system

The core dice mechanic from HyperMall: Unlimited Violence, stripped down to its simplest components. It's 1 page.

Carry your TTRPG in Songs and Sagas

In here, you will find links to the Songs and Sagas Creator Kit, which includes a System Reference Document (or SRD), design notes, license information and even logos to identify your game as a game Carried in Songs and Sagas.

An Anthology of Resources for Fantasy PbtA Games
A collection of rulebooks, blogs & words by me.
A toolkit for creators and educators to take their games from "educational" to "classroom ready"

Taking TTRPGs from "educational" to "classroom ready"

With a wider community acceptance of the idea that games provide players with benefits to skill development, many publishers are releasing "educational" TTRPGs. 

However, for these games to be widely accepted in a classroom setting and to actually be accessible to educators who are stretched on time and resources, it’s important to make sure that your game is not just educational but that it’s also going to work in a typical educational setting.

Draw your way to adventure. Now with 16 pages of content!
Sit n Play RPG for lazy players

Medley is a no-prep TTRPG.  You just need regular dice and means to take notes. 

If you don't want: long planning, lots of things to keeping tab and dragging character creation, tis is for you

You create EVERYTHING you need at the table in a direct manner.

It's mostly suited for one-shots but adaptable for short campaigns. Also recommend using the deck of Recall if you want a deck word oracle

a solo-journaling game about studying cultures other than your own
Logos and Resources for your Splattered with OIL projects.
A fast, simple narrative Dice-Pool RPG System.
An OSR adjacent classless, raceless, levelless, and experienceless game system in 25 pages.

Less is More is a light, fast paced ttrpg that takes a lot of what makes the OSR tick but with twists that take a modern look at how to make those things work. A d20 roll under system that borrows a lot from both the Black Hack and Knave, but also looks to games like Call of Cthulhu, Shadowrun, and Mage: the Awakening for inspiration.

Play Worlds, Not Rules.

Rapture offers players a compromise between rules-light, exciting action, and conceptually crunchier story-centric games, with deeper characters without resorting to hundreds of pages of rules, overly complex mechanics, and dozen-page character sheets. While this game does offer a system for tabletop roleplaying, Rapture also offers several specific gameplay opportunities: Sandbox philosophies, balanced roleplaying opportunities, and collaboration between players and their referee.

scrappy little TTRPG rules on the fly

This exists inside my head in the event that a group wants to play a game but doesn’t know what/doesn’t have another book or setting in mind.

A 1d6, extra rules-lite tabletop engine made for quick one-shots

Go is tiny tabletop roleplaying engine built for low- or no-prep single session games. It runs on a very simple 1d6 system, requires no character sheets (though we made them in case you wish to use them), and includes rules for four genres: fantasy, mystery, sci-fi, and western. It is made for groups of 2-5 people, one of whom runs the game (the Guide).

Yet Another Single Sheet SRD

The YASS SRD (Yet Another Single Sheet SRD) is a diceless narrative framework designed to be extremely light weight but yet still offer tactical decision-making. It does this by giving each player a pre-set number of outcomes that they have to then decide when is the best time to use them to overcome the obstacles in their way.

A Supplemental RPG System by Nathan Mehlhorn

The 50/50 System is a coin-based, system neutral supplement that can be utilized in any tabletop role-playing game. This is not meant to be a standalone item but could work in a pinch or, at best, a one-shot if you wanted to use this for a full game of something.

Ultra-lite role playing game in the FKR spirit

M.A.G is a rules-lite adventure game that can be used for most genres as-is.  The game uses step die for the attributes and everything is an opposed roll. It is very flexible making it very simple to change to fit your style of game.

The game is very easy to play making it a great game for first time players. It works very well for solo thanks to the opposed roll resolution mechanics, and it uses almost all of the polyhedral die. 

Since the game is so minimal and uses a simple difficulty die for opposed rolls, it is very simple to convert existing modules to use it, even on the fly. Simply assign a difficulty to the test and roll. Enemies work the same way, except they need hits. The rules include tips for creating enemies, which will be useful when converting modules.

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