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Supers, Modern and Urban FantasyPage 2

An RPGene Pool TTRPG about constellations and legends

The RPGene Pool is a collaborative project of evolutionary analog RPG design.

In Love With The Stars is played in three collaborative phases. First, all players create and name constellations of the world. Next, each player has a turn playing a legendary figure while the rest of the players take the role of the constellations—guides, adversaries, deities. Lastly, all players take the role of modern characters in the legacy of the legends before them.

A game of Queer Heroism

You are a LESBIAN and a WEREWOLF and you and your partners (romantic and professional) are the cities CRIMEFIGHTERS. You balance your normal life while keeping both being a werewolf and a superhero secret. You do not need the full moon to transform but you and supernatural creatures are at the most powerful during. How will you use your werewolf and your lesbian powers to save the day?

A game about Power, Responsibility, and the Past you can't avoid

Built on Caltrop Core. Submitted as a part of Caltrop Core Jam.

Because you have Power, you have Responsibility. Because of your Responsibility, you have to face your Past. And your Past? That's the one thing your Power can never fix.

A solo journaling game about a superhero and the legacy they leave behind.

A Superhero’s Journey is a solo journaling game about trying to save what towns you can from the various different disasters that keep coming up. The tables set the scene and what you have to work with. The rolls decide the outcome. But you, the player, fill in the gaps of what went right or oh so wrong.

A Honey Heist hack about superheroes at the end of their personal Golden Age

"But I Handled It Like a Champion" is a game in which a number of players take on the roles of superheroes nearing the end of their careers; often relatively early in their lives - it's a lucrative line of work, but hard to sustain for longer than a few years, before you or your body starts to buckle under the pressure. Using the rules of Grant Howitt's "Honey Heist", your heroes will walk the line between what it means to be super, what it means to be human, and what it looks like when a superhero story reaches it conclusion. Sometimes the endings are happy. A lot of times, they're just final.

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