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World Building, Exploration & Setting

a ruleslight TTRPG to play characters and factions
A worldbuilding method to quickly and easily build new regions and cultures
A Socratic Worldbuilding Game by Michael Purcell

This is a worldbuilding game. It is intended to be played by a group of three to six players and can be played in about one hour.

You will assume the roles of townsfolk who reside in a quiet medieval village. Recently, local farmers have reported seeing some kind of exotic beast in the mysterious forest nearby. Their accounts strain credulity, not least because they are wildly inconsistent. The village aldermen have called a town meeting to discuss the situation and decide how to respond.

A Socratic Worldbuilding Game by Michael Purcell
A collaborative history-building game about borders and small communities.

This is a game about boundaries, how we mark them and who we include or exclude from them. While inspired by the Common Ridings festivals in the Scottish Borders, this game can be about any community, and take place at any time, in any setting.

Random Tables for the Industrial Revolution and the Early Electric Era

This package includes random tables that can be used for settings set in the early twentieth century or during the era of the industrial revolution. Whether it's Call of Cthulhu or Into the Odd, you can use these random tables to throw something new or unusual to your players...

A Resource of Art, Media & TTRPGs for Troika! or Anything Weird!

Weird Media, Odd Art, & Strange TTRPGs: Troika! & Beyond!!!

A Resource of Art, Media & TTRPGs for Troika! or Anything Weird!

questions to help you complicate trade in your RPG
A Brief Zine about a Small Folk

Each Kobold is a unique chimera of darting lizard,  nipping dog, and ungovernable human being. About the size of your average 12 year old, most kobolds live with extended family in forgotten fruit cellars and the like. Their cultures tend to emphasize cooperation, mutual aid, immediacy, and flight from danger.

And in the eyes of the immortal revolutionary, Foe of Kings, kobolds are also pinnacles of virtue.

Journeys are joyous. Journeys are atmospheric. Journeys are adventures.

What Artistry This Wilderness is a wilderness travel supplement for fantasy RPGs. It’s a celebration of what makes worlds, both fantastical and our own, delightful. It’s a celebration of the sheer joy, mystery and adventure of travel. It’s a celebration of the incredible work of human beings in capturing those landscapes.

A collection of downtime activities for any TTRPG
Build your own city during its winter festival, day by day!

Build your own city during its winter festival, day by day!

This is a little tool you can use to create your own city during a winter holiday. It has a form of an Advent Calendar. It is divided into 24 sections, each touching an aspect of the city, the holiday or the related festival. Most sections have a random table for you to roll on, many have additional questions to delve deeper into the matter.

You can take a few minutes each day to build your city a little bit more. Or you can do it all at once.

You can have fun alone, or with your players as a group activity.

It is also kids-friendly, so you can use this with children.

In the end you should get a flashed out city and a winter festival.

There are also printer-friendly files if you prefer to print it.

Enjoy!

Rumour Generator for the Black Spear Fellowship

A system to generate rumours about potential jobs and challenges for those of the Fellowship to undertake.

7 Urban Legends

Urban Legends in Verse is a small zine created for the  Urban Legend, Lost Bay Jam, but is compatible with any system! It consists of 7 legends including locations, items, and situations, and is formatted for US Letter.

a setting generator mini game focusing on creating a fallen city from stacking polyhedral dice

A One-Page Setting Tool which focuses on building and toppling a dice tower from a set of polyhedral dice (d20, d12, 2d10, d8, d6 and, d4) and generating a mighty long fallen city. 

I recommend print and play then physically building the tower, but it's not necessary. You could use an online dice tool and randomly select results from the dicedrop table.

Front Porch is a worldbuilding game about gossip.
Role Playing

Front Porch is a worldbuilding game about gossip, community, and the feeling of sitting in a rocking chair on a front porch, commenting to your company about what is unfolding in the world around you.

a storytelling game based on indian folklore

The Panchatantra is a book of Indian folk tales that are so old that they form some of the earliest sources of the form that we recognize all over the world as folktales. They’re short, simple stories - usually starring animals and with on-the-nose folk wisdom or morals attached at the end.

This game - also called Panchatantra - is a 3-person storytelling game that aims to let you create your own versions of those classic stories with your own modern wisdom. It aims to recreate the vibe of people sitting around together  -around the proverbial campfire -  telling stories to each other. It’s just like the snowball story games you might’ve played as children.

This game was designed for the Folklore Jam 2020. It is licensed under CC-BY-SA 4.0 International license.

Tool

Are you familiar with the John's Aegard method? - "Dragonslaying on a Timetable: Running Tight 4-Hour Dungeon World One-Shots With Zero Preparation". Well, I used it and I really enjoyed it.

find monuments in the sprouting ashes of the future

Stone Words Walk is a 1-player, rules-light, ground-level world-building game. You'll create the monuments of the past, not from an all-seeing bird's-eye view but from the viewpoint of a person wandering among the ruins and filling a journal with what they see.

A suite of playtested GM tools for One-Roll Towns, One-Roll Society, and more!

Some use The Blunderbuss Engine - a method of rolling the standard set of 7 RPG dice to yield hard and soft metrics, unlocking more than 4 million combinations and literally infinite inspiration for each tool! The tables can be easily adapted to your campaign, and the mechanics will help you speed-build your world! Elegant, if I do say so myself...

A print-and-play game in which you create your own fantasy map!

Fulfill a series of quests as you create your own fantasy map!

Fantasy Map Maker is a solo roll-and-write game in which players create their own fantasy map through a unique terrain-laying mechanism.

Follow the Fantasy Map Maker BGG page to view players' finished maps, post your own map, review the game, and more!

A map drawing-based role-playing and worldbuilding game, Where the players are the Gods

Players are Gods in this role-playing map-drawing worldbuilding game! By influencing and changing a hand drawn map, the players attempt to further their goals based on what they are the God of.

While there aren't winners, one God's goal may be be in opposition to another's - the players take turns suggesting a change to the world then roll to see how effective it was, the GM then physically draws the changes onto the map.

But watch out! When a God rolls particularly high or really low, their aspect is altered...

Create a realistic-looking fictional map in a matter of minutes.

In this PDF, I simplify the essence of some key plate tectonic processes into a 12-word procedure which can create realistic-looking fictional maps in a matter of minutes. 

If you'd like to create realistic world maps for your fiction but are scared of plate tectonics (or just can't be bothered to spend hours modeling them), this procedure can help you.

It is the first ever product of my own design so any feedback and comments are welcome.

Generate ideas for interesting encounters on the way to the dungeon

Journey to the Dungeon describes a process for generating interesting overworld encounters that tie into the dungeon to which the characters are traveling.

While the process and tables in this document can be used during a session to create encounters on the fly, they are best used as an idea generation aid during prep for an adventure, hex crawl, or point crawl.

Designed for use with any fantasy adventure roleplaying game.

A GMless game about a place of great power and its guardians.

Sanctuary is a worldbuilding and narrative storytelling game about the Sanctuary, it's guardians, and the threat they are facing. Using a deck of cards and a d6, players will create the map of their Sanctuary before playing out the ongoing battle between the Guardians of the Sanctuary and the Threat seeking to claim the Sanctuary for themselves. When the battle is done, the Threat will have been defeated, but only one guardian will remain.

Volume One of a weird sci-fi fantasy worldbuilding zine.

A worldbuilding zine set in an occupied future, where HUMANITY exists in a myriad of forms and shapes. This volume focuses on the Timeline of Sol, and the eras that have defined it's course for ten thousand years.

A simple city generation and exploration engine for Mosaic Strict games.

Made for the Tiny Library Mosaic game jam (Modern Fantasy).

A creative zine-based map drawing game with a fun twist created by Pallavi Rajeev, Nikita Kamat, Talia Yaser, and Natalie Schlesinger!

A GM-less storygame about returning home and grappling with what has changed

This is a GM-less roleplaying game meant for 2 to 4 players and a single session of about 3-4 hours. It is inspired in parts by Downfall, by Caroline Hobbs and Microscope, by Ben Robbins. Cover and interior art is by Venessa Tang. You will need pencils and paper and maybe a deck of cards to pick randomly from lists.

It is about a Town, the people who have left it and returned, and the people who stayed behind.

It is about returning home and grappling with what has and hasn't changed.

A solo journaling game about the ephemeral things in life and in the world, based on Lost and Found SRD

The Lay Of Our Land is a solo journaling game about the ephemeral things in life and in the world. In this game you will play as the map, an object that will be changed by geography, politics and people through the actions of different cartographers over time.

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